Magic The Gathering Cards of types 'Knight' and 'Legendary'

This page will show all names, but only 100 images

Click for list of card names (102)
Nadaar, Selfless Paladin
Syr Konrad, the Grim
Inti, Seneschal of the Sun
Elder Owyn Lyons
Olivia, Mobilized for War
Syr Faren, the Hengehammer
Rem Karolus, Stalwart Slayer
Sylvia Brightspear
Raddic, Tal Zealot
Varchild, Betrayer of Kjeldor
Galea, Kindler of Hope
The Value Knight
Sidar Kondo of Jamuraa
Adeline, Resplendent Cathar
Kwende, Pride of Femeref
Paladin Elizabeth Taggerdy
Edgar Markov
Arna Kennerud, Skycaptain
Danitha, Benalia's Hope
Danitha Capashen, Paragon
Elenda and Azor
Tura Kennerud, Skyknight
Merry, Esquire of Rohan
Sarevok, Deathbringer
Livio, Oathsworn Sentinel
Syr Armont, the Redeemer
Sarevok, Deceitful Usurper
Vladimir and Godfrey
Syr Alin, the Lion's Claw
Ihsan's Shade
Sarevok, Ferocious Usurper
Adelbert Steiner
Arvad, Weatherlight Smuggler
The Knight of Weeks
Tori D'Avenant, Fury Rider
Seifer Almasy
Shanid, Sleepers' Scourge
Kain, Traitorous Dragoon
Ria Ivor, Bane of Bladehold
Sir Shandlar of Eberyn
Freya Crescent
Marton Stromgald
Sarevok, Deadly Usurper
Treizeci, Sun of Serra
Arthur, Marigold Knight
Haakon, Stromgald Scourge
Syr Elenora, the Discerning
Shay Cormac
Danitha, New Benalia's Light
Josu Vess, Lich Knight
Ellivere of the Wild Court
Eowyn, Shieldmaiden
Aryel, Knight of Windgrace
Nymris, Oona's Trickster
Mazzy, Truesword Paladin
Lena, Selfless Champion
Arvad of the Weatherlight
Caradora, Heart of Alacria
Sarevok, Divine Usurper
Adun Oakenshield
Telim'Tor
Vona, Butcher of Magan
Sidar Jabari of Zhalfir
Eomer, Marshal of Rohan
Sentinel Sarah Lyons
Syr Joshua and Syr Saxon
Sarevok, Mighty Usurper
Elenda, Saint of Dusk
Eomer of the Riddermark
Rashel, Fist of Torm
Tivadar of Thorn
Syr Carah, the Bold
Rafiq of the Many
Syr Gwyn, Hero of Ashvale
Sidar Jabari
Elenda, the Dusk Rose
Balan, Wandering Knight
Arvad the Cursed
High Marshal Arguel
Imodane, the Pyrohammer
Syr Cadian, Knight Owl
Basri, Tomorrow's Champion
Elder Arthur Maxson
Eowyn, Fearless Knight
Adriana, Captain of the Guard
Sarevok the Usurper
Squall, SeeD Mercenary
Haytham Kenway
Bartolome del Presidio
The Knight of Land Drops
Jerrard of the Closed Fist
Garland, Knight of Cornelia
Cecil, Dark Knight
Cecil, Redeemed Paladin
Judge Magister Gabranth
Syr Ginger, the Meal Ender
Cerise, Slayer of Fear
Paladin Danse, Steel Maverick
Celes, Rune Knight
Vona de Iedo, the Antifex
The Knight of Commentary
Dion, Bahamut's Dominant


Nadaar, Selfless Paladin

{2}{W}

-- no image --
Legendary Creature - Dragon Knight
Vigilance Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
3/3

Syr Konrad, the Grim

{3}{B}{B}

-- no image --
Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
5/4

Inti, Seneschal of the Sun

{1}{R}

-- no image --
Legendary Creature - Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2

Elder Owyn Lyons

{2}{W}{U}

-- no image --
Legendary Creature - Human Knight
Artifacts you control have ward {1}. (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.
3/3

Olivia, Mobilized for War

{1}{B}{R}

-- no image --
Legendary Creature - Vampire Knight
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3/3

Syr Faren, the Hengehammer

{G}{G}

-- no image --
Legendary Creature - Human Knight
Whenever Syr Faren attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
2/2

Rem Karolus, Stalwart Slayer

{1}{R}{W}

-- no image --
Legendary Creature - Human Knight
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2/3

Sylvia Brightspear

{2}{W}

-- no image --
Legendary Creature - Human Knight
Partner with Khorvath Brightflame (When this creature enters, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
2/2

Raddic, Tal Zealot

{2}{W}{B}

-- no image --
Legendary Creature - Human Knight
Hexproof from white and from black Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot's spellbook.
4/4

Varchild, Betrayer of Kjeldor

{2}{R}

-- no image --
Legendary Creature - Human Knight
Whenever Varchild deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
3/3

Galea, Kindler of Hope

{1}{G}{W}{U}

-- no image --
Legendary Creature - Elf Knight
4/4

The Value Knight

{3}{U}

-- no image --
Legendary Creature - Human Knight
1/1

Sidar Kondo of Jamuraa

{2}{G}{W}

-- no image --
Legendary Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
2/5

Adeline, Resplendent Cathar

{1}{W}{W}

-- no image --
Legendary Creature - Human Knight
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
X/4

Kwende, Pride of Femeref

{3}{W}

-- no image --
Legendary Creature - Human Knight
Double strike Creatures you control with first strike have double strike.
2/2

Paladin Elizabeth Taggerdy

{1}{R}{W}

-- no image --
Legendary Creature - Human Knight
Battalion - Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
3/2

Edgar Markov

{3}{R}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Eminence - Whenever you cast another Vampire spell, if Edgar is in the command zone or on the battlefield, create a 1/1 black Vampire creature token. First strike, haste Whenever Edgar attacks, put a +1/+1 counter on each Vampire you control.
4/4

Arna Kennerud, Skycaptain

{2}{W}{U}{B}

-- no image --
Legendary Creature - Human Knight
Flying, lifelink Ward-Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4

Danitha, Benalia's Hope

{4}{W}

-- no image --
Legendary Creature - Human Knight
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
4/4

Danitha Capashen, Paragon

{2}{W}

-- no image --
Legendary Creature - Human Knight
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
2/2

Elenda and Azor

{3}{W}{U}{B}

-- no image --
Legendary Creature - Vampire Knight Sphinx
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
6/6

Tura Kennerud, Skyknight

{2}{W}{U}{U}

-- no image --
Legendary Creature - Human Knight
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3/3

Merry, Esquire of Rohan

{R}{W}

-- no image --
Legendary Creature - Halfling Knight
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
2/2

Sarevok, Deathbringer

{3}{B}

-- no image --
Legendary Creature - Human Knight
At the beginning of each player's end step, if no permanents left the battlefield this turn, that player loses X life, where X is Sarevok's power. Choose a Background (You can have a Background as a second commander.)
3/4

Livio, Oathsworn Sentinel

{1}{W}

-- no image --
Legendary Creature - Human Knight
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)
2/2

Syr Armont, the Redeemer

{3}{G}{W}

-- no image --
Legendary Creature - Human Knight
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
4/4

Sarevok, Deceitful Usurper

{3}{U}{B}

-- no image --
Legendary Creature - Human Knight
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature, instant, and sorcery cards in your graveyard.
4/4

Vladimir and Godfrey

{2}{W}

-- no image --
Legendary Creature - Zombie Knight
Rejuvenation - {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
3/2

Syr Alin, the Lion's Claw

{3}{W}{W}

-- no image --
Legendary Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Whenever Syr Alin attacks, other creatures you control get +1/+1 until end of turn.
4/4

Ihsan's Shade

{3}{B}{B}{B}

-- no image --
Legendary Creature - Shade Knight
Protection from white
5/5

Sarevok, Ferocious Usurper

{3}{B}{R}

-- no image --
Legendary Creature - Human Knight
Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4

Adelbert Steiner

{1}{W}

-- no image --
Legendary Creature - Human Knight
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
2/1

Arvad, Weatherlight Smuggler

{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1

The Knight of Weeks

{W}

-- no image --
Legendary Creature - Human Knight
Lifelink, vigilance, first strike At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks. The Knight of Weeks gets +7/+7 for every seven day counters on it.
1/1

Tori D'Avenant, Fury Rider

{1}{R}{R}{W}

-- no image --
Legendary Creature - Human Knight
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3/3

Seifer Almasy

{3}{R}

-- no image --
Legendary Creature - Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross - Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
3/4

Shanid, Sleepers' Scourge

{1}{R}{W}{B}

-- no image --
Legendary Creature - Human Knight
Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life.
2/4

Kain, Traitorous Dragoon

{2}{B}

-- no image --
Legendary Creature - Human Knight
Jump - During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
2/4

Ria Ivor, Bane of Bladehold

{2}{W}{B}

-- no image --
Legendary Creature - Phyrexian Knight
3/4

Sir Shandlar of Eberyn

{4}{G}{W}

-- no image --
Legendary Creature - Human Knight
4/7

Freya Crescent

{R}

-- no image --
Legendary Creature - Rat Knight
Jump - During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
1/1

Marton Stromgald

{2}{R}{R}

-- no image --
Legendary Creature - Human Knight
Whenever Marton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Marton Stromgald. Whenever Marton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Marton Stromgald.
1/1

Sarevok, Deadly Usurper

{3}{B}{B}

-- no image --
Legendary Creature - Human Knight
When this creature specializes, seek a creature card and put it into your graveyard, then conjure two duplicates of it into your graveyard. At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4

Treizeci, Sun of Serra

{3}{W}

-- no image --
Legendary Creature - Human Knight
Companion - Your starting deck contains only nostalgic cards. (Retro frames, legends, and artifacts are nostalgic.) Vigilance Whenever you cast a nostalgic spell, you may pay {2}. If you do, put a +1/+1 counter on Treizeci, then for each +1/+1 counter on it, create a Serra Angel token.
3/3

Arthur, Marigold Knight

{2}{U}{R}{W}

-- no image --
Legendary Creature - Mouse Knight
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5

Haakon, Stromgald Scourge

{1}{B}{B}

-- no image --
Legendary Creature - Zombie Knight
You may cast this card from your graveyard, but not from anywhere else. As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard. When Haakon dies, you lose 2 life.
3/3

Syr Elenora, the Discerning

{3}{U}{U}

-- no image --
Legendary Creature - Human Knight
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
X/4

Shay Cormac

{W}{B}

-- no image --
Legendary Creature - Human Knight Rogue
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn. Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature. Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
1/1

Danitha, New Benalia's Light

{1}{G}{W}

-- no image --
Legendary Creature - Human Knight
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
2/2

Josu Vess, Lich Knight

{2}{B}{B}

-- no image --
Legendary Creature - Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
4/5

Ellivere of the Wild Court

{2}{G}{W}

-- no image --
Legendary Creature - Human Knight
Whenever Ellivere enters or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
4/4

Eowyn, Shieldmaiden

{2}{U}{R}{W}

-- no image --
Legendary Creature - Human Knight
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
5/4

Aryel, Knight of Windgrace

{2}{W}{B}

-- no image --
Legendary Creature - Human Knight
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4

Nymris, Oona's Trickster

{3}{U}{B}

-- no image --
Legendary Creature - Faerie Knight
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1/6

Mazzy, Truesword Paladin

{1}{R}{G}{W}

-- no image --
Legendary Creature - Halfling Knight
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
3/4

Lena, Selfless Champion

{4}{W}{W}

-- no image --
Legendary Creature - Human Knight
When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
3/3

Arvad of the Weatherlight

{2}{W}{B}

-- no image --
Legendary Creature - Human Knight
Rulebreaker - If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity. Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4

Caradora, Heart of Alacria

{2}{G}{W}

-- no image --
Legendary Creature - Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2

Sarevok, Divine Usurper

{3}{W}{B}

-- no image --
Legendary Creature - Human Knight
First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4

Adun Oakenshield

{B}{R}{G}

-- no image --
Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1/2

Telim'Tor

{4}{R}

-- no image --
Legendary Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
2/2

Vona, Butcher of Magan

{3}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
4/4

Sidar Jabari of Zhalfir

{1}{W}{U}{B}

-- no image --
Legendary Creature - Human Knight
Eminence - Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3

Eomer, Marshal of Rohan

{2}{R}{R}

-- no image --
Legendary Creature - Human Knight
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4/4

Sentinel Sarah Lyons

{3}{R}{W}

-- no image --
Legendary Creature - Human Knight
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion - Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4/4

Syr Joshua and Syr Saxon

{G}{W}

-- no image --
Legendary Creature - Human Knight
2/3

Sarevok, Mighty Usurper

{3}{B}{G}

-- no image --
Legendary Creature - Human Knight
Trample At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4

Elenda, Saint of Dusk

{2}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
4/4

Eomer of the Riddermark

{4}{R}

-- no image --
Legendary Creature - Human Knight
Haste Whenever Eomer attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
5/4

Rashel, Fist of Torm

{2}{W}{W}

-- no image --
Legendary Creature - Human Knight
Double strike Auras you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
2/4

Tivadar of Thorn

{1}{W}{W}

-- no image --
Legendary Creature - Human Knight
First strike, protection from red When Tivadar enters, destroy target Goblin.
2/2

Syr Carah, the Bold

{3}{R}{R}

-- no image --
Legendary Creature - Human Knight
Whenever Syr Carah or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target.
3/3

Rafiq of the Many

{1}{G}{W}{U}

-- no image --
Legendary Creature - Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
3/3

Syr Gwyn, Hero of Ashvale

{3}{R}{W}{B}

-- no image --
Legendary Creature - Human Knight
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.
5/5

Sidar Jabari

{3}{W}

-- no image --
Legendary Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever Sidar Jabari attacks, tap target creature defending player controls.
2/2

Elenda, the Dusk Rose

{2}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
1/1

Balan, Wandering Knight

{2}{W}{W}

-- no image --
Legendary Creature - Cat Knight
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
3/3

Arvad the Cursed

{3}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
3/3

High Marshal Arguel

{1}{W}{B}

-- no image --
Legendary Creature - Vampire Knight
When High Marshal Arguel dies, conjure a card named Arguel's Blood Fast onto the battlefield and you may transform it. If you control an enchantment named Arguel's Blood Fast and a land named Temple of Aclazotz, instead create two 4/3 white and black Vampire Demon creature tokens with flying.
3/1

Imodane, the Pyrohammer

{2}{R}{R}

-- no image --
Legendary Creature - Human Knight
Whenever an instant or sorcery spell you control that targets only a single creature deals damage to that creature, Imodane deals that much damage to each opponent.
4/4

Syr Cadian, Knight Owl

{3}{W}{W}

-- no image --
Legendary Creature - Bird Knight
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) {W}: Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset. {B}: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.
4/4

Basri, Tomorrow's Champion

{W}

-- no image --
Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1

Elder Arthur Maxson

{1}{W}{B}

-- no image --
Legendary Creature - Human Knight
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal - Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
4/2

Eowyn, Fearless Knight

{2}{R}{W}

-- no image --
Legendary Creature - Human Knight
Haste When Eowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
3/4

Adriana, Captain of the Guard

{3}{R}{W}

-- no image --
Legendary Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4/4

Sarevok the Usurper

{3}{B}

-- no image --
Legendary Creature - Human Knight
Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
3/3

Squall, SeeD Mercenary

{2}{W}{B}

-- no image --
Legendary Creature - Human Knight Mercenary
Rough Divide - Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
3/4

Haytham Kenway

{2}{W}{U}

-- no image --
Legendary Creature - Human Knight
Protection from Assassins Other Knights you control get +2/+2 and have protection from Assassins. When Haytham Kenway enters, for each opponent, exile up to one target creature that player controls until Haytham Kenway leaves the battlefield.
3/3

Bartolome del Presidio

{W}{B}

-- no image --
Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolome del Presidio.
2/1

The Knight of Land Drops

{1}{R}

-- no image --
Legendary Creature - Human Knight
1/1

Jerrard of the Closed Fist

{3}{R}{G}{G}

-- no image --
Legendary Creature - Human Knight
6/5

Garland, Knight of Cornelia

{B}{R}

-- no image --
Legendary Creature - Human Knight
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.
3/2

Cecil, Dark Knight

{B}

-- no image --
Legendary Creature - Human Knight
Deathtouch Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2/3

Cecil, Redeemed Paladin

-- no image --
Legendary Creature - Human Knight
Lifelink Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
4/4

Judge Magister Gabranth

{W}{B}

-- no image --
Legendary Creature - Human Advisor Knight
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
2/2

Syr Ginger, the Meal Ender

{2}

-- no image --
Legendary Artifact Creature - Food Knight
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. {2}, {T}, Sacrifice Syr Ginger: You gain life equal to its power.
3/1

Cerise, Slayer of Fear

{3}{W}{W}

-- no image --
Legendary Creature - Human Cleric Knight
First strike, lifelink At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5

Paladin Danse, Steel Maverick

{2}{W}

-- no image --
Legendary Artifact Creature - Synth Knight
Vigilance, lifelink Exile Paladin Danse: Each creature you control that's an artifact or Human gains indestructible until end of turn.
3/3

Celes, Rune Knight

{1}{R}{W}{B}

-- no image --
Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4

Vona de Iedo, the Antifex

{2}{W}{B}{B}

-- no image --
Legendary Creature - Vampire Cleric Knight
4/2

The Knight of Commentary

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Human Advisor Knight
Eminence - While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7