'Incarnation' cards

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Click for list of card names (20)
Anger
Brawn
Dread
Endurance
Filth
Fury
Genesis
Glory
Grief
Guile
Hostility
Idris, Soul of the TARDIS
Indris, the Hydrostatic Surge
Personal Incarnation
Purity
Solitude
Subtlety
Valor
Vigor
Wonder


Anger

{3}{R}

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Creature - Incarnation
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
2/2

Brawn

{3}{G}

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Creature - Incarnation
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.
3/3

Dread

{3}{B}{B}{B}

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Creature - Elemental Incarnation
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

Endurance

{1}{G}{G}

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Creature - Elemental Incarnation
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke-Exile a green card from your hand.
3/4

Filth

{3}{B}

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Creature - Incarnation
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as this card is in your graveyard and you control a Swamp, creatures you control have swampwalk.
2/2

Fury

{3}{R}{R}

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Creature - Elemental Incarnation
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke-Exile a red card from your hand.
3/3

Genesis

{4}{G}

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Creature - Incarnation
At the beginning of your upkeep, if this creature is in your graveyard, you may pay {2}{G}. If you do, return target creature card from your graveyard to your hand.
4/4

Glory

{3}{W}{W}

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Creature - Incarnation
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3

Grief

{2}{B}{B}

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Creature - Elemental Incarnation
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke-Exile a black card from your hand.
3/2

Guile

{3}{U}{U}{U}

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Creature - Elemental Incarnation
This creature can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

Hostility

{3}{R}{R}{R}

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Creature - Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

Idris, Soul of the TARDIS

{1}{U}{R}

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Legendary Creature - Human Incarnation
Vanishing 3 Imprint - When Idris enters, exile another artifact you control until Idris leaves the battlefield. Idris has all activated and triggered abilities of the exiled card and gets +X/+X, where X is the exiled card's mana value.
3/3

Indris, the Hydrostatic Surge

{4}{U}{R}

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Legendary Creature - Otter Incarnation
When Indris, the Hydrostatic Surge enters, conjure a card named Lightning Bolt into your library. It perpetually gains storm. Then shuffle. Whenever you cast an instant or sorcery spell, draw a card.
5/5

Personal Incarnation

{3}{W}{W}{W}

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Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
6/6

Purity

{3}{W}{W}{W}

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Creature - Elemental Incarnation
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

Solitude

{3}{W}{W}

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Creature - Elemental Incarnation
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke-Exile a white card from your hand.
3/2

Subtlety

{2}{U}{U}

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Creature - Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke-Exile a blue card from your hand.
3/3

Valor

{3}{W}

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Creature - Incarnation
First strike As long as this card is in your graveyard and you control a Plains, creatures you control have first strike.
2/2

Vigor

{3}{G}{G}{G}

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Creature - Elemental Incarnation
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6

Wonder

{3}{U}

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Creature - Incarnation
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2