Magic The Gathering Cards of types 'Legendary' and 'Minotaur'

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Click for list of card names (11)
Neheb, the Worthy
Tahngarth, First Mate
Zedruu the Greathearted
Sethron, Hurloon General
Moraug, Fury of Akoum
Gornog, the Red Reaper
Neheb, the Eternal
Tahngarth, Talruum Hero
Neheb, Dreadhorde Champion
Magar of the Magic Strings
Firesong and Sunspeaker


Neheb, the Worthy

{1}{B}{R}

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Legendary Creature - Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
2/2

Tahngarth, First Mate

{2}{R}{G}

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Legendary Creature - Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5

Zedruu the Greathearted

{1}{U}{R}{W}

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Legendary Creature - Minotaur Monk
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
2/4

Sethron, Hurloon General

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)
4/4

Moraug, Fury of Akoum

{4}{R}{R}

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Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall - Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6/6

Gornog, the Red Reaper

{2}{R}

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Legendary Creature - Minotaur Warrior
Haste Cowards can't block Warriors. Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward. Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3

Neheb, the Eternal

{3}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
4/6

Tahngarth, Talruum Hero

{3}{R}{R}

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Legendary Creature - Minotaur Warrior
Vigilance {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4

Neheb, Dreadhorde Champion

{2}{R}{R}

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Legendary Creature - Zombie Minotaur Warrior
Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
5/4

Magar of the Magic Strings

{1}{B}{R}

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Legendary Creature - Minotaur Performer
3/3

Firesong and Sunspeaker

{4}{R}{W}

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Legendary Creature - Minotaur Cleric
Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
4/6