'Illusion' cards

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Click for list of card names (112)
Adarkar Windform
Aether Figment
Aetherplasm
Amugaba
Aura Thief
Bird Illusion
Blind Phantasm
Chameleon Spirit
Chronozoa
Cloud Dragon
Cloudskate
Cromat
Dog Illusion
Dragon Illusion
Draining Whelk
Dream Prowler
Dream Stalker
Dream Strix
Ephemeron
Errant Ephemeron
Ertai's Familiar
Ethrimik, Imagined Fiend
Fathom Seer
Fleeting Image
Glaze Fiend
Glimpse, the Unthinkable
Gossamer Phantasm
Haunting Figment
Hazy Homunculus
Holographic Double
Hover Barrier
Illusion
Illusion
Illusion
Illusion
Illusion
Illusion
Illusion
Illusionary Forces
Illusionary Informant
Illusionary Presence
Illusionary Servant
Illusionary Wall
Illusory Ambusher
Illusory Angel
Illusory Demon
Imaginary Pet
Ixidron
Jace's Mindseeker
Jace's Phantasm
Jace's Projection
Kianne, Corrupted Memory
Krovikan Mist
Labyrinth Guardian
Labyrinth Guardian
Leyline Phantom
Lumbering Lightshield
Lurker in the Deep
Mirozel
Mistfolk
Mistform Dreamer
Mistform Mutant
Mistform Seaswift
Mistform Shrieker
Mistform Skyreaver
Mistform Sliver
Mistform Stalker
Mistform Ultimus
Mistform Wakecaster
Mistform Wall
Mistform Warchief
Narcomoeba
Nivix Barrier
Oneirophage
Palinchron
Phantasmal Abomination
Phantasmal Bear
Phantasmal Dragon
Phantasmal Dreadmaw
Phantasmal Fiend
Phantasmal Forces
Phantasmal Image
Phantasmal Mount
Phantasmal Shieldback
Phantasmal Sphere
Phantom Beast
Phantom Monster
Phantom Ninja
Phantom Steed
Phantom Warrior
Phantom Whelp
Phobian Phantasm
Pol Jamaar, Illusionist
Psionic Entity
Pulsating Illusion
Riftwing Cloudskate
Shaper Parasite
Sneaky Homunculus
Somnophore
Spark Double
Spire Phantasm
Teyo's Lightshield
Thalakos Mistfolk
Titan of Littjara
Toothy and Zndrsplt
Toothy, Imaginary Friend
Unblinking Bleb
Veiling Oddity
Vertigo Spawn
Walking Dream
Wandering Eye
Zephid


Adarkar Windform

{4}{U}

-- no image --
Snow Creature - Illusion
Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.)
3/3

Aether Figment

{1}{U}

-- no image --
Creature - Illusion
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
1/1

Aetherplasm

{2}{U}{U}

-- no image --
Creature - Illusion
Whenever this creature blocks a creature, you may return this creature to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
1/1

Amugaba

{5}{U}{U}

-- no image --
Creature - Illusion
Flying {2}{U}, Discard a card: Return this creature to its owner's hand.
6/6

Aura Thief

{3}{U}

-- no image --
Creature - Illusion
Flying When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
2/2

Bird Illusion

-- no image --
Token Creature - Bird Illusion
Flying
1/1

Blind Phantasm

{2}{U}

-- no image --
Creature - Illusion
2/3

Chameleon Spirit

{3}{U}

-- no image --
Creature - Illusion Spirit
As this creature enters, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
X/X

Chronozoa

{3}{U}

-- no image --
Creature - Illusion
Flying Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, create two tokens that are copies of it.
3/3

Cloud Dragon

{5}{U}

-- no image --
Creature - Illusion Dragon
Flying This creature can block only creatures with flying.
5/4

Cloudskate

{1}{U}

-- no image --
Creature - Illusion
Flying Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2

Cromat

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Illusion
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library.
5/5

Dog Illusion

-- no image --
Token Creature - Dog Illusion
This creature's power and toughness are each equal to twice the number of cards in your hand.
X/X

Dragon Illusion

-- no image --
Token Creature - Dragon Illusion
Flying, haste
X/X

Draining Whelk

{4}{U}{U}

-- no image --
Creature - Illusion
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1

Dream Prowler

{2}{U}{U}

-- no image --
Creature - Illusion
This creature can't be blocked as long as it's attacking alone.
1/5

Dream Stalker

{1}{U}

-- no image --
Creature - Illusion
When this creature enters, return a permanent you control to its owner's hand.
1/5

Dream Strix

{2}{U}

-- no image --
Creature - Bird Illusion
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
3/2

Ephemeron

{4}{U}{U}

-- no image --
Creature - Illusion
Flying Discard a card: Return this creature to its owner's hand.
4/4

Errant Ephemeron

{6}{U}

-- no image --
Creature - Illusion
Flying Suspend 4-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
4/4

Ertai's Familiar

{1}{U}

-- no image --
Creature - Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When this creature phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, this creature can't phase out.
2/2

Ethrimik, Imagined Fiend

{2}{W}{W}

-- no image --
Legendary Creature - Illusion Beast
When Ethrimik enters, manifest dread. Other creatures you control get +1/+1. As long as you control another creature, Ethrimik can't attack or block.
5/5

Fathom Seer

{1}{U}

-- no image --
Creature - Illusion
Morph-Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, draw two cards.
1/3

Fleeting Image

{2}{U}

-- no image --
Creature - Illusion
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{U}: Return this creature to its owner's hand.
2/1

Glaze Fiend

{1}{B}

-- no image --
Artifact Creature - Illusion
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.
0/1

Glimpse, the Unthinkable

{2}{U}{B}

-- no image --
Legendary Creature - Illusion Rogue
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
4/5

Gossamer Phantasm

{1}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
2/1

Haunting Figment

{1}{U}

-- no image --
Creature - Illusion
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
2/1

Hazy Homunculus

{1}{U}

-- no image --
Creature - Homunculus Illusion
This creature can't be blocked as long as defending player controls an untapped land.
1/1

Holographic Double

{U}

-- no image --
Creature - Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
1/1

Hover Barrier

{2}{U}

-- no image --
Creature - Illusion Wall
Defender, flying
0/6

Illusion

-- no image --
Token Creature - Illusion
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
0/2

Illusion

-- no image --
Token Creature - Illusion
When this creature becomes the target of a spell, sacrifice it.
2/2

Illusion

-- no image --
Token Creature - Illusion
Flying
1/1

Illusion

-- no image --
Token Creature - Illusion
2/2

Illusion

-- no image --
Token Creature - Illusion
X/X

Illusion

-- no image --
Token Creature - Illusion
This creature gets +1/+0 for each other Illusion you control.
1/1

Illusion

-- no image --
Token Creature - Illusion
When this creature becomes the target of a spell, sacrifice it.
2/2

Illusionary Forces

{3}{U}

-- no image --
Creature - Illusion
Flying Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4/4

Illusionary Informant

{1}{U}

-- no image --
Creature - Bird Illusion
Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying
1/3

Illusionary Presence

{1}{U}{U}

-- no image --
Creature - Illusion
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2

Illusionary Servant

{1}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
3/4

Illusionary Wall

{4}{U}

-- no image --
Creature - Illusion Wall
Defender, flying, first strike Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4

Illusory Ambusher

{4}{U}

-- no image --
Creature - Cat Illusion
Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.
4/1

Illusory Angel

{2}{U}

-- no image --
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
4/4

Illusory Demon

{1}{U}{B}

-- no image --
Creature - Demon Illusion
Flying When you cast a spell, sacrifice this creature.
4/3

Imaginary Pet

{1}{U}

-- no image --
Creature - Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4

Ixidron

{3}{U}{U}

-- no image --
Creature - Illusion
As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
X/X

Jace's Mindseeker

{4}{U}{U}

-- no image --
Creature - Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4

Jace's Phantasm

{U}

-- no image --
Creature - Illusion
Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.
1/1

Jace's Projection

{2}{U}{U}

-- no image --
Creature - Wizard Illusion
Whenever you draw a card, put a +1/+1 counter on this creature. {3}{U}: Put a loyalty counter on target Jace planeswalker.
2/2

Kianne, Corrupted Memory

{2}{G}{U}

-- no image --
Legendary Creature - Illusion
As long as Kianne's power is even, you may cast noncreature spells as though they had flash. As long as Kianne's power is odd, you may cast creature spells as though they had flash. Whenever you draw a card, put a +1/+1 counter on Kianne.
2/2

Krovikan Mist

{1}{U}

-- no image --
Creature - Illusion
Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
X/X

Labyrinth Guardian

{1}{U}

-- no image --
Creature - Illusion Warrior
When this creature becomes the target of a spell, sacrifice it. Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)
2/3

Labyrinth Guardian

-- no image --
Token Creature - Zombie Illusion Warrior
When Labyrinth Guardian becomes the target of a spell, sacrifice it.
2/3

Leyline Phantom

{4}{U}

-- no image --
Creature - Illusion
When this creature deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)
5/5

Lumbering Lightshield

{1}{W}

-- no image --
Creature - Illusion
1/4

Lurker in the Deep

{3}{U}{U}{U}

-- no image --
Enchantment Creature - Fish Illusion
Impending 4-{2}{U}{U} Whenever Lurker in the Deep enters or attacks, seek a nonland card. Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7

Mirozel

{3}{U}

-- no image --
Creature - Illusion
Flying When this creature becomes the target of a spell or ability, return this creature to its owner's hand.
2/3

Mistfolk

{U}{U}

-- no image --
Creature - Illusion
{U}: Counter target spell that targets this creature.
1/2

Mistform Dreamer

{2}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn.
2/1

Mistform Mutant

{4}{U}{U}

-- no image --
Creature - Illusion Mutant
{1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3/4

Mistform Seaswift

{3}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1

Mistform Shrieker

{3}{U}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. Morph {3}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3

Mistform Skyreaver

{5}{U}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn.
6/6

Mistform Sliver

{1}{U}

-- no image --
Creature - Illusion Sliver
1/1

Mistform Stalker

{1}{U}

-- no image --
Creature - Illusion
{1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}: This creature gets +2/+2 and gains flying until end of turn.
1/1

Mistform Ultimus

{3}{U}

-- no image --
Legendary Creature - Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3

Mistform Wakecaster

{4}{U}

-- no image --
Creature - Illusion
Flying {1}: This creature becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3

Mistform Wall

{2}{U}

-- no image --
Creature - Illusion Wall
This creature has defender as long as it's a Wall. {1}: This creature becomes the creature type of your choice until end of turn.
1/4

Mistform Warchief

{2}{U}

-- no image --
Creature - Illusion
Creature spells you cast that share a creature type with this creature cost {1} less to cast. {T}: This creature becomes the creature type of your choice until end of turn.
1/3

Narcomoeba

{1}{U}

-- no image --
Creature - Illusion
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
1/1

Nivix Barrier

{3}{U}

-- no image --
Creature - Illusion Wall
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When this creature enters, target attacking creature gets -4/-0 until end of turn.
0/4

Oneirophage

{3}{U}

-- no image --
Creature - Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
1/2

Palinchron

{5}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature enters, untap up to seven lands. {2}{U}{U}: Return this creature to its owner's hand.
4/5

Phantasmal Abomination

{1}{U}{U}

-- no image --
Creature - Illusion
Defender When this creature becomes the target of a spell or ability, sacrifice it.
5/5

Phantasmal Bear

{U}

-- no image --
Creature - Bear Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
2/2

Phantasmal Dragon

{2}{U}{U}

-- no image --
Creature - Dragon Illusion
Flying When this creature becomes the target of a spell or ability, sacrifice it.
5/5

Phantasmal Dreadmaw

{2}{U}{U}

-- no image --
Creature - Dinosaur Illusion
Trample When this creature becomes the target of a spell or ability, sacrifice it.
6/6

Phantasmal Fiend

{3}{B}

-- no image --
Creature - Illusion
{B}: This creature gets +1/-1 until end of turn. {1}{U}: Switch this creature's power and toughness until end of turn.
1/5

Phantasmal Forces

{3}{U}

-- no image --
Creature - Illusion
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
4/1

Phantasmal Image

{1}{U}

-- no image --
Creature - Illusion
0/0

Phantasmal Mount

{1}{U}

-- no image --
Creature - Illusion Horse
Flying {T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
1/1

Phantasmal Shieldback

{U}

-- no image --
Creature - Turtle Illusion
When this creature becomes the target of a spell or ability, sacrifice it. When this creature dies, draw a card.
1/3

Phantasmal Sphere

{1}{U}

-- no image --
Creature - Illusion
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1} for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
0/1

Phantom Beast

{3}{U}

-- no image --
Creature - Illusion Beast
When this creature becomes the target of a spell or ability, sacrifice it.
4/5

Phantom Monster

{3}{U}

-- no image --
Creature - Illusion
Flying
3/3

Phantom Ninja

{1}{U}{U}

-- no image --
Creature - Illusion Ninja
This creature can't be blocked.
2/2

Phantom Steed

{3}{U}

-- no image --
Creature - Horse Illusion
Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
4/3

Phantom Warrior

{1}{U}{U}

-- no image --
Creature - Illusion Warrior
This creature can't be blocked.
2/2

Phantom Whelp

{1}{U}

-- no image --
Creature - Illusion Dog
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2/2

Phobian Phantasm

{1}{B}{B}

-- no image --
Creature - Illusion
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
3/3

Pol Jamaar, Illusionist

{4}{U}{U}

-- no image --
Legendary Creature - Human Illusion Wizard
Flying When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.
4/5

Psionic Entity

{4}{U}

-- no image --
Creature - Illusion
{T}: This creature deals 2 damage to any target and 3 damage to itself.
2/2

Pulsating Illusion

{4}{U}

-- no image --
Creature - Illusion
Flying Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1

Riftwing Cloudskate

{3}{U}{U}

-- no image --
Creature - Illusion
Flying When this creature enters, return target permanent to its owner's hand. Suspend 3-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
2/2

Shaper Parasite

{1}{U}{U}

-- no image --
Creature - Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gets +2/-2 or -2/+2 until end of turn.
2/3

Sneaky Homunculus

{1}{U}

-- no image --
Creature - Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
1/1

Somnophore

{2}{U}{U}

-- no image --
Creature - Illusion
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2

Spark Double

{3}{U}

-- no image --
Creature - Illusion
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
0/0

Spire Phantasm

{2}{U}{U}

-- no image --
Creature - Gargoyle Illusion
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2