Magic The Gathering Cards of types 'Kor' and 'Scout'
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Kor Line-Slinger
Cliff Threader
Marsh Threader
Cliffside Lookout
Makindi Aeronaut
Kor Cartographer
Kitesail Scout
Ardenn, Intrepid Archaeologist
Kor Line-Slinger
{1}{W}
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Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
0/1
Cliff Threader
{1}{W}
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Creature - Kor Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1
Marsh Threader
{1}{W}
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Creature - Kor Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/1
Cliffside Lookout
{W}
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Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1
Makindi Aeronaut
{1}{W}
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Creature - Kor Scout Ally
Flying
1/3
Kor Cartographer
{3}{W}
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Creature - Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2
Kitesail Scout
{W}
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Creature - Kor Scout
Flying
1/1
Ardenn, Intrepid Archaeologist
{2}{W}
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Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner (You can have two commanders if both have partner.)
2/2