Magic The Gathering Cards of types 'Kor' and 'Creature'

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Kor Skyfisher
Kitesail Cleric
Dawnglare Invoker
Squad Commander
Soulbound Guardians
Warrior en-Kor
Lawbringer
Savior of the Small
Cat Burglar
Kor Blademaster
Kor Line-Slinger
Professor of Symbology
Kor Aeronaut
Munda's Vanguard
Kor Scythemaster
Stone Haven Pilgrim
Cliff Threader
Kor Sky Climber
Kor Spiritdancer
Lorehold Pledgemage
Stoneforge Mystic
Balduvian Berserker
Kor Celebrant
Shaman en-Kor
Giver of Runes
Knight of Cliffhaven
Kor Sanctifiers
Silkenfist Order
Cliffhaven Sell-Sword
Lone Missionary
Priest of Possibility
Outrider en-Kor
Kor Entanglers
Kor Bladewhirl
Farsight Adept
Kor Duelist
Thunderous Orator
Marsh Threader
Canyon Vaulter
Lightbringer
Kor Outfitter
Stone Haven Outfitter
Attended Healer
Cliffside Lookout
Relief Captain
Makindi Aeronaut
Ghostly Sentinel
Kor Cartographer
Devout Lightcaster
Silverquill Lecturer
Kitesail Scout
Makindi Shieldmate
Nomads en-Kor
Shadow Glider
Valiant Veteran
Silkenfist Fighter
Kitesail Apprentice
Stoneforge Acolyte
Cliffside Rescuer
Looter il-Kor
Ondu Spiritdancer
Skyclave Apparition
Infiltrator il-Kor
Sea Gate Banneret
Stone Haven Medic
Kor Hookmaster
Expedition Healer
Lancers en-Kor
Spirit en-Kor
Armament Master
Ondu Cleric
Kor Firewalker
Kor Castigator
Skyclave Cleric
Ondu Knotmaster
Ertha Jo, Frontier Mentor
Ano'thr, Equipment Commander
Argivian Phalanx
Akiri, Line-Slinger
Munda, Ambush Leader
Kor Warrior
Ardenn, Intrepid Archaeologist
Nahiri, Forged in Fury
Attentive Skywarden
Kor Soldier
Akiri, Fearless Voyager
Kor Ally
Ayli, Eternal Pilgrim
Orah, Skyclave Hierophant
Elas il-Kor, Sadistic Pilgrim


Kor Skyfisher

{1}{W}

-- no image --
Creature - Kor Soldier
Flying When this creature enters, return a permanent you control to its owner's hand.
2/3

Kitesail Cleric

{W}

-- no image --
Creature - Kor Cleric
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to two target creatures.
1/1

Dawnglare Invoker

{2}{W}

-- no image --
Creature - Kor Wizard
Flying {8}: Tap all creatures target player controls.
2/1

Squad Commander

{3}{W}

-- no image --
Creature - Kor Warrior
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
3/3

Soulbound Guardians

{4}{W}

-- no image --
Creature - Kor Spirit
Defender, flying
4/5

Warrior en-Kor

{W}{W}

-- no image --
Creature - Kor Warrior Knight
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2

Lawbringer

{2}{W}

-- no image --
Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target red creature.
2/2

Savior of the Small

{3}{W}

-- no image --
Creature - Kor Survivor
Survival - At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.
3/4

Cat Burglar

{3}{B}

-- no image --
Creature - Kor Rogue Minion
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery.
2/2

Kor Blademaster

{1}{W}

-- no image --
Creature - Kor Warrior
Double strike Equipped Warriors you control have double strike.
1/1

Kor Line-Slinger

{1}{W}

-- no image --
Creature - Kor Scout
{T}: Tap target creature with power 3 or less.
0/1

Professor of Symbology

{1}{W}

-- no image --
Creature - Kor Cleric
When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
2/1

Kor Aeronaut

{W}{W}

-- no image --
Creature - Kor Soldier
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
2/2

Munda's Vanguard

{4}{W}

-- no image --
Creature - Kor Knight Ally
Cohort - {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3/3

Kor Scythemaster

{2}{W}

-- no image --
Creature - Kor Soldier Ally
This creature has first strike as long as it's attacking.
3/1

Stone Haven Pilgrim

{1}{W}

-- no image --
Creature - Kor Cleric
Whenever this creature attacks, if you control an artifact or enchantment, this creature gets +1/+1 and gains lifelink until end of turn.
2/2

Cliff Threader

{1}{W}

-- no image --
Creature - Kor Scout
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2/1

Kor Sky Climber

{2}{W}

-- no image --
Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
3/2

Kor Spiritdancer

{1}{W}

-- no image --
Creature - Kor Wizard
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
0/2

Lorehold Pledgemage

{1}{R/W}{R/W}

-- no image --
Creature - Kor Shaman
First strike Magecraft - Whenever you cast or copy an instant or sorcery spell, this creature gets +1/+0 until end of turn.
2/2

Stoneforge Mystic

{1}{W}

-- no image --
Creature - Kor Artificer
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
1/2

Balduvian Berserker

{2}{R}

-- no image --
Creature - Kor Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature dies, it deals damage equal to its power to any target.
1/3

Kor Celebrant

{2}{W}

-- no image --
Creature - Kor Cleric
Whenever this creature or another creature you control enters, you gain 1 life.
1/4

Shaman en-Kor

{1}{W}

-- no image --
Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2

Giver of Runes

{W}

-- no image --
Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
1/2

Knight of Cliffhaven

{1}{W}

-- no image --
Creature - Kor Knight
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/3 Flying LEVEL 4+ 4/4 Flying, vigilance
2/2

Kor Sanctifiers

{2}{W}

-- no image --
Creature - Kor Cleric
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
2/3

Silkenfist Order

{3}{W}{W}

-- no image --
Creature - Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5

Cliffhaven Sell-Sword

{1}{W}

-- no image --
Creature - Kor Warrior
3/1

Lone Missionary

{1}{W}

-- no image --
Creature - Kor Monk
When this creature enters, you gain 4 life.
2/1

Priest of Possibility

{1}{W}

-- no image --
Creature - Kor Cleric
When Priest of Possibility enters, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle.
2/2

Outrider en-Kor

{2}{W}

-- no image --
Creature - Kor Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2

Kor Entanglers

{4}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
3/4

Kor Bladewhirl

{1}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
2/2

Farsight Adept

{2}{W}

-- no image --
Creature - Kor Wizard
When this creature enters, you and target opponent each draw a card.
3/3

Kor Duelist

{W}

-- no image --
Creature - Kor Soldier
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
1/1

Thunderous Orator

{1}{W}

-- no image --
Creature - Kor Wizard
Vigilance Whenever this creature attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample.
2/2

Marsh Threader

{1}{W}

-- no image --
Creature - Kor Scout
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/1

Canyon Vaulter

{1}{W}

-- no image --
Creature - Kor Pilot
Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
3/1

Lightbringer

{2}{W}

-- no image --
Creature - Kor Rebel
{T}, Sacrifice this creature: Exile target black creature.
2/2

Kor Outfitter

{W}{W}

-- no image --
Creature - Kor Soldier
When this creature enters, you may attach target Equipment you control to target creature you control.
2/2

Stone Haven Outfitter

{1}{W}

-- no image --
Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
2/2

Attended Healer

{3}{W}

-- no image --
Creature - Kor Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn.
2/3

Cliffside Lookout

{W}

-- no image --
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Relief Captain

{2}{W}{W}

-- no image --
Creature - Kor Knight Ally
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3/2

Makindi Aeronaut

{1}{W}

-- no image --
Creature - Kor Scout Ally
Flying
1/3

Ghostly Sentinel

{4}{W}

-- no image --
Creature - Kor Spirit
Flying, vigilance
3/3

Kor Cartographer

{3}{W}

-- no image --
Creature - Kor Scout
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
2/2

Devout Lightcaster

{W}{W}{W}

-- no image --
Creature - Kor Cleric
Protection from black When this creature enters, exile target black permanent.
2/2

Silverquill Lecturer

{4}{W}

-- no image --
Creature - Kor Wizard
Creature spells you cast have demonstrate. (Whenever you cast a creature spell, you may copy it. If you do, choose an opponent to also copy it. Each copy becomes a token.)
3/3

Kitesail Scout

{W}

-- no image --
Creature - Kor Scout
Flying
1/1

Makindi Shieldmate

{2}{W}

-- no image --
Creature - Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/3

Nomads en-Kor

{W}

-- no image --
Creature - Kor Nomad Soldier
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1

Shadow Glider

{2}{W}

-- no image --
Creature - Kor Soldier
Flying
2/2

Valiant Veteran

{1}{W}

-- no image --
Creature - Kor Soldier
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
2/2

Silkenfist Fighter

{1}{W}

-- no image --
Creature - Kor Soldier
Whenever this creature becomes blocked, untap it.
1/3

Kitesail Apprentice

{W}

-- no image --
Creature - Kor Soldier
As long as this creature is equipped, it gets +1/+1 and has flying.
1/1

Stoneforge Acolyte

{W}

-- no image --
Creature - Kor Artificer Ally
Cohort - {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2

Cliffside Rescuer

{1}{W}

-- no image --
Creature - Kor Soldier
Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
2/2

Looter il-Kor

{1}{U}

-- no image --
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
1/1

Ondu Spiritdancer

{4}{W}

-- no image --
Creature - Kor Cleric
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
3/3

Skyclave Apparition

{1}{W}{W}

-- no image --
Creature - Kor Spirit
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
2/2

Infiltrator il-Kor

{4}{U}

-- no image --
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
3/1

Sea Gate Banneret

{W}

-- no image --
Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/2

Stone Haven Medic

{1}{W}

-- no image --
Creature - Kor Cleric
{W}, {T}: You gain 1 life.
1/3

Kor Hookmaster

{2}{W}

-- no image --
Creature - Kor Soldier
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/2

Expedition Healer

{1}{W}

-- no image --
Creature - Kor Cleric
Vigilance This creature has lifelink as long as you control another Cleric.
2/2

Lancers en-Kor

{3}{W}{W}

-- no image --
Creature - Kor Soldier
Trample {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
3/3

Spirit en-Kor

{3}{W}

-- no image --
Creature - Kor Spirit
Flying {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2

Armament Master

{W}{W}

-- no image --
Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
2/2

Ondu Cleric

{1}{W}

-- no image --
Creature - Kor Cleric Ally
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
1/1

Kor Firewalker

{W}{W}

-- no image --
Creature - Kor Soldier
Protection from red Whenever a player casts a red spell, you may gain 1 life.
2/2

Kor Castigator

{1}{W}

-- no image --
Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
3/1

Skyclave Cleric

{1}{W}

-- no image --
Creature - Kor Cleric
When this creature enters, you gain 2 life.
1/3

Ondu Knotmaster

{2}{W}{B}

-- no image --
Creature - Kor Rogue
Lifelink Whenever another modified creature you control dies, put two +1/+1 counters on this creature.
2/2

Ertha Jo, Frontier Mentor

{2}{R}{W}

-- no image --
Legendary Creature - Kor Advisor
2/4

Ano'thr, Equipment Commander

{R}{W}

-- no image --
Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain - - Equipment spells you cast cost {1} less to cast. - Equip costs you pay cost {1} less. - Equipped creatures you control get +1/+1. - Equipped creatures you control have haste.
2/2

Argivian Phalanx

{5}{W}

-- no image --
Creature - Human Kor Soldier
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
4/4

Akiri, Line-Slinger

{R}{W}

-- no image --
Legendary Creature - Kor Soldier Ally
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
0/3

Munda, Ambush Leader

{2}{R}{W}

-- no image --
Legendary Creature - Kor Ally
Haste Rally - Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4

Kor Warrior

-- no image --
Token Creature - Kor Warrior
1/1

Ardenn, Intrepid Archaeologist

{2}{W}

-- no image --
Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
2/2

Nahiri, Forged in Fury

{4}{R}{W}

-- no image --
Legendary Creature - Kor Artificer
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
5/4

Attentive Skywarden

{2}{W}

-- no image --
Creature - Phyrexian Kor
Flying Whenever this creature deals combat damage to a player or battle, transform up to one target Incubator token you control.
2/2

Kor Soldier

-- no image --
Token Creature - Kor Soldier
1/1

Akiri, Fearless Voyager

{1}{R}{W}

-- no image --
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3/3

Kor Ally

-- no image --
Token Creature - Kor Ally
1/1

Ayli, Eternal Pilgrim

{W}{B}

-- no image --
Legendary Creature - Kor Cleric
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) {1}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
2/3

Orah, Skyclave Hierophant

{2}{W}{B}

-- no image --
Legendary Creature - Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
3/3

Elas il-Kor, Sadistic Pilgrim

{W}{B}

-- no image --
Legendary Creature - Phyrexian Kor Cleric
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
2/2