'Leech' cards

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Click for list of card names (21)
Abundant Maw
Alabaster Leech
Andradite Leech
Balemurk Leech
Blitz Leech
Festerleech
Gargantuan Leech
Jade Leech
Jorubai Murk Lurker
Land Leeches
Leech Gauntlet
Leech Medic
Leeching Lurker
Mana Leech
Mana Skimmer
Monstrous War-Leech
Putrid Leech
Ruby Leech
Sapphire Leech
Slimy Dualleech
Squelching Leeches


Abundant Maw

{8}

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Creature - Eldrazi Leech
Emerge {6}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent loses 3 life and you gain 3 life.
6/4

Alabaster Leech

{W}

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Creature - Leech
White spells you cast cost {W} more to cast.
1/3

Andradite Leech

{2}{B}

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Creature - Leech
Black spells you cast cost {B} more to cast. {B}: This creature gets +1/+1 until end of turn.
2/2

Balemurk Leech

{1}{B}

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Creature - Leech
Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
2/2

Blitz Leech

{5}{B}

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Creature - Leech
Flash When this creature enters, target creature an opponent controls gets -2/-2 until end of turn. Remove all counters from that creature.
5/2

Festerleech

{B}

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Creature - Zombie Leech
Whenever this creature deals combat damage to a player, you mill two cards. {1}{B}: This creature gets +2/+2 until end of turn. Activate only once each turn.
1/1

Gargantuan Leech

{7}{B}

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Creature - Leech
This spell costs {1} less to cast for each Cave you control and each Cave card in your graveyard. Lifelink
5/5

Jade Leech

{2}{G}{G}

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Creature - Leech
Green spells you cast cost {G} more to cast.
5/5

Jorubai Murk Lurker

{2}{U}

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Creature - Leech
This creature gets +1/+1 as long as you control a Swamp. {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1/3

Land Leeches

{1}{G}{G}

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Creature - Leech
First strike
2/2

Leech Gauntlet

{1}{B}

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Artifact Creature - Equipment Leech
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2

Leech Medic

{3}{W}

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Creature - Leech Cleric
3/4

Leeching Lurker

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Creature - Leech Horror
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4/4

Mana Leech

{2}{B}

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Creature - Leech
You may choose not to untap this creature during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1

Mana Skimmer

{3}{B}

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Creature - Leech
Flying Whenever this creature deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.
2/2

Monstrous War-Leech

{3}{B}

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Creature - Leech Horror
Kicker {U} (You may pay an additional {U} as you cast this spell.) As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
X/X

Putrid Leech

{B}{G}

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Creature - Zombie Leech
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2

Ruby Leech

{1}{R}

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Creature - Leech
First strike Red spells you cast cost {R} more to cast.
2/2

Sapphire Leech

{1}{U}

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Creature - Leech
Flying Blue spells you cast cost {U} more to cast.
2/2

Slimy Dualleech

{3}{B}

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Creature - Leech
At the beginning of combat on your turn, target creature you control with power 2 or less gets +1/+0 and gains deathtouch until end of turn.
2/4

Squelching Leeches

{2}{B}{B}

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Creature - Leech
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
X/X