Magic The Gathering Cards of types 'Legendary' and 'Land'

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Click for list of card names (88)
Shizo, Death's Storehouse
Miren, the Moaning Well
The Secret Lair
Eye of Ugin
Minamo, School at Water's Edge
Phyrexian Tower
Rivendell
Shinka, the Bloodsoaked Keep
Gallifrey Council Chamber
Kor Haven
Hall of Heliod's Generosity
Hall of the Bandit Lord
Serra's Sanctum
Untaidake, the Cloud Keeper
Boseiju, Who Shelters All
The Belligerent and Useless Island
Okina, Temple to the Grandfathers
The Black Gate
Rift
The Heron Moon
Yavimaya Hollow
Mines of Moria
Karakas
Oboro, Palace in the Clouds
Trenzalore Clocktower
The Tabernacle at Pendrell Vale
The Magical City, New
Volrath's Stronghold
Kher Keep
Minas Tirith
Geier Reach Sanitarium
Gaea's Cradle
Eiganjo, Seat of the Empire
Nykthos, Shrine to Nyx
Minas Morgul, Dark Fortress
Barad-dur
Eiganjo Castle
Yavimaya, Cradle of Growth
Inventors' Fair
Tolaria
Mount Doom
The Shire
The Grey Havens
Academy Ruins
Mikokoro, Center of the Sea
Gods' Eye, Gate to the Reikai
Takenuma, Abandoned Mire
Urborg
R&D's Secret Lair
Boseiju, Who Endures
Gemstone Caverns
Sokenzan, Crucible of Defiance
Hammerheim
Dark Depths
Teferi's Isle
Paliano, the High City
Abstergo Entertainment
Baldur's Gate
Three Tree City
Urborg, Tomb of Yawgmoth
Tolarian Academy
Rath's Edge
Shivan Gorge
Otawara, Soaring City
Keldon Necropolis
Fabled Path of Searo Point
Tomb of Urami
Pendelhaven
Flagstones of Trokair
Havengul Laboratory
The Core
The Myriad Pools
Barracks of the Thousand
Spitfire Bastion
Vault of Catlacan
Atzal, Cave of Eternity
Winged Temple of Orazca
Jurassic Park
Tomb of the Dusk Rose
The Tomb of Aclazotz
Tecutlan, the Searing Rift
Temple of Aclazotz
Sanctum of the Sun
Metzali, Tower of Triumph
Havengul Mystery
Itlimoc, Cradle of the Sun
Azcanta, the Sunken Ruin
Adanto, the First Fort


Shizo, Death's Storehouse

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Legendary Land
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Miren, the Moaning Well

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Legendary Land
{T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

The Secret Lair

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Legendary Land - Lair
{T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.

Eye of Ugin

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Legendary Land
Colorless Eldrazi spells you cast cost {2} less to cast. {7}, {T}: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.

Minamo, School at Water's Edge

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Legendary Land
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Phyrexian Tower

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Legendary Land
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.

Rivendell

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Legendary Land
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Shinka, the Bloodsoaked Keep

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Legendary Land
{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.

Gallifrey Council Chamber

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Legendary Land
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

Kor Haven

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Legendary Land
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Hall of Heliod's Generosity

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Legendary Land
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Hall of the Bandit Lord

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Legendary Land
Hall of the Bandit Lord enters tapped. {T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.

Serra's Sanctum

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Legendary Land
{T}: Add {W} for each enchantment you control.

Untaidake, the Cloud Keeper

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Legendary Land
Untaidake enters tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.

Boseiju, Who Shelters All

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Legendary Land
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.

The Belligerent and Useless Island

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Legendary Artifact Land - Vehicle Island
({T}: Add {U}.) The Belligerent and Useless Island enter the battlefield tapped. When The Belligerent and Useless Island deal combat damage to a player or battle, draw a card, then discard a card. Crew 2
2/2

Okina, Temple to the Grandfathers

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Legendary Land
{T}: Add {G}. {G}, {T}: Target legendary creature gets +1/+1 until end of turn.

The Black Gate

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Legendary Land - Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Rift

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Legendary Land
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.

The Heron Moon

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Legendary Land
{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Yavimaya Hollow

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Legendary Land
{T}: Add {C}. {G}, {T}: Regenerate target creature.

Mines of Moria

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Legendary Land
Mines of Moria enters tapped unless you control a legendary creature. {T}: Add {R}. {3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.

Karakas

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Legendary Land
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.

Oboro, Palace in the Clouds

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Legendary Land
{T}: Add {U}. {1}: Return Oboro to its owner's hand.

Trenzalore Clocktower

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Legendary Land
{T}: Add {U}. Put a time counter on Trenzalore Clocktower. {1}{U}, {T}, Remove twelve time counters from Trenzalore Clocktower and exile it: Shuffle your graveyard and hand into your library, then draw seven cards. Activate only if you control a Time Lord.

The Tabernacle at Pendrell Vale

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Legendary Land

The Magical City, New

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Legendary Land
The Magical City, New enters the battlefield tapped. {T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land. {4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn. The Magical City, New can be your Commander. (Commander tax still applies.)

Volrath's Stronghold

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Legendary Land
{T}: Add {C}. {1}{B}, {T}: Put target creature card from your graveyard on top of your library.

Kher Keep

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Legendary Land
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Minas Tirith

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Legendary Land
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Geier Reach Sanitarium

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Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Gaea's Cradle

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Legendary Land
{T}: Add {G} for each creature you control.

Eiganjo, Seat of the Empire

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Legendary Land
{T}: Add {W}. Channel - {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.

Nykthos, Shrine to Nyx

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Legendary Land
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Minas Morgul, Dark Fortress

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Legendary Land
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Barad-dur

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Legendary Land
Barad-dur enters tapped unless you control a legendary creature. {T}: Add {B}. {X}{X}{B}, {T}: Amass Orcs X. Activate only if a creature died this turn.

Eiganjo Castle

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Legendary Land
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Yavimaya, Cradle of Growth

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Legendary Land
Each land is a Forest in addition to its other land types.

Inventors' Fair

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Legendary Land
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

Tolaria

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Legendary Land

Mount Doom

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Legendary Land
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

The Shire

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Legendary Land
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.

The Grey Havens

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Legendary Land
When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

Academy Ruins

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Legendary Land
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Mikokoro, Center of the Sea

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Legendary Land
{T}: Add {C}. {2}, {T}: Each player draws a card.

Gods' Eye, Gate to the Reikai

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Legendary Land
{T}: Add {C}. When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.

Takenuma, Abandoned Mire

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Legendary Land
{T}: Add {B}. Channel - {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.

Urborg

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Legendary Land
{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.

R&D's Secret Lair

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Legendary Land
Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Boseiju, Who Endures

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Legendary Land
{T}: Add {G}. Channel - {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Gemstone Caverns

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Legendary Land
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Sokenzan, Crucible of Defiance

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Legendary Land
{T}: Add {R}. Channel - {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.

Hammerheim

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Legendary Land
{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.

Dark Depths

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Legendary Snow Land
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Teferi's Isle

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Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters tapped. {T}: Add {U}{U}.

Paliano, the High City

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Legendary Land
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Abstergo Entertainment

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Legendary Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. {3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Baldur's Gate

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Legendary Land - Gate
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Three Tree City

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Legendary Land
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Urborg, Tomb of Yawgmoth

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Legendary Land
Each land is a Swamp in addition to its other land types.

Tolarian Academy

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Legendary Land
{T}: Add {U} for each artifact you control.

Rath's Edge

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Legendary Land
{T}: Add {C}. {4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Shivan Gorge

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Legendary Land
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.

Otawara, Soaring City

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Legendary Land
{T}: Add {U}. Channel - {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Keldon Necropolis

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Legendary Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Fabled Path of Searo Point

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Legendary Land - Mountain
{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Tomb of Urami

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Legendary Land
{T}: Add {B}. Tomb of Urami deals 1 damage to you if you don't control an Ogre. {2}{B}{B}, {T}, Sacrifice all lands you control: Create Urami, a legendary 5/5 black Demon Spirit creature token with flying.

Pendelhaven

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Legendary Land
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.

Flagstones of Trokair

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Legendary Land
{T}: Add {W}. When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Havengul Laboratory

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Legendary Land
{T}: Add {C}. {4}, {T}: Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.

The Core

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Legendary Land
(Transforms from Matzalantli.) Fathomless descent - {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

The Myriad Pools

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Legendary Artifact Land
(Transforms from The Everflowing Well.) {T}: Add {U}. Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one other target permanent you control becomes a copy of that spell until end of turn.

Barracks of the Thousand

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Legendary Artifact Land
(Transforms from Thousand Moons Smithy.) {T}: Add {W}. Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."

Spitfire Bastion

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Legendary Land
(Transforms from Vance's Blasting Cannons.) {T}: Add {R}. {2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.

Vault of Catlacan

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Legendary Land
(Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.

Atzal, Cave of Eternity

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Legendary Land
(Transforms from Journey to Eternity.) {T}: Add one mana of any color. {3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

Winged Temple of Orazca

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Legendary Land
(Transforms from Hadana's Climb.) {T}: Add one mana of any color. {1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Jurassic Park

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Legendary Land
(Transforms from Welcome to ....) Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) {T}: Add {G} for each Dinosaur you control.

Tomb of the Dusk Rose

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Legendary Land
(Transforms from Profane Procession.) {T}: Add one mana of any color. {2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.

The Tomb of Aclazotz

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Legendary Land - Cave
(Transforms from Tarrian's Journal.) {T}: Add {B}. {T}: You may cast a creature spell from your graveyard this turn. If you do, it enters with a finality counter on it and is a Vampire in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Tecutlan, the Searing Rift

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Legendary Land - Cave
(Transforms from Brass's Tunnel-Grinder.) {T}: Add {R}. Whenever you cast a permanent spell using mana produced by Tecutlan, discover X, where X is that spell's mana value.

Temple of Aclazotz

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Legendary Land
(Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Sanctum of the Sun

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Legendary Land
(Transforms from Azor's Gateway.) {T}: Add X mana of any one color, where X is your life total.

Metzali, Tower of Triumph

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Legendary Land
(Transforms from Path of Mettle.) {T}: Add one mana of any color. {1}{R}, {T}: Metzali deals 2 damage to each opponent. {2}{W}, {T}: Choose a creature at random that attacked this turn. Destroy that creature.

Havengul Mystery

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Legendary Land
When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. {T}, Pay 1 life: Add {B}.

Itlimoc, Cradle of the Sun

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Legendary Land
(Transforms from Growing Rites of Itlimoc.) {T}: Add {G}. {T}: Add {G} for each creature you control.

Azcanta, the Sunken Ruin

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Legendary Land
(Transforms from Search for Azcanta.) {T}: Add {U}. {2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Adanto, the First Fort

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Legendary Land
(Transforms from Legion's Landing.) {T}: Add {W}. {2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.