Magic The Gathering Cards of types 'Legendary' and 'Merfolk'

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Click for list of card names (39)
Kopala, Warden of Waves
Zegana, Utopian Speaker
Tatyova, Benthic Druid
Adrix and Nev, Twincasters
Fluros of Myra's Marvels
Araumi of the Dead Tide
Dalakos, Crafter of Wonders
Ambassador Laquatus
Vorel of the Hull Clade
Prime Speaker Zegana
Thrasios, Triton Hero
Vohar, Vodalian Desecrator
Kenessos, Priest of Thassa
Tishana, Voice of Thunder
Nicanzil, Current Conductor
Jori En, Ruin Diver
Kiora, the Rising Tide
Hakbal of the Surging Soul
Tuvasa the Sunlit
Emperor Mihail II
Sygg, River Guide
Tatyova, Steward of Tides
Svyelun of Sea and Sky
Kiora, Sovereign of the Deep
The Countering Runner
Alandra, Sky Dreamer
Zareth San, the Trickster
Thada Adel, Acquisitor
Neerdiv, Devious Diver
Sharae of Numbing Depths
Sygg, River Cutthroat
Emry, Lurker of the Loch
The Scholar of Seas
Noyan Dar, Roil Shaper
Kumena, Tyrant of Orazca
Talrand, Sky Summoner
Empress Galina
A-Tatyova, Steward of Tides
Keeper of the Secret Lair


Kopala, Warden of Waves

{1}{U}{U}

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Legendary Creature - Merfolk Wizard
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
2/2

Zegana, Utopian Speaker

{2}{G}{U}

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Legendary Creature - Merfolk Wizard
When Zegana enters, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample.
4/4

Tatyova, Benthic Druid

{3}{G}{U}

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Legendary Creature - Merfolk Druid
Landfall - Whenever a land you control enters, you gain 1 life and draw a card.
3/3

Adrix and Nev, Twincasters

{2}{G}{U}

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Legendary Creature - Merfolk Wizard
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2

Fluros of Myra's Marvels

{2}{U}{U}

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Legendary Creature - Merfolk Performer
As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner
3/4

Araumi of the Dead Tide

{1}{U}{B}

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Legendary Creature - Merfolk Wizard
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1/4

Dalakos, Crafter of Wonders

{1}{U}{R}

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Legendary Creature - Merfolk Artificer
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. Equipped creatures you control have flying and haste.
2/4

Ambassador Laquatus

{1}{U}{U}

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Legendary Creature - Merfolk Wizard
{3}: Target player mills three cards.
1/3

Vorel of the Hull Clade

{1}{G}{U}

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Legendary Creature - Human Merfolk
{G}{U}, {T}: Double the number of each kind of counter on target artifact, creature, or land.
1/4

Prime Speaker Zegana

{2}{G}{G}{U}{U}

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Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.
1/1

Thrasios, Triton Hero

{G}{U}

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Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
1/3

Vohar, Vodalian Desecrator

{U}{B}

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Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2

Kenessos, Priest of Thassa

{1}{U}

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Legendary Creature - Merfolk Cleric
If you would scry a number of cards, scry that many cards plus one instead. {3}{G/U}: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
1/3

Tishana, Voice of Thunder

{5}{G}{U}

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Legendary Creature - Merfolk Shaman
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
X/X

Nicanzil, Current Conductor

{G}{U}

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Legendary Creature - Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
2/3

Jori En, Ruin Diver

{1}{U}{R}

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Legendary Creature - Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
2/3

Kiora, the Rising Tide

{2}{U}

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Legendary Creature - Merfolk Noble
When Kiora enters, draw two cards, then discard two cards. Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
3/2

Hakbal of the Surging Soul

{2}{G}{U}

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Legendary Creature - Merfolk Scout
At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card.
3/3

Tuvasa the Sunlit

{G}{W}{U}

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Legendary Creature - Merfolk Shaman
Tuvasa gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card.
1/1

Emperor Mihail II

{1}{U}{U}

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Legendary Creature - Merfolk Noble
You may look at the top card of your library any time. You may cast Merfolk spells from the top of your library. Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3/3

Sygg, River Guide

{W}{U}

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Legendary Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
2/2

Tatyova, Steward of Tides

{G}{G}{U}

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Legendary Creature - Merfolk Druid
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3/3

Svyelun of Sea and Sky

{1}{U}{U}

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Legendary Creature - Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
3/4

Kiora, Sovereign of the Deep

{3}{G}{U}

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Legendary Creature - Merfolk Noble
Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5

The Countering Runner

{3}{U}{U}

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Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast. Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.) Ready to run (You can have two commanders if both have ready to run.)
3/7

Alandra, Sky Dreamer

{2}{U}{U}

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Legendary Creature - Merfolk Wizard
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
2/4

Zareth San, the Trickster

{3}{U}{B}

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Legendary Creature - Merfolk Rogue
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
4/4

Thada Adel, Acquisitor

{1}{U}{U}

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Legendary Creature - Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2

Neerdiv, Devious Diver

{2}{U}

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Legendary Creature - Merfolk Rogue
Whenever Neerdiv becomes tapped, target player mills cards equal to its power. Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
2/2

Sharae of Numbing Depths

{2}{W}{U}

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Legendary Creature - Merfolk Wizard
When Sharae enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap one or more untapped creatures your opponents control, draw a card. This ability triggers only once each turn.
2/3

Sygg, River Cutthroat

{U/B}{U/B}

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Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
1/3

Emry, Lurker of the Loch

{2}{U}

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Legendary Creature - Merfolk Wizard
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Emry enters, mill four cards. {T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1/2

The Scholar of Seas

{1}{W}{U}{G}

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Legendary Creature - Merfolk Advisor
Other Merfolk you control get +1/+1. When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it: - Judge of Currents - Merrow Reejerey - Lord of Atlantis - Merfolk Sovereign - Sygg, River Guide - Kumena, Tyrant of Orazca
2/2

Noyan Dar, Roil Shaper

{3}{W}{U}

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Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
4/4

Kumena, Tyrant of Orazca

{1}{G}{U}

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Legendary Creature - Merfolk Shaman
Tap another untapped Merfolk you control: Kumena can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
2/4

Talrand, Sky Summoner

{2}{U}{U}

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Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2/2

Empress Galina

{3}{U}{U}

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Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3

A-Tatyova, Steward of Tides

{G}{G}{U}

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Legendary Creature - Merfolk Druid
Land creatures you control have flying. Whenever a land enters under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
4/4

Keeper of the Secret Lair

{1}{U}

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Legendary Creature - Merfolk Rogue
Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast.
2/1