Magic The Gathering Cards of types 'Knight' and 'Vampire'

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Click for list of card names (39)
Vito's Inquisitor
Markov Crusader
Order of Sacred Dusk
Bold Impaler
Knight of the Ebon Legion
Crimson Honor Guard
Forerunner of the Legion
Champion of Dusk
Legion Lieutenant
Queen's Bay Paladin
Markov Dreadknight
Bloodcrazed Paladin
Deathless Ancient
Arrogant Bloodlord
Bloodsworn Steward
Exsanguinator Cavalry
Sanctum Seeker
Mounted Dreadknight
Voracious Vampire
Vanguard of the Rose
Oathsworn Vampire
Paladin of the Bloodstained
Paladin of Atonement
Famished Paladin
Bloodthirsty Conqueror
Blood-Cursed Knight
Bloodsworn Knight
Olivia, Mobilized for War
Edgar Markov
Elenda and Azor
Arvad, Weatherlight Smuggler
Vampire Knight
Vona, Butcher of Magan
Elenda, Saint of Dusk
Elenda, the Dusk Rose
Arvad the Cursed
High Marshal Arguel
Bartolome del Presidio
Vona de Iedo, the Antifex


Vito's Inquisitor

{3}{B}

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Creature - Vampire Knight
{B}, Sacrifice another creature or artifact: Put a +1/+1 counter on this creature. It gains menace until end of turn.
3/3

Markov Crusader

{4}{B}

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Creature - Vampire Knight
Lifelink This creature has haste as long as you control another Vampire.
4/3

Order of Sacred Dusk

{6}{W}{B}

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Creature - Vampire Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted.
5/5

Bold Impaler

{R}

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Creature - Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
1/2

Knight of the Ebon Legion

{B}

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Creature - Vampire Knight
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
1/2

Crimson Honor Guard

{3}{R}{R}

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Creature - Vampire Knight
Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.
4/5

Forerunner of the Legion

{2}{W}

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Creature - Vampire Knight
When this creature enters, you may search your library for a Vampire card, reveal it, then shuffle and put that card on top. Whenever another Vampire you control enters, target creature gets +1/+1 until end of turn.
2/2

Champion of Dusk

{3}{B}{B}

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Creature - Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
4/4

Legion Lieutenant

{W}{B}

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Creature - Vampire Knight
Other Vampires you control get +1/+1.
2/2

Queen's Bay Paladin

{3}{B}{B}

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Creature - Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
5/4

Markov Dreadknight

{3}{B}{B}

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Creature - Vampire Knight
Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.
3/3

Bloodcrazed Paladin

{1}{B}

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Creature - Vampire Knight
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
1/1

Deathless Ancient

{4}{B}{B}

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Creature - Vampire Knight
Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
4/4

Arrogant Bloodlord

{1}{B}{B}

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Creature - Vampire Knight
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
4/4

Bloodsworn Steward

{2}{R}{R}

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Creature - Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
4/4

Exsanguinator Cavalry

{2}{B}

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Creature - Vampire Knight
2/3

Sanctum Seeker

{2}{B}{B}

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Creature - Vampire Knight
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
3/4

Mounted Dreadknight

{4}{R}

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Creature - Vampire Knight
Trample This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
5/4

Voracious Vampire

{2}{B}

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Creature - Vampire Knight
Menace When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
2/2

Vanguard of the Rose

{1}{W}

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Creature - Vampire Knight
{1}, Sacrifice another creature or artifact: This creature gains indestructible until end of turn. Tap it.
3/1

Oathsworn Vampire

{1}{B}

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Creature - Vampire Knight
This creature enters tapped. You may cast this card from your graveyard if you gained life this turn.
2/2

Paladin of the Bloodstained

{3}{W}

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Creature - Vampire Knight
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
3/2

Paladin of Atonement

{1}{W}

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Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its toughness.
1/1

Famished Paladin

{1}{W}

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Creature - Vampire Knight
This creature doesn't untap during your untap step. Whenever you gain life, untap this creature.
3/3

Bloodthirsty Conqueror

{3}{B}{B}

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Creature - Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
5/5

Blood-Cursed Knight

{1}{W}{B}

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Creature - Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3/2

Bloodsworn Knight

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Creature - Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
X/X

Olivia, Mobilized for War

{1}{B}{R}

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Legendary Creature - Vampire Knight
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3/3

Edgar Markov

{3}{R}{W}{B}

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Legendary Creature - Vampire Knight
Eminence - Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
4/4

Elenda and Azor

{3}{W}{U}{B}

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Legendary Creature - Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6

Arvad, Weatherlight Smuggler

{W}{B}

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Legendary Creature - Vampire Knight
Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1

Vampire Knight

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Token Creature - Vampire Knight
Lifelink
1/1

Vona, Butcher of Magan

{3}{W}{B}

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Legendary Creature - Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
4/4

Elenda, Saint of Dusk

{2}{W}{B}

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Legendary Creature - Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
4/4

Elenda, the Dusk Rose

{2}{W}{B}

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Legendary Creature - Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
1/1

Arvad the Cursed

{3}{W}{B}

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Legendary Creature - Vampire Knight
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
3/3

High Marshal Arguel

{1}{W}{B}

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Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1

Bartolome del Presidio

{W}{B}

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Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolome del Presidio.
2/1

Vona de Iedo, the Antifex

{2}{W}{B}{B}

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Legendary Creature - Vampire Cleric Knight
4/2