'Knight' cards

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A-Patrician Geist
A-Sigardian Paladin
A-Triumphant Adventurer
Acclaimed Contender
Accorder Paladin
Adelbert Steiner
Adeline, Resplendent Cathar
Adriana, Captain of the Guard
Adun Oakenshield
Agatha's Champion
Agent of Stromgald
Alaborn Cavalier
Alaborn Veteran
Angelfire Crusader
Ardenvale Paladin
Ardenvale Tactician
Argivian Cavalier
Armored Skyhunter
Armored Wolf-Rider
Armory Paladin
Arna Kennerud, Skycaptain
Arrogant Bloodlord
Arthur, Marigold Knight
Arvad of the Weatherlight
Arvad the Cursed
Arvad, Weatherlight Smuggler
Aryel, Knight of Windgrace
Ashenmoor Liege
Attended Knight
Ayara's Oathsworn
Aysen Crusader
Azorius Knight-Arbiter
Azorius Skyguard
Bad Knight
Balan, Wandering Knight
Bartolome del Presidio
Basri, Tomorrow's Champion
Basri's Lieutenant
Battle Angels of Tyr
Beastrider Vanguard
Belle of the Brawl
Benalish Cavalry
Benalish Honor Guard
Benalish Knight
Benalish Knight-Counselor
Benalish Lancer
Benalish Marshal
Besotted Knight
Black Knight
Blacklance Paragon
Blazing Blade Askari
Blood Knight
Blood-Cursed Knight
Bloodcrazed Paladin
Bloodcrusher of Khorne
Bloodsworn Knight
Bloodsworn Steward
Bloodthirsty Conqueror
Boareskyr Tollkeeper
Boartusk Liege
Bogardan Lancer
Bold Impaler
Border Guardian
Breathless Knight
Burning Shield Askari
Burning Sun Cavalry
Burning-Yard Trainer
Cabal Paladin
Cadaverous Knight
Candlelit Cavalry
Capashen Knight
Capashen Templar
Caradora, Heart of Alacria
Caravan Escort
Cavalier of Dawn
Cavalier of Flame
Cavalier of Gales
Cavalier of Night
Cavalier of Thorns
Cavalry Drillmaster
Cavalry Master
Cecil, Dark Knight
Cecil, Redeemed Paladin
Celes, Rune Knight
Cerise, Slayer of Fear
Champion Lancer
Champion of Dusk
Champions of Tyr
Charging Paladin
Charity Extractor
Chieftain en-Dal
Chivalrous Chevalier
Chocobo Knights
Citadel Castellan
Clarion Cathars
Cloud Crusader
Coalition Skyknight
Conclave Cavalier
Corpse Knight
Court Hussar
Craven Knight
Crimson Honor Guard
Crusading Knight
Dakmor Lancer
Danitha Capashen, Paragon
Danitha, Benalia's Hope
Danitha, New Benalia's Light
Daring Skyjek
Dauntless Bodyguard
Dauthi Mercenary
Dawnstrike Paladin
Deathless Ancient
Deathless Knight
Decorated Knight
Defender of Chaos
Defender of Law
Depraved Harvester
Devoted Paladin
Diamond Knight
Dion, Bahamut's Dominant
Dragonsoul Knight
Dread Rider
Drogskol Cavalry
East-Mark Cavalier
Eastern Paladin
Edgar Markov
Elder Arthur Maxson
Elder Owyn Lyons
Elenda and Azor
Elenda, Saint of Dusk
Elenda, the Dusk Rose
Elf Knight
Elf Knight
Elite Headhunter
Ellivere of the Wild Court
Embereth Paladin
Embereth Shieldbreaker
Embereth Skyblazer
Embereth Veteran
Eomer of the Riddermark
Eomer, Marshal of Rohan
Eowyn, Fearless Knight
Eowyn, Shieldmaiden
Ethercaste Knight
Ethersworn Adjudicator
Exsanguinator Cavalry
Faithbearer Paladin
Fallen Askari
Famished Paladin
Fell Horseman
Femeref Knight
Fervent Cathar
Fervent Champion
Fiendslayer Paladin
Fireborn Knight
Flight of Equenauts
Forerunner of the Legion
Forsworn Paladin
Foulmire Knight
Freya Crescent
Galea, Kindler of Hope
Galina's Knight
Gallant Cavalry
Gallant Pie-Wielder
Garenbrig Paladin
Garland, Knight of Cornelia
Gladehart Cavalry
Glen Elendra Liege
Goblin Roughrider
Goliath Paladin
Good Knight
Grey Knight Paragon
Griffin Rider
Gryff Rider
Gryff Vanguard
Gryffwing Cavalry
Guardian of Faith
Gustcloak Cavalier
Haakon, Stromgald Scourge
Hanweir Lancer
Haytham Kenway
Headless Horseman
Heartflame Duelist
Herald of Hoofbeats
Hero of Bladehold
Hero of Goma Fada
Hero of Oxid Ridge
Heron's Grace Champion
High Marshal Arguel
Hobgoblin Dragoon
Human Knight
Human Knight
Hussar Patrol
Ihsan's Shade
Imodane, the Pyrohammer
Imodane's Recruiter
Imperial Lancer
Imperial Outrider
Infected Defector
Inspiring Captain
Inspiring Paladin
Inspiring Veteran
Inti, Seneschal of the Sun
Isperia's Skywatch
Jackknight
Jerrard of the Closed Fist
Josu Vess, Lich Knight
Jousting Dummy
Judge Magister Gabranth
Juniper Order Advocate
Juniper Order Ranger
Kabira Vindicator
Kain, Traitorous Dragoon
Kemba's Skyguard
Kessig Wolfrider
Kinsbaile Cavalier
Kithkin Billyrider
Kjeldoran Knight
Kjeldoran Skyknight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight Ally
Knight Errant
Knight Exemplar
Knight in _____ Armor
Knight of Autumn
Knight of Cliffhaven
Knight of Dawn
Knight of Dawn's Light
Knight of Doves
Knight of Dusk
Knight of Dusk's Shadow
Knight of Glory
Knight of Grace
Knight of Infamy
Knight of Lost Causes
Knight of Malice
Knight of Meadowgrain
Knight of New Alara
Knight of New Benalia
Knight of Obligation
Knight of Old Benalia
Knight of Sorrows
Knight of Stromgald
Knight of Sursi
Knight of the Ebon Legion
Knight of the Hokey Pokey
Knight of the Holy Nimbus
Knight of the Keep
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Kitchen Sink
Knight of the Last Breath
Knight of the Mists
Knight of the New Coalition
Knight of the Pilgrim's Road
Knight of the Reliquary
Knight of the Skyward Eye
Knight of the Stampede
Knight of the Tusk
Knight of the White Orchid
Knight of the Widget
Knight of Valor
Knight Rampager
Knight-Captain of Eos
Knight-Errant of Eos
Knighted Myr
Knightfisher
Knights of Dol Amroth
Knights of the Black Rose
Knights of Thorn
Knotvine Paladin
Kulrath Knight
Kwende, Pride of Femeref
Ladies' Knight
Ledev Champion
Ledev Guardian
Legion Lieutenant
Lena, Selfless Champion
Leonin Skyhunter
Lightwielder Paladin
Liliana's Standard Bearer
Lim-Dul's Paladin
Lionheart Maverick
Livio, Oathsworn Sentinel
Llanowar Knight
Locthwain Lancer
Locthwain Paladin
Lone Rider
Lost Legion
Lost Order of Jarkeld
Lyev Skyknight
Makindi Patrol
Man of Measure
Maraleaf Rider
Marauding Knight
Markov Crusader
Markov Dreadknight
Marshal of Zhalfir
Marton Stromgald
Mazzy, Truesword Paladin
Mercenary Knight
Merry, Esquire of Rohan
Mesa Cavalier
Midnight Reaper
Minecart Daredevil
Mirran Crusader
Moonshaker Cavalry
Moorish Cavalry
Moorland Rescuer
Mosswood Dreadknight
Mounted Dreadknight
Munda's Vanguard
Murderous Rider
Must Be Knights
Nadaar, Selfless Paladin
Nazgul
Nimraiser Paladin
Noble Banneret
Norn's Inquisitor
Northern Paladin
Novice Knight
Nymris, Oona's Trickster
Oakhame Ranger
Oathsworn Knight
Oathsworn Vampire
Odric's Outrider
Ogre Errant
Olivia, Mobilized for War
Order of Leitbur
Order of Midnight
Order of Sacred Dusk
Order of the Alabaster Host
Order of the Ebon Hand
Order of the Golden Cricket
Order of the Mirror
Order of the Sacred Torch
Order of the White Shield
Order of Yawgmoth
Outfitted Jouster
Outrider en-Kor
Outrider of Jhess
Paladin Danse, Steel Maverick
Paladin Elizabeth Taggerdy
Paladin en-Vec
Paladin of Atonement
Paladin of Prahv
Paladin of Predation
Paladin of the Bloodstained
Paragon of the Amesha
Parhelion Patrol
Patrician Geist
Pentarch Paladin
Phyrexian Crusader
Plover Knights
Preening Champion
Protocol Knight
Pterodon Knight
Puresteel Paladin
Queen's Bay Paladin
Raddic, Tal Zealot
Rafiq of the Many
Raging Redcap
Rashel, Fist of Torm
Raven's Run Dragoon
Relentless Rohirrim
Relief Captain
Rem Karolus, Stalwart Slayer
Resolute Rider
Ria Ivor, Bane of Bladehold
Riders of Gavony
Riders of Rohan
Riders of the Mark
Riftmarked Knight
Rimrock Knight
Ringwraiths
Risen Necroregent
Rohirrim Chargers
Rohirrim Lancer
Rosecot Knight
Rowan's Battleguard
Rowan's Stalwarts
Rune-Cervin Rider
Sacred Knight
Sanctum Seeker
Sanguine Guard
Sarevok the Usurper
Sarevok, Deadly Usurper
Sarevok, Deathbringer
Sarevok, Deceitful Usurper
Sarevok, Divine Usurper
Sarevok, Ferocious Usurper
Sarevok, Mighty Usurper
Savior of the Sleeping
Scurrilous Sentry
Searing Spear Askari
Seasoned Cathar
Seifer Almasy
Sentinel of Lost Lore
Sentinel Sarah Lyons
Serra Paladin
Shadow Rider
Shanid, Sleepers' Scourge
Shay Cormac
Sheriff of Safe Passage
Shrike Force
Sidar Jabari
Sidar Jabari of Zhalfir
Sidar Kondo of Jamuraa
Sigardian Paladin
Sigiled Paladin
Sigiled Sentinel
Silver Knight
Silverblade Paladin
Silverwing Squadron
Sir Shandlar of Eberyn
Sister of Silence
Skewer Slinger
Skulking Knight
Sky Hussar
Skyhunter Cub
Skyhunter Patrol
Skyhunter Prowler
Skyhunter Skirmisher
Skyhunter Strike Force
Skyknight Legionnaire
Skyknight Vanguard
Slumbering Keepguard
Smitten Swordmaster
Socketed Sprocketer
Soltari Crusader
Soltari Lancer
Southern Paladin
Spectral Rider
Spinewoods Paladin
Springjack Knight
Squall, SeeD Mercenary
Steadfast Paladin
Steel Leaf Champion
Steel Leaf Paladin
Steward of Valeron
Stillmoon Cavalier
Stockpiling Celebrant
Stormfist Crusader
Stromgald Cabal
Stromgald Crusader
Student of Warfare
Summon: Brynhildr
Summon: Knights of Round
Summon: Primal Odin
Sunrise Cavalier
Suppressor Skyguard
Suq'Ata Lancer
Swordsworn Cavalier
Sworn Defender
Sylvia Brightspear
Syr Alin, the Lion's Claw
Syr Armont, the Redeemer
Syr Cadian, Knight Owl
Syr Carah, the Bold
Syr Elenora, the Discerning
Syr Faren, the Hengehammer
Syr Ginger, the Meal Ender
Syr Gwyn, Hero of Ashvale
Syr Joshua and Syr Saxon
Syr Konrad, the Grim
Syr Konrad's Squire
Talus Paladin
Teferi's Honor Guard
Telim'Tor
Tempered Veteran
Templar Knight
Tenacious Tomeseeker
Thalia's Lancers
The Knight of Commentary
The Knight of Land Drops
The Knight of Weeks
The Value Knight
Thistledown Liege
Thunderhead Squadron
Tiller of Flesh
Tilonalli's Knight
Timber Paladin
Tivadar of Thorn
Tori D'Avenant, Fury Rider
Treizeci, Sun of Serra
Tresserhorn Skyknight
Triumphant Adventurer
Trokin High Guard
Truefire Captain
Truefire Paladin
Tura Kennerud, Skyknight
Twinblade Paladin
Valiant Batrider
Valiant Knight
Vampire Knight
Vanguard of the Rose
Vantress Paladin
Varchild, Betrayer of Kjeldor
Varchild's Crusader
Venerable Knight
Venomous Brutalizer
Verdant Outrider
Vertex Paladin
Veteran Beastrider
Veteran Cavalier
Vito's Inquisitor
Vladimir and Godfrey
Vodalian Knights
Vodalian Wave-Knight
Vona de Iedo, the Antifex
Vona, Butcher of Magan
Voracious Vampire
Warren Warleader
Warren Warleader
Warrior en-Kor
Weaselback Redcap
Werefox Bodyguard
Western Paladin
Westfold Rider
White Knight
White Orchid Phantom
White Shield Crusader
Wight of the Reliquary
Wilt-Leaf Cavaliers
Wilt-Leaf Liege
Wingsteed Rider
Wintermoor Commander
Worthy Knight
Xerex Squire
Xerex Strobe-Knight
Youthful Knight
Zhalfirin Commander
Zhalfirin Crusader
Zhalfirin Knight
Zhalfirin Lancer
Zombie Knight


A-Patrician Geist

{2}{U}

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Creature - Spirit Knight
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {U} less to cast. (If it doesn't require {U}, it costs {1} less to cast.)
2/2

A-Sigardian Paladin

{1}{G}{W}

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Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3

A-Triumphant Adventurer

{W}{B}

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Creature - Human Knight
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
2/1

Acclaimed Contender

{2}{W}

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Creature - Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Accorder Paladin

{1}{W}

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Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3/1

Adelbert Steiner

{1}{W}

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Legendary Creature - Human Knight
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
2/1

Adeline, Resplendent Cathar

{1}{W}{W}

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Legendary Creature - Human Knight
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
X/4

Adriana, Captain of the Guard

{3}{R}{W}

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Legendary Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4/4

Adun Oakenshield

{B}{R}{G}

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Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1/2

Agatha's Champion

{4}{G}

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Creature - Human Knight
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Trample When this creature enters, if it was bargained, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
4/4

Agent of Stromgald

{R}

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Creature - Human Knight
{R}: Add {B}.
1/1

Alaborn Cavalier

{2}{W}{W}

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Creature - Human Knight
Whenever this creature attacks, you may tap target creature.
2/2

Alaborn Veteran

{2}{W}

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Creature - Human Knight
{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.
2/2

Angelfire Crusader

{3}{W}

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Creature - Human Soldier Knight
{R}: This creature gets +1/+0 until end of turn.
2/3

Ardenvale Paladin

{3}{W}

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Creature - Human Knight
Adamant - If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/5

Ardenvale Tactician

{1}{W}{W}

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Creature - Human Knight
Flying
2/3

Argivian Cavalier

{2}{W}

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Creature - Orc Knight
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
2/2

Armored Skyhunter

{3}{W}

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Creature - Cat Knight
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
3/3

Armored Wolf-Rider

{3}{G}{W}

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Creature - Elf Knight
4/6

Armory Paladin

{1}{R}{W}

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Creature - Human Knight
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3

Arna Kennerud, Skycaptain

{2}{W}{U}{B}

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Legendary Creature - Human Knight
Flying, lifelink Ward-Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4

Arrogant Bloodlord

{1}{B}{B}

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Creature - Vampire Knight
Whenever this creature blocks or becomes blocked by a creature with power 1 or less, destroy this creature at end of combat.
4/4

Arthur, Marigold Knight

{2}{U}{R}{W}

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Legendary Creature - Mouse Knight
Haste Whenever Arthur and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5

Arvad of the Weatherlight

{2}{W}{B}

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Legendary Creature - Human Knight
Rulebreaker - If Arvad of the Weatherlight is your Commander, you may include legendary permanents of any color in your deck regardless of color identity. Whenever Arvad deals combat damage to an opponent, you may put a legendary permanent card from your hand onto the battlefield.
3/4

Arvad the Cursed

{3}{W}{B}

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Legendary Creature - Vampire Knight
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
3/3

Arvad, Weatherlight Smuggler

{W}{B}

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Legendary Creature - Vampire Knight
Deathtouch, lifelink At the beginning of your end step, if a creature died this turn, Arvad, Weatherlight Smuggler perpetually gets +X/+X where X is the number of creatures that died this turn. This ability also triggers if Arvad is in your graveyard.
1/1

Aryel, Knight of Windgrace

{2}{W}{B}

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Legendary Creature - Human Knight
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4/4

Ashenmoor Liege

{1}{B/R}{B/R}{B/R}

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Creature - Elemental Knight
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
4/1

Attended Knight

{2}{W}

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Creature - Human Knight
First strike When this creature enters, create a 1/1 white Soldier creature token.
2/2

Ayara's Oathsworn

{1}{B}

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Creature - Human Knight
Menace Whenever this creature deals combat damage to a player, if it has fewer than four +1/+1 counters on it, put a +1/+1 counter on it. Then if it has exactly four +1/+1 counters on it, search your library for a card, put it into your hand, then shuffle.
2/2

Aysen Crusader

{2}{W}{W}

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Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
X/X

Azorius Knight-Arbiter

{3}{W}{U}

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Creature - Human Knight
Vigilance This creature can't be blocked.
2/5

Azorius Skyguard

{4}{W}{U}

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Creature - Human Knight
Flying, first strike Creatures your opponents control get -1/-0.
3/3

Bad Knight

{B}{B}

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Creature - Phyrexian Knight
First Strike You can't cast Bad Knight if you're on the Mirran team. If Bad Knight is on the battlefield at the end of the game, score an additional point for the Phyrexian team.
2/2

Balan, Wandering Knight

{2}{W}{W}

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Legendary Creature - Cat Knight
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
3/3

Bartolome del Presidio

{W}{B}

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Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolome del Presidio.
2/1

Basri, Tomorrow's Champion

{W}

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Legendary Creature - Human Knight
{W}, {T}, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.) Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
2/1

Basri's Lieutenant

{3}{W}

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Creature - Human Knight
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4

Battle Angels of Tyr

{2}{W}{W}

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Creature - Angel Knight
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4

Beastrider Vanguard

{1}{G}

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Creature - Human Knight
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2

Belle of the Brawl

{2}{B}

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Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.
3/2

Benalish Cavalry

{1}{W}

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Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Benalish Honor Guard

{1}{W}

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Creature - Human Knight
This creature gets +1/+0 for each legendary creature you control.
2/2

Benalish Knight

{2}{W}

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Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
2/2

Benalish Knight-Counselor

{W}

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Creature - Human Knight
2/1

Benalish Lancer

{2}{W}

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Creature - Human Knight
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with first strike.
2/2

Benalish Marshal

{W}{W}{W}

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Creature - Human Knight
Other creatures you control get +1/+1.
3/3

Besotted Knight

{3}{W}

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Creature - Human Knight
3/3

Black Knight

{B}{B}

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Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2/2

Blacklance Paragon

{1}{B}

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Creature - Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
3/1

Blazing Blade Askari

{2}{R}

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Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {2}: This creature becomes colorless until end of turn.
2/2

Blood Knight

{R}{R}

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Creature - Human Knight
First strike, protection from white
2/2

Blood-Cursed Knight

{1}{W}{B}

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Creature - Vampire Knight
As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
3/2

Bloodcrazed Paladin

{1}{B}

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Creature - Vampire Knight
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
1/1

Bloodcrusher of Khorne

{3}{R}

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Creature - Demon Knight
Trample Devastating Charge - Other creatures you control have trample.
3/3

Bloodsworn Knight

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Creature - Vampire Knight
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. {1}{B}, Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
X/X

Bloodsworn Steward

{2}{R}{R}

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Creature - Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
4/4

Bloodthirsty Conqueror

{3}{B}{B}

-- no image --
Creature - Vampire Knight
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
5/5

Boareskyr Tollkeeper

{1}{W}

-- no image --
Creature - Orc Knight
3/1

Boartusk Liege

{1}{R/G}{R/G}{R/G}

-- no image --
Creature - Goblin Knight
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
3/4

Bogardan Lancer

{1}{R}

-- no image --
Creature - Human Knight
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1

Bold Impaler

{R}

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Creature - Vampire Knight
{2}{R}: This creature gets +2/+0 until end of turn.
1/2

Border Guardian

{4}

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Artifact Creature - Knight
Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.
1/1

Breathless Knight

{1}{W}{B}

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Creature - Spirit Knight
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
2/2

Burning Shield Askari

{2}{R}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.
2/2

Burning Sun Cavalry

{1}{R}

-- no image --
Creature - Human Knight
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
2/2

Burning-Yard Trainer

{4}{R}

-- no image --
Creature - Human Knight
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
3/3

Cabal Paladin

{3}{B}

-- no image --
Creature - Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
4/2

Cadaverous Knight

{2}{B}

-- no image --
Creature - Zombie Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{B}{B}: Regenerate this creature.
2/2

Candlelit Cavalry

{4}{G}

-- no image --
Creature - Human Knight
Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains trample until end of turn.
5/5

Capashen Knight

{1}{W}

-- no image --
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.) {1}{W}: This creature gets +1/+0 until end of turn.
1/1

Capashen Templar

{2}{W}

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Creature - Human Knight
{W}: This creature gets +0/+1 until end of turn.
2/2

Caradora, Heart of Alacria

{2}{G}{W}

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Legendary Creature - Human Knight
When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle. If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
4/2

Caravan Escort

{W}

-- no image --
Creature - Human Knight
Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
1/1

Cavalier of Dawn

{2}{W}{W}{W}

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Creature - Elemental Knight
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
4/6

Cavalier of Flame

{2}{R}{R}{R}

-- no image --
Creature - Elemental Knight
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When this creature enters, discard any number of cards, then draw that many cards. When this creature dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
6/5

Cavalier of Gales

{2}{U}{U}{U}

-- no image --
Creature - Elemental Knight
Flying When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order. When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
5/5

Cavalier of Night

{2}{B}{B}{B}

-- no image --
Creature - Elemental Knight
Lifelink When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls. When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
4/5

Cavalier of Thorns

{2}{G}{G}{G}

-- no image --
Creature - Elemental Knight
Reach When this creature enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When this creature dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
5/6

Cavalry Drillmaster

{1}{W}

-- no image --
Creature - Human Knight
When this creature enters, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2/1

Cavalry Master

{2}{W}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
3/3

Cecil, Dark Knight

{B}

-- no image --
Legendary Creature - Human Knight
Deathtouch Darkness - Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
2/3

Cecil, Redeemed Paladin

-- no image --
Legendary Creature - Human Knight
Lifelink Protect - Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
4/4

Celes, Rune Knight

{1}{R}{W}{B}

-- no image --
Legendary Creature - Human Wizard Knight
When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control.
4/4

Cerise, Slayer of Fear

{3}{W}{W}

-- no image --
Legendary Creature - Human Cleric Knight
First strike, lifelink At the beginning of your second main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn.
5/5

Champion Lancer

{4}{W}{W}

-- no image --
Creature - Human Knight
Prevent all damage that would be dealt to this creature by creatures.
3/3

Champion of Dusk

{3}{B}{B}

-- no image --
Creature - Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
4/4

Champions of Tyr

{2}{W}{W}

-- no image --
Creature - Angel Knight
4/3

Charging Paladin

{2}{W}

-- no image --
Creature - Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2

Charity Extractor

{3}{B}

-- no image --
Creature - Human Knight
Lifelink
1/5

Chieftain en-Dal

{1}{W}{W}

-- no image --
Creature - Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2

Chivalrous Chevalier

{4}{W}

-- no image --
Artifact Creature - Cyborg Knight
Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.
3/3

Chocobo Knights

{3}{W}

-- no image --
Creature - Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
3/3

Citadel Castellan

{1}{G}{W}

-- no image --
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
2/3

Clarion Cathars

{3}{W}

-- no image --
Creature - Human Knight
When this creature enters, create a 1/1 white Human creature token.
3/3

Cloud Crusader

{2}{W}{W}

-- no image --
Creature - Human Knight
Flying First strike (This creature deals combat damage before creatures without first strike.)
2/3

Coalition Skyknight

{3}{W}

-- no image --
Creature - Human Knight
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
2/2

Conclave Cavalier

{G}{G}{W}{W}

-- no image --
Creature - Centaur Knight
Vigilance When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
4/4

Corpse Knight

{W}{B}

-- no image --
Creature - Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
2/2

Court Hussar

{2}{U}

-- no image --
Creature - Vedalken Knight
Vigilance When this creature enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When this creature enters, sacrifice it unless {W} was spent to cast it.
1/3

Craven Knight

{1}{B}

-- no image --
Creature - Human Knight
This creature can't block.
2/2