Magic The Gathering Cards of types 'Legendary' and 'Assassin'

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Click for list of card names (51)
Lydia Frye
The Zassacre Zirl
Shao Jun
Shadow, Mysterious Assassin
Ramses, Assassin Lord
Xira, the Golden Sting
Aphelia, Viper Whisperer
Eivor, Battle-Ready
Ezio, Blade of Vengeance
Evie Frye
Aya of Alexandria
Etrata, the Silencer
Ezio Auditore da Firenze
Jacob Frye
Altair Ibn-La'Ahad
Olivia, Opulent Outlaw
Mary Read and Anne Bonny
Kelsien, the Plague
Aveline de Grandpre
Mari, the Killing Quill
Massacre Girl
Desmond Miles
Ramses Overdark
Virtus the Veiled
Kassandra, Eagle Bearer
Shaun & Rebecca, Agents
Alora, Cheerful Assassin
Etrata, Deadly Fugitive
Basim Ibn Ishaq
Kiku, Night's Flower
Jessie Zane, Fangbringer
Thraximundar
Ratonhnhake:ton
Arbaaz Mir
Arno Dorian
Bayek of Siwa
The Lord of Pain
Edward Kenway
Vincent, Vengeful Atoner
Achilles Davenport
Eivor, Wolf-Kissed
Massacre Girl, Known Killer
Anhelo, the Painter
Queen Marchesa
Layla Hassan
Adewale, Breaker of Chains
Vraska, the Silencer
Elena, Turk Recruit
Roshan, Hidden Magister
Reno and Rude
Vincent Valentine


Lydia Frye

{2}{U/B}

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Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2

The Zassacre Zirl

{5}{B}{B}

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Legendary Creature - Human Assassin
When The Zassacre Zirl enters the battlefield, if you cast them, destroy target commander an opponent controls. If its owner has two or more commanders, that card stops being a commander. When another Commander dies, draw a card.
4/4

Shao Jun

{1}{U}{R}

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Legendary Creature - Human Assassin
Leap Strike - During your turn, Shao Jun has flying and first strike. Rope Dart - Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
3/3

Shadow, Mysterious Assassin

{2}{B}

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Legendary Creature - Human Assassin
Deathtouch Throw - Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
3/3

Ramses, Assassin Lord

{2}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
4/4

Xira, the Golden Sting

{1}{B}{R}{G}

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Legendary Creature - Insect Assassin
Flying, haste Whenever Xira attacks, put an egg counter on another target creature without an egg counter on it. When that creature dies, if it has an egg counter on it, draw a card and create a 1/1 black Insect creature token with flying.
3/3

Aphelia, Viper Whisperer

{1}{B}

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Legendary Creature - Gorgon Assassin
Deathtouch Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch. {4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
1/3

Eivor, Battle-Ready

{3}{R}{W}

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Legendary Creature - Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
5/5

Ezio, Blade of Vengeance

{3}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
5/5

Evie Frye

{1}{U}

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Legendary Creature - Human Assassin
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
2/1

Aya of Alexandria

{2}{R}{W}

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Legendary Creature - Human Assassin
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
4/3

Etrata, the Silencer

{2}{U}{B}

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Legendary Creature - Vampire Assassin
Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3/5

Ezio Auditore da Firenze

{1}{B}

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Legendary Creature - Human Assassin
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2

Jacob Frye

{2}{B}

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Legendary Creature - Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
3/2

Altair Ibn-La'Ahad

{R}{W}{B}

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Legendary Creature - Human Assassin
First strike Whenever Altair attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3

Olivia, Opulent Outlaw

{1}{R}{W}{B}

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Legendary Creature - Vampire Assassin
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3/3

Mary Read and Anne Bonny

{1}{U}{R}

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Legendary Creature - Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
3/3

Kelsien, the Plague

{R}{W}{B}

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Legendary Creature - Human Assassin
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
2/2

Aveline de Grandpre

{2}{G}{G}

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Legendary Creature - Human Assassin
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Mari, the Killing Quill

{1}{B}{B}

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Legendary Creature - Vampire Assassin
3/2

Massacre Girl

{3}{B}{B}

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Legendary Creature - Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4

Desmond Miles

{1}{B}

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Legendary Creature - Human Assassin
Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3

Ramses Overdark

{2}{U}{U}{B}{B}

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Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4/3

Virtus the Veiled

{2}{B}

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Legendary Creature - Azra Assassin
Partner with Gorm the Great (When this creature enters, target player may put Gorm into their hand from their library, then shuffle.) Deathtouch Whenever Virtus deals combat damage to a player, that player loses half their life, rounded up.
1/1

Kassandra, Eagle Bearer

{1}{R}{W}

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Legendary Creature - Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2

Shaun & Rebecca, Agents

{1}{G}{W}{U}

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Legendary Creature - Human Assassin Scientist
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.
4/4

Alora, Cheerful Assassin

{3}{U}{B}

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Legendary Creature - Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4/4

Etrata, Deadly Fugitive

{1}{U}{B}

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Legendary Creature - Vampire Assassin
1/4

Basim Ibn Ishaq

{U}{B}

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Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2/2

Kiku, Night's Flower

{B}{B}

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Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1/1

Jessie Zane, Fangbringer

{1}{G}{G}

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Legendary Creature - Human Assassin
3/4

Thraximundar

{4}{U}{B}{R}

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Legendary Creature - Zombie Assassin
Haste Whenever Thraximundar attacks, defending player sacrifices a creature of their choice. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
6/6

Ratonhnhake:ton

{W}{U}{B}

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Legendary Creature - Human Assassin
As long as Ratonhnhake:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhake:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3

Arbaaz Mir

{R}{W}

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Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
2/2

Arno Dorian

{2}{B}{R}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Bayek of Siwa

{3}{R}{W}

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Legendary Creature - Human Assassin
Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/4

The Lord of Pain

{3}{B}{R}

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Legendary Creature - Human Assassin
Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5/5

Edward Kenway

{2}{U}{B}{R}

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Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5

Vincent, Vengeful Atoner

{2}{R}

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Legendary Creature - Assassin
Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos - Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
3/3

Achilles Davenport

{2}{U}{B}

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Legendary Creature - Human Assassin
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
3/3

Eivor, Wolf-Kissed

{3}{R}{G}{W}

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Legendary Creature - Human Assassin Warrior
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
7/6

Massacre Girl, Known Killer

{2}{B}{B}

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Legendary Creature - Human Assassin
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4/4

Anhelo, the Painter

{U}{B}{R}

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Legendary Creature - Vampire Assassin
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
1/3

Queen Marchesa

{1}{R}{W}{B}

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Legendary Creature - Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3

Layla Hassan

{3}{W}

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Legendary Creature - Human Assassin
First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
3/4

Adewale, Breaker of Chains

{1}{U}{B}

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Legendary Creature - Human Assassin Pirate
When Adewale enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1

Vraska, the Silencer

{1}{B}{G}

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Legendary Creature - Gorgon Assassin
3/3

Elena, Turk Recruit

{2}{W}

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Legendary Creature - Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
1/4

Roshan, Hidden Magister

{3}{B}

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Legendary Creature - Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
4/4

Reno and Rude

{1}{B}

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Legendary Creature - Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
2/1

Vincent Valentine

{2}{B}{B}

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Legendary Creature - Assassin
Whenever a creature an opponent controls dies, put a number of +1/+1 counters on Vincent Valentine equal to that creature's power. Whenever Vincent Valentine attacks, you may transform it.
2/2