'Kithkin' cards

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Click for list of card names (66)
Amrou Kithkin
Amrou Scout
Amrou Seekers
Apothecary Initiate
Augury Adept
Ballynock Cohort
Ballynock Trapper
Ballyrush Banneret
Barrenton Cragtreads
Barrenton Medic
Battletide Alchemist
Brigid, Hero of Kinsbaile
Brigid, Who's Seen Some Stuff
Burrenton Bombardier
Burrenton Forge-Tender
Burrenton Shield-Bearers
Cenn's Heir
Cenn's Tactician
Figure of Destiny
Gaddock Teeg
Galepowder Mage
Goldmeadow Dodger
Goldmeadow Harrier
Goldmeadow Lookout
Goldmeadow Stalwart
Kinsbaile Balloonist
Kinsbaile Borderguard
Kinsbaile Cavalier
Kinsbaile Courier
Kinsbaile Skirmisher
Kinscaer Harpoonist
Kithkin Billyrider
Kithkin Daggerdare
Kithkin Greatheart
Kithkin Harbinger
Kithkin Healer
Kithkin Mourncaller
Kithkin Rabble
Kithkin Shielddare
Kithkin Soldier
Kithkin Spellduster
Kithkin Zealot
Kithkin Zephyrnaut
Knight of Meadowgrain
Militia's Pride
Mistmeadow Skulk
Mistmeadow Vanisher
Mistmeadow Witch
Mosquito Guard
Order of the Golden Cricket
Order of Whiteclay
Parapet Watchers
Patrol Signaler
Plain Walker
Plover Knights
Preeminent Captain
Resplendent Mentor
Somnomancer
Springjack Knight
Springjack Shepherd
Surge of Thoughtweft
Thistledown Duo
Thistledown Liege
Thoughtweft Trio
Wizened Cenn
Zealous Guardian


Amrou Kithkin

{W}{W}

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Creature - Kithkin
This creature can't be blocked by creatures with power 3 or greater.
1/1

Amrou Scout

{1}{W}

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Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/1

Amrou Seekers

{2}{W}

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Creature - Kithkin Rebel
This creature can't be blocked except by artifact creatures and/or white creatures.
2/2

Apothecary Initiate

{W}

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Creature - Kithkin Cleric
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
1/1

Augury Adept

{1}{W/U}{W/U}

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Creature - Kithkin Wizard
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
2/2

Ballynock Cohort

{2}{W}

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Creature - Kithkin Soldier
First strike This creature gets +1/+1 as long as you control another white creature.
2/2

Ballynock Trapper

{3}{W}

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Creature - Kithkin Soldier
{T}: Tap target creature. Whenever you cast a white spell, you may untap this creature.
2/2

Ballyrush Banneret

{1}{W}

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Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
2/1

Barrenton Cragtreads

{2}{W/U}{W/U}

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Creature - Kithkin Scout
This creature can't be blocked by red creatures.
3/3

Barrenton Medic

{4}{W}

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Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn. Put a -1/-1 counter on this creature: Untap this creature.
0/4

Battletide Alchemist

{3}{W}{W}

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Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
3/4

Brigid, Hero of Kinsbaile

{2}{W}{W}

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Legendary Creature - Kithkin Archer
First strike {T}: Brigid deals 2 damage to each attacking or blocking creature target player controls.
2/3

Brigid, Who's Seen Some Stuff

{2}{W}{W}

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Legendary Creature - Kithkin Archer
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
3/3

Burrenton Bombardier

{2}{W}

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Creature - Kithkin Soldier
Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
2/2

Burrenton Forge-Tender

{W}

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Creature - Kithkin Wizard
Protection from red Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
1/1

Burrenton Shield-Bearers

{4}{W}

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Creature - Kithkin Soldier
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
3/3

Cenn's Heir

{1}{W}

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Creature - Kithkin Soldier
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.
1/1

Cenn's Tactician

{W}

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Creature - Kithkin Soldier
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
1/1

Figure of Destiny

{R/W}

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Creature - Kithkin
{R/W}: This creature becomes a Kithkin Spirit with base power and toughness 2/2. {R/W}{R/W}{R/W}: If this creature is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4. {R/W}{R/W}{R/W}{R/W}{R/W}{R/W}: If this creature is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
1/1

Gaddock Teeg

{G}{W}

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Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
2/2

Galepowder Mage

{3}{W}

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Creature - Kithkin Wizard
Flying Whenever this creature attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/3

Goldmeadow Dodger

{W}

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Creature - Kithkin Rogue
This creature can't be blocked by creatures with power 4 or greater.
1/1

Goldmeadow Harrier

{W}

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Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
1/1

Goldmeadow Lookout

{3}{W}

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Creature - Kithkin Spellshaper
2/2

Goldmeadow Stalwart

{W}

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Creature - Kithkin Soldier
As an additional cost to cast this spell, reveal a Kithkin card from your hand or pay {3}.
2/2

Kinsbaile Balloonist

{3}{W}

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Creature - Kithkin Soldier
Flying Whenever this creature attacks, you may have target creature gain flying until end of turn.
2/2

Kinsbaile Borderguard

{1}{W}{W}

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Creature - Kithkin Soldier
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
1/1

Kinsbaile Cavalier

{3}{W}

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Creature - Kithkin Knight
Knight creatures you control have double strike.
2/2

Kinsbaile Courier

{2}{W}

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Creature - Kithkin Soldier
When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
2/1

Kinsbaile Skirmisher

{1}{W}

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Creature - Kithkin Soldier
When this creature enters, target creature gets +1/+1 until end of turn.
2/2

Kinscaer Harpoonist

{3}{U}

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Creature - Kithkin Soldier
Flying Whenever this creature attacks, you may have target creature lose flying until end of turn.
2/2

Kithkin Billyrider

{2}{W}

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Creature - Kithkin Knight
Double strike
1/3

Kithkin Daggerdare

{1}{G}

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Creature - Kithkin Soldier
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.
1/1

Kithkin Greatheart

{1}{W}

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Creature - Kithkin Soldier
As long as you control a Giant, this creature gets +1/+1 and has first strike.
2/1

Kithkin Harbinger

{2}{W}

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Creature - Kithkin Wizard
When this creature enters, you may search your library for a Kithkin card, reveal it, then shuffle and put that card on top.
1/3

Kithkin Healer

{2}{W}

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Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/2

Kithkin Mourncaller

{2}{G}

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Creature - Kithkin Scout
Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card.
2/2

Kithkin Rabble

{3}{W}

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Creature - Kithkin
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
X/X

Kithkin Shielddare

{1}{W}

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Creature - Kithkin Soldier
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
1/1

Kithkin Soldier

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Token Creature - Kithkin Soldier
1/1

Kithkin Spellduster

{4}{W}

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Creature - Kithkin Wizard
Flying {1}{W}, Sacrifice this creature: Destroy target enchantment. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3

Kithkin Zealot

{1}{W}

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Creature - Kithkin Cleric
When this creature enters, you gain 1 life for each black and/or red permanent target opponent controls.
1/3

Kithkin Zephyrnaut

{2}{W}

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Creature - Kithkin Soldier
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
2/2

Knight of Meadowgrain

{W}{W}

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Creature - Kithkin Knight
First strike Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/2

Militia's Pride

{1}{W}

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Kindred Enchantment - Kithkin
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

Mistmeadow Skulk

{1}{W}

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Creature - Kithkin Rogue
Lifelink, protection from mana value 3 or greater
1/1

Mistmeadow Vanisher

{2}{W/U}

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Creature - Kithkin Wizard
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2

Mistmeadow Witch

{1}{W/U}

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Creature - Kithkin Wizard
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
1/1

Mosquito Guard

{W}

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Creature - Kithkin Soldier
First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
1/1

Order of the Golden Cricket

{1}{W}

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Creature - Kithkin Knight
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.
2/2

Order of Whiteclay

{1}{W}{W}

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Creature - Kithkin Cleric
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
1/4

Parapet Watchers

{2}{U}

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Creature - Kithkin Soldier
{W/U}: This creature gets +0/+1 until end of turn.
2/2

Patrol Signaler

{1}{W}

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Creature - Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)
1/1

Plain Walker

{2}{W}

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Creature - Kithkin Rogue
Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
2/3

Plover Knights

{3}{W}{W}

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Creature - Kithkin Knight
Flying, first strike
3/3

Preeminent Captain

{2}{W}

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Creature - Kithkin Soldier
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
2/2

Resplendent Mentor

{4}{W}

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Creature - Kithkin Cleric
2/2

Somnomancer

{1}{W/U}

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Creature - Kithkin Wizard
When this creature enters, you may tap target creature.
2/1

Springjack Knight

{2}{W}

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Creature - Kithkin Knight
Whenever this creature attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
2/1

Springjack Shepherd

{3}{W}

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Creature - Kithkin Wizard
Chroma - When this creature enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
1/2

Surge of Thoughtweft

{1}{W}

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Kindred Instant - Kithkin
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Thistledown Duo

{2}{W/U}

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Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.
2/2

Thistledown Liege

{1}{W/U}{W/U}{W/U}

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Creature - Kithkin Knight
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
1/3

Thoughtweft Trio

{2}{W}{W}

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Creature - Kithkin Soldier
First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) This creature can block any number of creatures.
5/5

Wizened Cenn

{W}{W}

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Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
2/2

Zealous Guardian

{W/U}

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Creature - Kithkin Soldier
Flash
1/1