Magic The Gathering Cards of types 'Illusion' and 'creature'

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Palinchron
Mistform Wall
Phantasmal Forces
Aetherplasm
Mistform Mutant
Shaper Parasite
Mistform Stalker
Phantom Beast
Aether Figment
Pulsating Illusion
Phantom Warrior
Mistform Seaswift
Walking Dream
Illusionary Servant
Chronozoa
Psionic Entity
Blind Phantasm
Cloud Dragon
Phantasmal Sphere
Mistform Shrieker
Lumbering Lightshield
Veiling Oddity
Wandering Eye
Mistform Dreamer
Gossamer Phantasm
Fleeting Image
Cloudskate
Mistform Skyreaver
Krovikan Mist
Dream Stalker
Mistform Wakecaster
Ertai's Familiar
Amugaba
Illusionary Wall
Phantasmal Fiend
Somnophore
Labyrinth Guardian
Zephid
Phantasmal Mount
Draining Whelk
Spark Double
Illusionary Presence
Mistform Warchief
Chameleon Spirit
Phantom Whelp
Hover Barrier
Ixidron
Nivix Barrier
Jace's Phantasm
Riftwing Cloudskate
Leyline Phantom
Imaginary Pet
Dream Prowler
Phantom Monster
Holographic Double
Phantasmal Image
Vertigo Spawn
Mirozel
Errant Ephemeron
Aura Thief
Mistform Sliver
Mistfolk
Narcomoeba
Phobian Phantasm
Illusionary Forces
Ephemeron
Phantom Ninja
Haunting Figment
Fathom Seer
Teyo's Lightshield
Phantasmal Abomination
Titan of Littjara
Unblinking Bleb
Sneaky Homunculus
Hazy Homunculus
Phantom Steed
Illusion
Cromat
Toothy, Imaginary Friend
Oneirophage
Illusionary Informant
Glaze Fiend
Illusory Angel
Phantasmal Bear
Mistform Ultimus
Ethrimik, Imagined Fiend
Phantasmal Dragon
Kianne, Corrupted Memory
Phantasmal Shieldback
Jace's Mindseeker
Illusory Demon
Glimpse, the Unthinkable
Illusory Ambusher
Illusion
Illusion
Dream Strix
Thalakos Mistfolk
Phantasmal Dreadmaw
Spire Phantasm
Adarkar Windform
Illusion
Illusion
Illusion
Jace's Projection
Illusion
Labyrinth Guardian
Pol Jamaar, Illusionist
Dragon Illusion
Dog Illusion
Bird Illusion
Toothy and Zndrsplt
Lurker in the Deep


Palinchron

{5}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.
4/5

Mistform Wall

{2}{U}

-- no image --
Creature - Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
1/4

Phantasmal Forces

{3}{U}

-- no image --
Creature - Illusion
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
4/1

Aetherplasm

{2}{U}{U}

-- no image --
Creature - Illusion
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1/1

Mistform Mutant

{4}{U}{U}

-- no image --
Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3/4

Shaper Parasite

{1}{U}{U}

-- no image --
Creature - Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3

Mistform Stalker

{1}{U}

-- no image --
Creature - Illusion
{1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}: This creature gets +2/+2 and gains flying until end of turn.
1/1

Phantom Beast

{3}{U}

-- no image --
Creature - Illusion Beast
When this creature becomes the target of a spell or ability, sacrifice it.
4/5

Aether Figment

{1}{U}

-- no image --
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
1/1

Pulsating Illusion

{4}{U}

-- no image --
Creature - Illusion
Flying Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1

Phantom Warrior

{1}{U}{U}

-- no image --
Creature - Illusion Warrior
This creature can't be blocked.
2/2

Mistform Seaswift

{3}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1

Walking Dream

{3}{U}

-- no image --
Creature - Illusion
This creature can't be blocked. This creature doesn't untap during your untap step if an opponent controls two or more creatures.
3/3

Illusionary Servant

{1}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
3/4

Chronozoa

{3}{U}

-- no image --
Creature - Illusion
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, create two tokens that are copies of it.
3/3

Psionic Entity

{4}{U}

-- no image --
Creature - Illusion
{T}: This creature deals 2 damage to any target and 3 damage to itself.
2/2

Blind Phantasm

{2}{U}

-- no image --
Creature - Illusion
2/3

Cloud Dragon

{5}{U}

-- no image --
Creature - Illusion Dragon
Flying This creature can block only creatures with flying.
5/4

Phantasmal Sphere

{1}{U}

-- no image --
Creature - Illusion
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
0/1

Mistform Shrieker

{3}{U}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3

Lumbering Lightshield

{1}{W}

-- no image --
Creature - Illusion
1/4

Veiling Oddity

{3}{U}

-- no image --
Creature - Illusion
Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When the last time counter is removed from this card while it's exiled, creatures can't be blocked this turn.
2/3

Wandering Eye

{2}{U}

-- no image --
Creature - Illusion
Flying Players play with their hands revealed.
1/3

Mistform Dreamer

{2}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn.
2/1

Gossamer Phantasm

{1}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
2/1

Fleeting Image

{2}{U}

-- no image --
Creature - Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
2/1

Cloudskate

{1}{U}

-- no image --
Creature - Illusion
Flying Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2

Mistform Skyreaver

{5}{U}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn.
6/6

Krovikan Mist

{1}{U}

-- no image --
Creature - Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
X/X

Dream Stalker

{1}{U}

-- no image --
Creature - Illusion
When this creature enters, return a permanent you control to its owner's hand.
1/5

Mistform Wakecaster

{4}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3

Ertai's Familiar

{1}{U}

-- no image --
Creature - Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When this creature phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, this creature can't phase out.
2/2

Amugaba

{5}{U}{U}

-- no image --
Creature - Illusion
Flying {2}{U}, Discard a card: Return this creature to its owner's hand.
6/6

Illusionary Wall

{4}{U}

-- no image --
Creature - Illusion Wall
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4

Phantasmal Fiend

{3}{B}

-- no image --
Creature - Illusion
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
1/5

Somnophore

{2}{U}{U}

-- no image --
Creature - Illusion
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2

Labyrinth Guardian

{1}{U}

-- no image --
Creature - Illusion Warrior
When this creature becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
2/3

Zephid

{4}{U}{U}

-- no image --
Creature - Illusion
Flying Shroud (This creature can't be the target of spells or abilities.)
3/4

Phantasmal Mount

{1}{U}

-- no image --
Creature - Illusion Horse
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
1/1

Draining Whelk

{4}{U}{U}

-- no image --
Creature - Illusion
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1

Spark Double

{3}{U}

-- no image --
Creature - Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0/0

Illusionary Presence

{1}{U}{U}

-- no image --
Creature - Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2

Mistform Warchief

{2}{U}

-- no image --
Creature - Illusion
Creature spells you cast that share a creature type with this creature cost {1} less to cast. {T}: This creature becomes the creature type of your choice until end of turn.
1/3

Chameleon Spirit

{3}{U}

-- no image --
Creature - Illusion Spirit
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
X/X

Phantom Whelp

{1}{U}

-- no image --
Creature - Illusion Dog
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2/2

Hover Barrier

{2}{U}

-- no image --
Creature - Illusion Wall
Defender, flying
0/6

Ixidron

{3}{U}{U}

-- no image --
Creature - Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
X/X

Nivix Barrier

{3}{U}

-- no image --
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
0/4

Jace's Phantasm

{U}

-- no image --
Creature - Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1/1

Riftwing Cloudskate

{3}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2/2

Leyline Phantom

{4}{U}

-- no image --
Creature - Illusion
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
5/5

Imaginary Pet

{1}{U}

-- no image --
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4

Dream Prowler

{2}{U}{U}

-- no image --
Creature - Illusion
This creature can't be blocked as long as it's attacking alone.
1/5

Phantom Monster

{3}{U}

-- no image --
Creature - Illusion
Flying
3/3

Holographic Double

{U}

-- no image --
Creature - Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
1/1

Phantasmal Image

{1}{U}

-- no image --
Creature - Illusion
0/0

Vertigo Spawn

{1}{U}

-- no image --
Creature - Illusion
Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
0/3

Mirozel

{3}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
2/3

Errant Ephemeron

{6}{U}

-- no image --
Creature - Illusion
Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/4

Aura Thief

{3}{U}

-- no image --
Creature - Illusion
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
2/2

Mistform Sliver

{1}{U}

-- no image --
Creature - Illusion Sliver
1/1

Mistfolk

{U}{U}

-- no image --
Creature - Illusion
{U}: Counter target spell that targets this creature.
1/2

Narcomoeba

{1}{U}

-- no image --
Creature - Illusion
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
1/1

Phobian Phantasm

{1}{B}{B}

-- no image --
Creature - Illusion
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
3/3

Illusionary Forces

{3}{U}

-- no image --
Creature - Illusion
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4/4

Ephemeron

{4}{U}{U}

-- no image --
Creature - Illusion
Flying Discard a card: Return this creature to its owner's hand.
4/4

Phantom Ninja

{1}{U}{U}

-- no image --
Creature - Illusion Ninja
This creature can't be blocked.
2/2

Haunting Figment

{1}{U}

-- no image --
Creature - Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
2/1

Fathom Seer

{1}{U}

-- no image --
Creature - Illusion
Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
1/3

Teyo's Lightshield

{2}{W}

-- no image --
Creature - Illusion
When this creature enters, put a +1/+1 counter on target creature you control.
0/3

Phantasmal Abomination

{1}{U}{U}

-- no image --
Creature - Illusion
Defender When this creature becomes the target of a spell or ability, sacrifice it.
5/5

Titan of Littjara

{4}{U}{U}

-- no image --
Creature - Illusion
As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.
6/6

Unblinking Bleb

{3}{U}

-- no image --
Creature - Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
1/3

Sneaky Homunculus

{1}{U}

-- no image --
Creature - Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
1/1

Hazy Homunculus

{1}{U}

-- no image --
Creature - Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1

Phantom Steed

{3}{U}

-- no image --
Creature - Horse Illusion
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3

Illusion

-- no image --
Token Creature - Illusion
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
0/2

Cromat

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.
5/5

Toothy, Imaginary Friend

{3}{U}

-- no image --
Legendary Creature - Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1

Oneirophage

{3}{U}

-- no image --
Creature - Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
1/2

Illusionary Informant

{1}{U}

-- no image --
Creature - Bird Illusion
Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying
1/3

Glaze Fiend

{1}{B}

-- no image --
Artifact Creature - Illusion
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
0/1

Illusory Angel

{2}{U}

-- no image --
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
4/4

Phantasmal Bear

{U}

-- no image --
Creature - Bear Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
2/2

Mistform Ultimus

{3}{U}

-- no image --
Legendary Creature - Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3

Ethrimik, Imagined Fiend

{2}{W}{W}

-- no image --
Legendary Creature - Illusion Beast
When Ethrimik enters, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block.
5/5

Phantasmal Dragon

{2}{U}{U}

-- no image --
Creature - Dragon Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
5/5

Kianne, Corrupted Memory

{2}{G}{U}

-- no image --
Legendary Creature - Illusion
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
2/2

Phantasmal Shieldback

{U}

-- no image --
Creature - Turtle Illusion
When this creature becomes the target of a spell or ability, sacrifice it. When this creature dies, draw a card.
1/3

Jace's Mindseeker

{4}{U}{U}

-- no image --
Creature - Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4

Illusory Demon

{1}{U}{B}

-- no image --
Creature - Demon Illusion
Flying When you cast a spell, sacrifice this creature.
4/3

Glimpse, the Unthinkable

{2}{U}{B}

-- no image --
Legendary Creature - Illusion Rogue
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
4/5

Illusory Ambusher

{4}{U}

-- no image --
Creature - Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
4/1

Illusion

-- no image --
Token Creature - Illusion
When this creature becomes the target of a spell, sacrifice it.
2/2

Illusion

-- no image --
Token Creature - Illusion
Flying
1/1

Dream Strix

{2}{U}

-- no image --
Creature - Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
3/2

Thalakos Mistfolk

{2}{U}

-- no image --
Creature - Thalakos Illusion
Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put this creature on top of its owner's library.
2/1

Phantasmal Dreadmaw

{2}{U}{U}

-- no image --
Creature - Dinosaur Illusion
Trample When this creature becomes the target of a spell or ability, sacrifice it.
6/6

Spire Phantasm

{2}{U}{U}

-- no image --
Creature - Gargoyle Illusion
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2

Adarkar Windform

{4}{U}

-- no image --
Snow Creature - Illusion
Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)
3/3

Illusion

-- no image --
Token Creature - Illusion
2/2