Magic The Gathering Cards of types 'Knight' and 'Cat'

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Click for list of card names (11)
Skyhunter Skirmisher
Skyhunter Cub
Good Knight
Kemba's Skyguard
Leonin Skyhunter
Skyhunter Prowler
Skyhunter Strike Force
Skyhunter Patrol
Armored Skyhunter
Risen Necroregent
Balan, Wandering Knight


Skyhunter Skirmisher

{1}{W}{W}

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Creature - Cat Knight
Flying, double strike
1/1

Skyhunter Cub

{2}{W}

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Creature - Cat Knight
As long as this creature is equipped, it gets +1/+1 and has flying.
2/2

Good Knight

{W}{W}

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Creature - Cat Knight
First Strike You can't cast Good Knight if you're on the Phyrexian team. If Good Knight is on the battlefield at the end of the game, score an additional point for the Mirran team.
2/2

Kemba's Skyguard

{1}{W}{W}

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Creature - Cat Knight
Flying When this creature enters, you gain 2 life.
2/2

Leonin Skyhunter

{W}{W}

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Creature - Cat Knight
Flying
2/2

Skyhunter Prowler

{2}{W}

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Creature - Cat Knight
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
1/3

Skyhunter Strike Force

{2}{W}

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Creature - Cat Knight
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant - As long as you control your commander, other creatures you control have melee.
2/2

Skyhunter Patrol

{2}{W}{W}

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Creature - Cat Knight
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
2/3

Armored Skyhunter

{3}{W}

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Creature - Cat Knight
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3

Risen Necroregent

{4}{B}

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Creature - Zombie Cat Knight
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed - At the beginning of your end step, create a 2/2 black Zombie creature token.
5/4

Balan, Wandering Knight

{2}{W}{W}

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Legendary Creature - Cat Knight
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
3/3