'Imp' cards

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Click for list of card names (47)
Blight Keeper
Blightwing Whelp
Blim, Comedic Genius
Blistering Dieflyn
Bog Imp
Bonepicker Skirge
Cackling Imp
Cackling Observer
Cadaver Imp
Carrion Imp
Chaos Imps
Chimney Goyf
Chimney Imp
Crazed Skirge
Daggerclaw Imp
Daggerdrome Imp
Deepcavern Imp
Demon's Jester
Dusk Imp
Fetid Imp
Fire Imp
Fledgling Imp
Flesh-Eater Imp
Foul Imp
Imp
Infernal Pet
Jumbo Imp
Kitchen Imp
Maddening Imp
Nefarious Imp
Nettling Imp
Norritt
Phyrexian Chimney Imp
Pilfering Imp
Pit Imp
Putrid Imp
Ravenous Skirge
Reckless Imp
Skirge Familiar
Skittering Skirge
Slinking Skirge
Soot Imp
Stinkweed Imp
Teferi's Imp
Tethered Skirge
Vault Skirge
Volcano Imp


Blight Keeper

{B}

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Creature - Bat Imp
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
1/1

Blightwing Whelp

{2}{B}

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Creature - Phyrexian Imp
Flying Toxic 1 {B}: Blightwing Whelp gains haste until end of turn. Whenever Blightwing Whelp deals combat damage to a player, seek a card with mana value equal to the number of poison counters that player has.
2/2

Blim, Comedic Genius

{2}{B}{R}

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Legendary Creature - Imp
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
4/3

Blistering Dieflyn

{3}{R}

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Creature - Imp
Flying {B/R}: This creature gets +1/+0 until end of turn.
0/1

Bog Imp

{1}{B}

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Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/1

Bonepicker Skirge

{2}{B}

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Creature - Phyrexian Imp
Flying Corrupted - As long as an opponent has three or more poison counters, this creature has deathtouch and lifelink.
2/2

Cackling Imp

{2}{B}{B}

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Creature - Imp
Flying {T}: Target player loses 1 life.
2/2

Cackling Observer

{1}{B}{B}

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Creature - Imp
Flying When Cackling Observer enters, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it. When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.
3/1

Cadaver Imp

{1}{B}{B}

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Creature - Imp
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
1/1

Carrion Imp

{3}{B}

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Creature - Imp
Flying When this creature enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.
2/3

Chaos Imps

{4}{R}{R}

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Creature - Imp
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) This creature has trample as long as it has a +1/+1 counter on it.
6/5

Chimney Goyf

{4}{B}

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Creature - Lhurgoyf Imp
Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
X/X

Chimney Imp

{4}{B}

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Creature - Imp
Flying When this creature dies, target opponent puts a card from their hand on top of their library.
1/2

Crazed Skirge

{3}{B}

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Creature - Phyrexian Imp
Flying, haste
2/2

Daggerclaw Imp

{2}{B}

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Creature - Imp
Flying This creature can't block.
3/1

Daggerdrome Imp

{1}{B}

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Creature - Imp
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1

Deepcavern Imp

{2}{B}

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Creature - Imp Rebel
Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/2

Demon's Jester

{3}{B}

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Creature - Imp
Flying Hellbent - This creature gets +2/+1 as long as you have no cards in hand.
2/2

Dusk Imp

{2}{B}

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Creature - Imp
Flying
2/1

Fetid Imp

{1}{B}

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Creature - Imp
Flying {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
1/2

Fire Imp

{2}{R}

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Creature - Imp
When this creature enters, it deals 2 damage to target creature.
2/1

Fledgling Imp

{2}{B}

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Creature - Imp
{B}, Discard a card: This creature gains flying until end of turn.
2/2

Flesh-Eater Imp

{3}{B}

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Creature - Phyrexian Imp
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.
2/2

Foul Imp

{B}{B}

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Creature - Imp
Flying When this creature enters, you lose 2 life.
2/2

Imp

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Token Creature - Imp
When this creature dies, it deals 2 damage to each opponent.
2/2

Infernal Pet

{2}{B}

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Creature - Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on this creature and it gains flying until end of turn.
2/2

Jumbo Imp

{2}{B}

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Creature - Imp
Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.
0/0

Kitchen Imp

{3}{B}

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Creature - Imp
Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/2

Maddening Imp

{2}{B}

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Creature - Imp
Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1

Nefarious Imp

{2}{B}

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Creature - Imp
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/1

Nettling Imp

{2}{B}

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Creature - Imp
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.
1/1

Norritt

{3}{B}

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Creature - Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1

Phyrexian Chimney Imp

{4}{B/P}

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Creature - Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.) Flying When Phyrexian Chimney Imp dies, target opponent puts two cards from their hand on top of their library in any order.
2/3

Pilfering Imp

{B}

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Creature - Imp
Flying {1}{B}, {T}, Sacrifice this creature: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1/1

Pit Imp

{B}

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Creature - Imp
Flying {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1

Putrid Imp

{B}

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Creature - Zombie Imp
Discard a card: This creature gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and can't block.
1/1

Ravenous Skirge

{2}{B}

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Creature - Phyrexian Imp
Flying Whenever this creature attacks, it gets +2/+0 until end of turn.
1/1

Reckless Imp

{2}{B}

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Creature - Imp
Flying This creature can't block. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
2/2

Skirge Familiar

{4}{B}

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Creature - Phyrexian Imp
Flying Discard a card: Add {B}.
3/2

Skittering Skirge

{B}{B}

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Creature - Phyrexian Imp
Flying When you cast a creature spell, sacrifice this creature.
3/2

Slinking Skirge

{3}{B}

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Creature - Phyrexian Imp
Flying {2}, Sacrifice this creature: Draw a card.
2/1

Soot Imp

{1}{B}{B}

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Creature - Imp
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
1/2

Stinkweed Imp

{2}{B}

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Creature - Imp
Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
1/2

Teferi's Imp

{2}{U}

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Creature - Imp
Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever this creature phases out, discard a card. Whenever this creature phases in, draw a card.
1/1

Tethered Skirge

{2}{B}

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Creature - Phyrexian Imp
Flying Whenever this creature becomes the target of a spell or ability, you lose 1 life.
2/2

Vault Skirge

{1}{B/P}

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Artifact Creature - Phyrexian Imp
({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
1/1

Volcano Imp

{3}{B}

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Creature - Imp
Flying {1}{R}: This creature gains first strike until end of turn.
2/2