Magic The Gathering Cards of types 'Legendary' and 'Mutant'

This page will show all names, but only 100 images

Click for list of card names (23)
Red Death, Shipwrecker
Indoraptor, the Perfect Hybrid
The Master, Transcendent
Deadpool, Trading Card
Jason Bright, Glowing Prophet
Louvaq, the Aberrant
Lily Bowen, Raging Grandma
Wolverine, Best There Is
Indominus Rex, Alpha
Sliver Overlord
The Wise Mothman
Storm, Force of Nature
Experiment Kraj
Hancock, Ghoulish Mayor
Agent Frank Horrigan
Marcus, Mutant Mayor
Roalesk, Apex Hybrid
Harold and Bob, First Numens
Raul, Trouble Shooter
Roalesk, Prime Specimen
Strong, the Brutish Thespian
Zidane, Tantalus Thief
Kuja, Genome Sorcerer


Red Death, Shipwrecker

{U}{R}

-- no image --
Legendary Creature - Crab Mutant
Alluring Eyes - {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
1/3

Indoraptor, the Perfect Hybrid

{1}{B/G}{R}

-- no image --
Legendary Creature - Dinosaur Mutant
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage - Whenever Indoraptor is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature of their choice.
3/1

The Master, Transcendent

{1}{B}{G}{U}

-- no image --
Legendary Artifact Creature - Mutant
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
2/4

Deadpool, Trading Card

{2}{B}{R}

-- no image --
Legendary Creature - Mutant Mercenary Hero
As Deadpool enters, you may exchange his text box and another creature's. At the beginning of your upkeep, you lose 3 life. {3}, Sacrifice this creature: Each other player draws a card.
5/3

Jason Bright, Glowing Prophet

{2}{U}

-- no image --
Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me - {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3

Louvaq, the Aberrant

{2}{G}{U}

-- no image --
Legendary Creature - Mutant
Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
3/4

Lily Bowen, Raging Grandma

{3}{G}

-- no image --
Legendary Creature - Mutant Warrior
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0/0

Wolverine, Best There Is

{1}{R}{G}

-- no image --
Legendary Creature - Mutant Berserker Hero
Unrivaled Lethality - Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
2/2

Indominus Rex, Alpha

{1}{U/B}{U/B}{G}{G}

-- no image --
Legendary Creature - Dinosaur Mutant
As Indominus Rex enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
6/6

Sliver Overlord

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Sliver Mutant
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
7/7

The Wise Mothman

{1}{B}{G}{U}

-- no image --
Legendary Creature - Insect Mutant
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3

Storm, Force of Nature

{1}{G}{U}{R}

-- no image --
Legendary Creature - Mutant Hero
Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
3/4

Experiment Kraj

{2}{G}{G}{U}{U}

-- no image --
Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. {T}: Put a +1/+1 counter on target creature.
4/6

Hancock, Ghoulish Mayor

{2}{B}

-- no image --
Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/1

Agent Frank Horrigan

{5}{B}{G}

-- no image --
Legendary Creature - Mutant Warrior
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
8/6

Marcus, Mutant Mayor

{3}{G}{U}

-- no image --
Legendary Creature - Mutant Advisor
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
4/4

Roalesk, Apex Hybrid

{2}{G}{G}{U}

-- no image --
Legendary Creature - Human Mutant
Flying, trample When Roalesk enters, put two +1/+1 counters on another target creature you control. When Roalesk dies, proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)
4/5

Harold and Bob, First Numens

{2}{G}

-- no image --
Legendary Creature - Treefolk Mutant
3/3

Raul, Trouble Shooter

{1}{U}{B}

-- no image --
Legendary Creature - Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
1/4

Roalesk, Prime Specimen

{2}{G}{U}

-- no image --
Legendary Creature - Human Mutant
4/5

Strong, the Brutish Thespian

{4}{G}{G}

-- no image --
Legendary Creature - Mutant Berserker
Ward {2} Enrage - Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
7/7

Zidane, Tantalus Thief

{3}{R}{W}

-- no image --
Legendary Creature - Human Mutant Scout
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
3/3

Kuja, Genome Sorcerer

{2}{B}{R}

-- no image --
Legendary Creature - Human Mutant Wizard
At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.
3/4