'Kraken' cards

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Click for list of card names (34)
Arixmethes, Slumbering Isle
Awoken Horror
Biblioplex Kraken
Brinelin, the Moon Kraken
Deep-Sea Kraken
Grappling Kraken
Gyruda, Doom of Depths
Hullbreaker Horror
Icebreaker Kraken
Isleback Spawn
Kraken
Kraken
Kraken
Kraken
Kraken
Kraken Hatchling
Kraken of the Straits
Krothuss, Lord of the Deep
Monstrosity of the Lake
Nadir Kraken
Polar Kraken
Reservoir Kraken
Rot-Tide Gargantua
Scourge of Fleets
Shipbreaker Kraken
Shoal Kraken
Spawning Kraken
Stormsurge Kraken
The Watcher in the Water
Tidal Kraken
Tolarian Kraken
Trench Behemoth
Tromokratis
Wrexial, the Risen Deep


Arixmethes, Slumbering Isle

{2}{G}{U}

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Legendary Creature - Kraken
Arixmethes enters tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}.
12/12

Awoken Horror

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Creature - Kraken Horror
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
7/8

Biblioplex Kraken

{4}{U}

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Creature - Kraken
When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever this creature attacks, you may return another creature you control to its owner's hand. If you do, this creature can't be blocked this turn.
4/5

Brinelin, the Moon Kraken

{6}{U}{U}

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Legendary Creature - Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
6/8

Deep-Sea Kraken

{7}{U}{U}{U}

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Creature - Kraken
This creature can't be blocked. Suspend 9-{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
6/6

Grappling Kraken

{4}{U}{U}

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Creature - Kraken
Landfall - Whenever a land you control enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
5/6

Gyruda, Doom of Depths

{4}{U/B}{U/B}

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Legendary Creature - Demon Kraken
Companion - Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
6/6

Hullbreaker Horror

{5}{U}{U}

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Creature - Kraken Horror
Flash This spell can't be countered. Whenever you cast a spell, choose up to one - - Return target spell you don't control to its owner's hand. - Return target nonland permanent to its owner's hand.
7/8

Icebreaker Kraken

{10}{U}{U}

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Snow Creature - Kraken
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
8/8

Isleback Spawn

{5}{U}{U}

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Creature - Kraken
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
4/8

Kraken

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Token Creature - Kraken
9/9

Kraken

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Token Creature - Kraken
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
8/8

Kraken

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Token Creature - Kraken
9/9

Kraken

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Token Creature - Kraken
Trample
1/1

Kraken

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Token Creature - Kraken
8/8

Kraken Hatchling

{U}

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Creature - Kraken
0/4

Kraken of the Straits

{5}{U}{U}

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Creature - Kraken
Creatures with power less than the number of Islands you control can't block this creature.
6/6

Krothuss, Lord of the Deep

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Legendary Creature - Kraken Horror
Flying Whenever Krothuss attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken, Leviathan, Octopus, or Serpent, create two of those tokens instead.
3/5

Monstrosity of the Lake

{4}{U}

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Legendary Creature - Kraken
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
4/6

Nadir Kraken

{1}{U}{U}

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Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
2/3

Polar Kraken

{8}{U}{U}{U}

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Creature - Kraken
Trample This creature enters tapped. Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
11/11

Reservoir Kraken

{2}{U}{U}

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Creature - Kraken
6/6

Rot-Tide Gargantua

{3}{B}{B}

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Creature - Zombie Kraken
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, each opponent sacrifices a creature of their choice.
5/4

Scourge of Fleets

{5}{U}{U}

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Creature - Kraken
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
6/6

Shipbreaker Kraken

{4}{U}{U}

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Creature - Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
6/6

Shoal Kraken

{4}{U}

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Creature - Kraken
Constellation - Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
3/5

Spawning Kraken

{5}{U}

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Creature - Kraken
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
6/6

Stormsurge Kraken

{3}{U}{U}

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Creature - Kraken
5/5

The Watcher in the Water

{3}{U}{U}

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Legendary Creature - Kraken
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
9/9

Tidal Kraken

{5}{U}{U}{U}

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Creature - Kraken
This creature can't be blocked.
6/6

Tolarian Kraken

{4}{U}{U}

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Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
4/6

Trench Behemoth

{5}{U}{U}

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Creature - Kraken
Return a land you control to its owner's hand: Untap this creature. It gains hexproof until end of turn. Landfall - Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.
7/7

Tromokratis

{5}{U}{U}

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Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
8/8

Wrexial, the Risen Deep

{3}{U}{U}{B}

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Legendary Creature - Kraken
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
5/8