Magic The Gathering Cards of types 'Knight' and 'Elf'

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Click for list of card names (17)
Steel Leaf Paladin
Wilt-Leaf Liege
Gladehart Cavalry
Rune-Cervin Rider
Maraleaf Rider
Steel Leaf Champion
Sentinel of Lost Lore
Wilt-Leaf Cavaliers
Llanowar Knight
Ledev Champion
Armored Wolf-Rider
Raven's Run Dragoon
Oakhame Ranger
Galea, Kindler of Hope
Elf Knight
Werefox Bodyguard
Elf Knight


Steel Leaf Paladin

{4}{G}{W}

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Creature - Elf Knight
First strike When this creature enters, return a green or white creature you control to its owner's hand.
4/4

Wilt-Leaf Liege

{1}{G/W}{G/W}{G/W}

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Creature - Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
4/4

Gladehart Cavalry

{5}{G}{G}

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Creature - Elf Knight
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
6/6

Rune-Cervin Rider

{3}{W}

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Creature - Elf Knight
Flying {G/W}{G/W}: This creature gets +1/+1 until end of turn.
2/2

Maraleaf Rider

{1}{G}

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Creature - Elf Knight
Sacrifice a Food: Target creature blocks this creature this turn if able.
3/1

Steel Leaf Champion

{G}{G}{G}

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Creature - Elf Knight
This creature can't be blocked by creatures with power 2 or less.
5/4

Sentinel of Lost Lore

{1}{G}{G}

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Creature - Elf Knight
When this creature enters, choose one or more - - Return target card you own in exile that has an Adventure to your hand. - Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. - Exile target player's graveyard.
3/4

Wilt-Leaf Cavaliers

{G/W}{G/W}{G/W}

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Creature - Elf Knight
Vigilance
3/4

Llanowar Knight

{G}{W}

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Creature - Elf Knight
Protection from black
2/2

Ledev Champion

{1}{G}{W}

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Creature - Elf Knight
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
2/2

Armored Wolf-Rider

{3}{G}{W}

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Creature - Elf Knight
4/6

Raven's Run Dragoon

{2}{G/W}{G/W}

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Creature - Elf Knight
This creature can't be blocked by black creatures.
3/3

Oakhame Ranger

{G/W}{G/W}{G/W}{G/W}

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Creature - Elf Knight Ranger
{T}: Creatures you control get +1/+1 until end of turn.
2/2

Galea, Kindler of Hope

{1}{G}{W}{U}

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Legendary Creature - Elf Knight
4/4

Elf Knight

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Token Creature - Elf Knight
Vigilance
2/2

Werefox Bodyguard

{1}{W}{W}

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Creature - Elf Fox Knight
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
2/2

Elf Knight

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Token Creature - Elf Knight
Vigilance
2/2