Magic The Gathering Cards of types 'Kor' and 'Warrior'
This page will show all names, but only 100 images
Click for list of card names (8)
Squad Commander
Warrior en-Kor
Kor Blademaster
Cliffhaven Sell-Sword
Sea Gate Banneret
Ano'thr, Equipment Commander
Kor Warrior
Akiri, Fearless Voyager
Squad Commander
{3}{W}
-- no image --
Creature - Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3
Warrior en-Kor
{W}{W}
-- no image --
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2
Kor Blademaster
{1}{W}
-- no image --
Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
1/1
Cliffhaven Sell-Sword
{1}{W}
-- no image --
Creature - Kor Warrior
3/1
Sea Gate Banneret
{W}
-- no image --
Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/2
Ano'thr, Equipment Commander
{R}{W}
-- no image --
Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain -
- Equipment spells you cast cost {1} less to cast.
- Equip costs you pay cost {1} less.
- Equipped creatures you control get +1/+1.
- Equipped creatures you control have haste.
2/2
Kor Warrior
-- no image --
Token Creature - Kor Warrior
1/1
Akiri, Fearless Voyager
{1}{R}{W}
-- no image --
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3/3