Magic The Gathering Cards of types 'Kor' and 'Soldier'

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Click for list of card names (23)
Kor Skyfisher
Kor Aeronaut
Kor Scythemaster
Kor Sky Climber
Silkenfist Order
Kor Entanglers
Kor Bladewhirl
Kor Duelist
Kor Outfitter
Makindi Shieldmate
Nomads en-Kor
Shadow Glider
Valiant Veteran
Silkenfist Fighter
Kitesail Apprentice
Cliffside Rescuer
Kor Hookmaster
Lancers en-Kor
Armament Master
Kor Firewalker
Argivian Phalanx
Akiri, Line-Slinger
Kor Soldier


Kor Skyfisher

{1}{W}

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Creature - Kor Soldier
Flying When this creature enters, return a permanent you control to its owner's hand.
2/3

Kor Aeronaut

{W}{W}

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Creature - Kor Soldier
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
2/2

Kor Scythemaster

{2}{W}

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Creature - Kor Soldier Ally
This creature has first strike as long as it's attacking.
3/1

Kor Sky Climber

{2}{W}

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Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
3/2

Silkenfist Order

{3}{W}{W}

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Creature - Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5

Kor Entanglers

{4}{W}

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Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
3/4

Kor Bladewhirl

{1}{W}

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Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
2/2

Kor Duelist

{W}

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Creature - Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1/1

Kor Outfitter

{W}{W}

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Creature - Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
2/2

Makindi Shieldmate

{2}{W}

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Creature - Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/3

Nomads en-Kor

{W}

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Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1

Shadow Glider

{2}{W}

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Creature - Kor Soldier
Flying
2/2

Valiant Veteran

{1}{W}

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Creature - Kor Soldier
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
2/2

Silkenfist Fighter

{1}{W}

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Creature - Kor Soldier
Whenever this creature becomes blocked, untap it.
1/3

Kitesail Apprentice

{W}

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Creature - Kor Soldier
As long as this creature is equipped, it gets +1/+1 and has flying.
1/1

Cliffside Rescuer

{1}{W}

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Creature - Kor Soldier
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
2/2

Kor Hookmaster

{2}{W}

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Creature - Kor Soldier
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Lancers en-Kor

{3}{W}{W}

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Creature - Kor Soldier
Trample {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
3/3

Armament Master

{W}{W}

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Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
2/2

Kor Firewalker

{W}{W}

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Creature - Kor Soldier
Protection from red Whenever a player casts a red spell, you may gain 1 life.
2/2

Argivian Phalanx

{5}{W}

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Creature - Human Kor Soldier
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
4/4

Akiri, Line-Slinger

{R}{W}

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Legendary Creature - Kor Soldier Ally
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
0/3

Kor Soldier

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Token Creature - Kor Soldier
1/1