Magic The Gathering Cards of types 'Illusion' and 'Legendary'
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Cromat
Toothy, Imaginary Friend
Mistform Ultimus
Ethrimik, Imagined Fiend
Kianne, Corrupted Memory
Glimpse, the Unthinkable
Pol Jamaar, Illusionist
Toothy and Zndrsplt
Cromat
{W}{U}{B}{R}{G}
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Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat.
{U}{R}: Cromat gains flying until end of turn.
{B}{G}: Regenerate Cromat.
{R}{W}: Cromat gets +1/+1 until end of turn.
{G}{U}: Put Cromat on top of its owner's library.
5/5
Toothy, Imaginary Friend
{3}{U}
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Legendary Creature - Illusion
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
1/1
Mistform Ultimus
{3}{U}
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Legendary Creature - Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3
Ethrimik, Imagined Fiend
{2}{W}{W}
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Legendary Creature - Illusion Beast
When Ethrimik enters, manifest dread.
Other creatures you control get +1/+1.
As long as you control another creature, Ethrimik can't attack or block.
5/5
Kianne, Corrupted Memory
{2}{G}{U}
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Legendary Creature - Illusion
As long as Kianne's power is even, you may cast noncreature spells as though they had flash.
As long as Kianne's power is odd, you may cast creature spells as though they had flash.
Whenever you draw a card, put a +1/+1 counter on Kianne.
2/2
Glimpse, the Unthinkable
{2}{U}{B}
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Legendary Creature - Illusion Rogue
Shroud (This creature can't be the target of spells or abilities.)
Glimpse, the Unthinkable can't be chosen.
The name Glimpse, the Unthinkable can't be chosen.
4/5
Pol Jamaar, Illusionist
{4}{U}{U}
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Legendary Creature - Human Illusion Wizard
Flying
When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
4/5
Toothy and Zndrsplt
{3}{U}
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Legendary Creature - Homunculus Illusion
Whenever you win a coin flip, put a +1/+1 counter on Toothy and Zndrsplt.
At the beginning of combat on your turn, flip a coin until you lose a flip.
When Toothy and Zndrsplt leaves the battlefield, draw a card for each +1/+1 counter on Toothy and Zndrsplt.
2/2