Magic The Gathering Cards of types 'Legendary' and 'Elemental'

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Beza, the Bounding Spring
Eluge, the Shoreless Sea
Skullbriar, the Walking Grave
Illuna, Apex of Wishes
A-Phylath, World Sculptor
Maha, Its Feathers Night
Lutri, the Spellchaser
Ashaya, Soul of the Wild
Omnath, Locus of Rage
Thryx, the Sudden Storm
Averna, the Chaos Bloom
Omnath, Locus of All
Greensleeves, Maro-Sorcerer
Diamond Weapon
Phylath, World Sculptor
Tesak, Judith's Hellhound
Titania, Voice of Gaea
Titania, Gaea Incarnate
Titania, Nature's Force
Multani, Yavimaya's Avatar
The Water Maro
Sol'Kanar the Tainted
Convention Maro
Ur-Drago
Ygra, Eater of All
Octavia, Living Thesis
Silvos, Rogue Elemental
Jyoti, Moag Ancient
Pako, Arcane Retriever
Yasharn, Implacable Earth
Ashling, Flame Dancer
Animar, Soul of Elements
Vadrok, Apex of Thunder
Zirda, the Dawnwaker
A-Omnath, Locus of Creation
Eris, Roar of the Storm
Yarok, the Desecrated
Lumra, Bellow of the Woods
Yargle and Multani
Wildsear, Scouring Maw
Omnath, Locus of Mana
Horde of Notions
Maelstrom Wanderer
Kalamax, the Stormsire
Molimo, Maro-Sorcerer
Ashling the Pilgrim
Multani, Maro-Sorcerer
The Caffeinated Runner
Omnath, Locus of Creation
Titania, Protector of Argoth
Kediss, Emberclaw Familiar
Muldrotha, the Gravetide
The Chaos Keeper
Ashling, the Extinguisher
Brokkos, Apex of Forever
The Karst, Enchanted
Jegantha, the Wellspring
Marath, Will of the Wild
Leori, Sparktouched Hunter
Lutri, Pauper Otter
Omnath, Locus of the Roil
Shiva, Warden of Ice
Ashaya, the Awoken World


Beza, the Bounding Spring

{2}{W}{W}

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Legendary Creature - Elemental Elk
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
4/5

Eluge, the Shoreless Sea

{1}{U}{U}{U}

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Legendary Creature - Elemental Fish
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
X/X

Skullbriar, the Walking Grave

{B}{G}

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Legendary Creature - Zombie Elemental
Haste Whenever Skullbriar deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1/1

Illuna, Apex of Wishes

{2}{G}{U}{R}

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Legendary Creature - Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
6/6

A-Phylath, World Sculptor

{4}{R}{G}

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Legendary Creature - Elemental
Trample When Phylath, World Sculptor enters, create a 0/1 green Plant creature token for each basic land you control. Landfall - Whenever a land enters under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.
5/5

Maha, Its Feathers Night

{3}{B}{B}

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Legendary Creature - Elemental Bird
Flying, trample Ward-Discard a card. Creatures your opponents control have base toughness 1.
6/5

Lutri, the Spellchaser

{1}{U/R}{U/R}

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Legendary Creature - Elemental Otter
Companion - Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flash When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
3/2

Ashaya, Soul of the Wild

{3}{G}{G}

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Legendary Creature - Elemental
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
X/X

Omnath, Locus of Rage

{3}{R}{R}{G}{G}

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Legendary Creature - Elemental
Landfall - Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
5/5

Thryx, the Sudden Storm

{3}{U}{U}

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Legendary Creature - Elemental Giant
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
4/5

Averna, the Chaos Bloom

{G}{U}{R}

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Legendary Creature - Elemental Shaman
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
4/2

Omnath, Locus of All

{W}{U}{B/P}{R}{G}

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Legendary Creature - Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
4/4

Greensleeves, Maro-Sorcerer

{3}{G}{G}

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Legendary Creature - Elemental
Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token.
X/X

Diamond Weapon

{7}{G}{G}

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Legendary Artifact Creature - Elemental
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune - Prevent all combat damage that would be dealt to Diamond Weapon.
8/8

Phylath, World Sculptor

{4}{R}{G}

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Legendary Creature - Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall - Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
5/5

Tesak, Judith's Hellhound

{3}{R}

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Legendary Creature - Elemental Dog
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add {R} for each attacking creature.
3/3

Titania, Voice of Gaea

{1}{G}{G}

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Legendary Creature - Elemental
Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate.
3/4

Titania, Gaea Incarnate

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Legendary Creature - Elemental Avatar
Vigilance, reach, trample, haste Titania's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
X/X

Titania, Nature's Force

{4}{G}{G}

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Legendary Creature - Elemental
You may play Forests from your graveyard. Whenever a Forest you control enters, create a 5/3 green Elemental creature token. Whenever an Elemental you control dies, you may mill three cards.
6/6

Multani, Yavimaya's Avatar

{4}{G}{G}

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Legendary Creature - Elemental Avatar
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0

The Water Maro

{1}{W}{U}{G}

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Legendary Creature - Elemental
X/X

Sol'Kanar the Tainted

{2}{U}{B}{R}

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Legendary Creature - Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen - - Draw a card. - Each opponent loses 2 life and you gain 2 life. - Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. - Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
5/5

Convention Maro

{1}{G}{2/U}{2/R}

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Legendary Creature - Elemental Gamer
3/3

Ur-Drago

{3}{U}{U}{B}{B}

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Legendary Creature - Elemental
First strike Creatures with swampwalk can be blocked as though they didn't have swampwalk.
4/4

Ygra, Eater of All

{3}{B}{G}

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Legendary Creature - Elemental Cat
6/6

Octavia, Living Thesis

{8}{U}{U}

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Legendary Creature - Elemental Octopus
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
8/8

Silvos, Rogue Elemental

{3}{G}{G}{G}

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Legendary Creature - Elemental
Trample {G}: Regenerate Silvos.
8/5

Jyoti, Moag Ancient

{2}{G}{U}

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Legendary Creature - Elemental
When Jyoti enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.
2/4

Pako, Arcane Retriever

{3}{R}{G}

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Legendary Creature - Elemental Dog
Partner with Haldan, Avid Arcanist Haste Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
3/3

Yasharn, Implacable Earth

{2}{G}{W}

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Legendary Creature - Elemental Boar
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
4/4

Ashling, Flame Dancer

{2}{R}{R}

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Legendary Creature - Elemental Shaman
You don't lose unspent red mana as steps and phases end. Magecraft - Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.
4/4

Animar, Soul of Elements

{G}{U}{R}

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Legendary Creature - Elemental
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
1/1

Vadrok, Apex of Thunder

{U}{R}{W}

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Legendary Creature - Elemental Dinosaur Cat
Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
3/3

Zirda, the Dawnwaker

{1}{R/W}{R/W}

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Legendary Creature - Elemental Fox
Companion - Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
3/3

A-Omnath, Locus of Creation

{1}{R}{G}{W}{U}

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Legendary Creature - Elemental
When Omnath, Locus of Creation enters, draw a card. Landfall - Whenever a land enters under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4

Eris, Roar of the Storm

{8}{U}{R}

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Legendary Creature - Elemental Warlock
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
4/4

Yarok, the Desecrated

{2}{B}{G}{U}

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Legendary Creature - Elemental Horror
Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3/5

Lumra, Bellow of the Woods

{4}{G}{G}

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Legendary Creature - Elemental Bear
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
X/X

Yargle and Multani

{3}{B}{B}{G}

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Legendary Creature - Frog Spirit Elemental
18/6

Wildsear, Scouring Maw

{3}{R}{G}

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Legendary Creature - Elemental Wolf
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/6

Omnath, Locus of Mana

{2}{G}

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Legendary Creature - Elemental
You don't lose unspent green mana as steps and phases end. Omnath gets +1/+1 for each unspent green mana you have.
1/1

Horde of Notions

{W}{U}{B}{R}{G}

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Legendary Creature - Elemental
Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
5/5

Maelstrom Wanderer

{5}{G}{U}{R}

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Legendary Creature - Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
7/5

Kalamax, the Stormsire

{1}{G}{U}{R}

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Legendary Creature - Elemental Dinosaur
Whenever you cast your first instant spell each turn, if Kalamax is tapped, copy that spell. You may choose new targets for the copy. Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
4/4

Molimo, Maro-Sorcerer

{4}{G}{G}{G}

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Legendary Creature - Elemental
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo's power and toughness are each equal to the number of lands you control.
X/X

Ashling the Pilgrim

{1}{R}

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Legendary Creature - Elemental Shaman
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
1/1

Multani, Maro-Sorcerer

{4}{G}{G}

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Legendary Creature - Elemental
Shroud (This creature can't be the target of spells or abilities.) Multani's power and toughness are each equal to the total number of cards in all players' hands.
X/X

The Caffeinated Runner

{1}{R}{W}

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Legendary Creature - Elemental Gamer
Whenever the The Caffeinated Runner enters or attacks, create a Food token. Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it. Ready to run (You can have two commanders if both have ready to run.)
3/2

Omnath, Locus of Creation

{R}{G}{W}{U}

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Legendary Creature - Elemental
When Omnath enters, draw a card. Landfall - Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4

Titania, Protector of Argoth

{3}{G}{G}

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Legendary Creature - Elemental
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5/3

Kediss, Emberclaw Familiar

{1}{R}

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Legendary Creature - Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
1/1

Muldrotha, the Gravetide

{3}{B}{G}{U}

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Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
6/6

The Chaos Keeper

{U}{R}

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Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.) Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability reolves.)
1/1

Ashling, the Extinguisher

{2}{B}{B}

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Legendary Creature - Elemental Shaman
Whenever Ashling deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.
4/4

Brokkos, Apex of Forever

{2}{B}{G}{U}

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Legendary Creature - Nightmare Beast Elemental
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast this card from your graveyard using its mutate ability.
6/6

The Karst, Enchanted

{2}{U}{G}

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Legendary Enchantment Creature - Elemental
{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
4/4

Jegantha, the Wellspring

{4}{R/G}

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Legendary Creature - Elemental Elk
Companion - No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5/5

Marath, Will of the Wild

{R}{G}{W}

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Legendary Creature - Elemental Beast
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one - - Put X +1/+1 counters on target creature. X can't be 0. - Marath deals X damage to any target. X can't be 0. - Create an X/X green Elemental creature token. X can't be 0.
0/0

Leori, Sparktouched Hunter

{U}{R}{W}

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Legendary Creature - Elemental Cat
Flying, vigilance Whenever Leori deals combat damage to a player, choose a planeswalker type. Until end of turn, whenever you activate an ability of a planeswalker of that type, copy that ability. You may choose new targets for the copies.
3/3

Lutri, Pauper Otter

{3}{U/R}{U/R}

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Legendary Creature - Elemental Otter
Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
3/4

Omnath, Locus of the Roil

{1}{G}{U}{R}

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Legendary Creature - Elemental
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall - Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
3/3

Shiva, Warden of Ice

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Legendary Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.) I, II - Mesmerize - Target creature can't be blocked this turn. III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4/5

Ashaya, the Awoken World

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Token Legendary Creature - Elemental
4/4