'Hydra' cards

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Click for list of card names (77)
A-Briar Hydra
Ancient Hydra
Apex Devastator
Apocalypse Hydra
Balduvian Hydra
Benevolent Hydra
Bioessence Hydra
Briar Hydra
Bristling Hydra
Capricopian
Clockwork Hydra
Darksteel Hydra
Domesticated Hydra
Feral Hydra
Gargos, Vicious Watcher
Genesis Hydra
Goldvein Hydra
Grakmaw, Skyclave Ravager
Gyrus, Waker of Corpses
Heroes' Bane
Honored Hydra
Honored Hydra
Hooded Hydra
Hungering Hydra
Hydra
Hydra
Hydra
Hydra Broodmaster
Hydra Omnivore
Hydradoodle
Hydroid Krasis
Ironscale Hydra
Kalonian Hydra
Khalni Hydra
Lifeblood Hydra
Managorger Hydra
Mistcutter Hydra
Molten Hydra
Mossborn Hydra
Multi-Headed
Nessian Wilds Ravager
Neverwinter Hydra
Nyxborn Hydra
Oran-Rief Hydra
Phyrexian Hydra
Phyrexian Hydra
Phyrexian Hydra
Phytohydra
Polukranos Reborn
Polukranos, Engine of Ruin
Polukranos, Unchained
Polukranos, World Eater
Primordial Hydra
Progenitus
Protean Hydra
Rampaging Aetherhood
Rampant Rejuvenator
Ramunap Hydra
Rock Hydra
Savageborn Hydra
Scourge of Skola Vale
Shivan Devastator
Spitting Hydra
Sprouting Phytohydra
Steelbane Hydra
Stumpsquall Hydra
The Goose Mother
Thunderous Snapper
Ulasht, the Hate Seed
Ulvenwald Hydra
Vastwood Hydra
Voracious Hydra
Warden of the Grove
Whiptongue Hydra
Wildwood Scourge
Wren's Run Hydra
Zaxara, the Exemplary


A-Briar Hydra

{3}{G}

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Creature - Plant Hydra
Trample Domain - Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
5/5

Ancient Hydra

{4}{R}

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Creature - Hydra
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) {1}, Remove a fade counter from this creature: It deals 1 damage to any target.
5/1

Apex Devastator

{8}{G}{G}

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Creature - Chimera Hydra
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
10/10

Apocalypse Hydra

{X}{R}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
0/0

Balduvian Hydra

{X}{R}{R}

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Creature - Hydra
This creature enters with X +1/+0 counters on it. Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn. {R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1

Benevolent Hydra

{X}{G}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
1/1

Bioessence Hydra

{3}{G}{U}

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Creature - Hydra Mutant
Trample This creature enters with a +1/+1 counter on it for each loyalty counter on planeswalkers you control. Whenever one or more loyalty counters are put on planeswalkers you control, put that many +1/+1 counters on this creature.
4/4

Briar Hydra

{5}{G}

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Creature - Plant Hydra
Trample Domain - Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
6/6

Bristling Hydra

{2}{G}{G}

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Creature - Hydra
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
4/3

Capricopian

{X}{G}

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Creature - Goat Hydra
This creature enters with X +1/+1 counters on it. {2}: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
0/0

Clockwork Hydra

{5}

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Artifact Creature - Hydra
This creature enters with four +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1 counter from it. If you do, it deals 1 damage to any target. {T}: Put a +1/+1 counter on this creature.
0/0

Darksteel Hydra

{X}{W}{B}{G}

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Artifact Creature - Phyrexian Hydra
Indestructible Darksteel Hydra enters with X oil counters on it. Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it. When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
X/X

Domesticated Hydra

{2}{G}{G}

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Creature - Hydra
{X}{G}{G}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample.
3/3

Feral Hydra

{X}{G}

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Creature - Hydra Beast
This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
0/0

Gargos, Vicious Watcher

{3}{G}{G}{G}

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Legendary Creature - Hydra
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
8/7

Genesis Hydra

{X}{G}{G}

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Creature - Plant Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
0/0

Goldvein Hydra

{X}{G}

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Creature - Hydra
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
0/0

Grakmaw, Skyclave Ravager

{1}{B}{G}

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Legendary Creature - Hydra Horror
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
0/0

Gyrus, Waker of Corpses

{X}{B}{R}{G}

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Legendary Creature - Hydra
Gyrus enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
0/0

Heroes' Bane

{3}{G}{G}

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Creature - Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
0/0

Honored Hydra

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Token Creature - Zombie Snake Hydra
Trample
6/6

Honored Hydra

{5}{G}

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Creature - Snake Hydra
Trample Embalm {3}{G} ({3}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Snake Hydra with no mana cost. Embalm only as a sorcery.)
6/6

Hooded Hydra

{X}{G}{G}

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Creature - Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
0/0

Hungering Hydra

{X}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0/0

Hydra

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Token Creature - Hydra
X/X

Hydra

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Token Creature - Hydra
X/X

Hydra

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Token Creature - Hydra
0/0

Hydra Broodmaster

{4}{G}{G}

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Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.
7/7

Hydra Omnivore

{4}{G}{G}

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Creature - Hydra
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
8/8

Hydradoodle

{X}{X}{G}{G}

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Creature - Hydra Dog
As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample
0/0

Hydroid Krasis

{X}{G}{U}

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Creature - Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
0/0

Ironscale Hydra

{3}{G}{G}

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Creature - Hydra
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
5/5

Kalonian Hydra

{3}{G}{G}

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Creature - Hydra
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
0/0

Khalni Hydra

{G}{G}{G}{G}{G}{G}{G}{G}

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Creature - Hydra
This spell costs {G} less to cast for each green creature you control. Trample
8/8

Lifeblood Hydra

{X}{G}{G}{G}

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Creature - Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
0/0

Managorger Hydra

{2}{G}

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Creature - Hydra
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
1/1

Mistcutter Hydra

{X}{G}

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Creature - Hydra
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
0/0

Molten Hydra

{1}{R}

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Creature - Hydra
{1}{R}{R}: Put a +1/+1 counter on this creature. {T}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1/1

Mossborn Hydra

{2}{G}

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Creature - Elemental Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall - Whenever a land you control enters, double the number of +1/+1 counters on this creature.
0/0

Multi-Headed

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Creature - Hydra
At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
4/4

Nessian Wilds Ravager

{4}{G}{G}

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Creature - Hydra
Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
6/6

Neverwinter Hydra

{X}{X}{G}{G}

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Creature - Hydra
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
0/0

Nyxborn Hydra

{X}{G}

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Enchantment Creature - Hydra
Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1

Oran-Rief Hydra

{4}{G}{G}

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Creature - Hydra
Trample Landfall - Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
5/5

Phyrexian Hydra

{3}{G}{G}

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Creature - Phyrexian Hydra
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) If damage would be dealt to this creature, prevent that damage. Put a -1/-1 counter on this creature for each 1 damage prevented this way.
7/7

Phyrexian Hydra

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Token Creature - Phyrexian Hydra
Reach
3/3

Phyrexian Hydra

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Token Creature - Phyrexian Hydra
Lifelink
3/3

Phytohydra

{2}{G}{W}{W}

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Creature - Plant Hydra
If damage would be dealt to this creature, put that many +1/+1 counters on it instead.
1/1

Polukranos Reborn

{G}{G}{G}

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Legendary Creature - Hydra
Reach {6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
4/5

Polukranos, Engine of Ruin

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Legendary Creature - Phyrexian Hydra
Reach, lifelink Whenever Polukranos or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
6/6

Polukranos, Unchained

{2}{B}{G}

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Legendary Creature - Zombie Hydra
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. {1}{B}{G}: Polukranos fights another target creature. Escape-{4}{B}{G}, Exile six other cards from your graveyard.
0/0

Polukranos, World Eater

{2}{G}{G}

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Legendary Creature - Hydra
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
5/5

Primordial Hydra

{X}{G}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
0/0

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

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Legendary Creature - Hydra Avatar
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10/10

Protean Hydra

{X}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
0/0

Rampaging Aetherhood

{4}{G}

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Creature - Snake Hydra
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4

Rampant Rejuvenator

{3}{G}

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Creature - Plant Hydra
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
0/0

Ramunap Hydra

{3}{G}

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Creature - Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
3/3

Rock Hydra

{X}{R}{R}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to this creature this turn. {R}{R}{R}: Put a +1/+1 counter on this creature. Activate only during your upkeep.
0/0

Savageborn Hydra

{X}{R}{G}

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Creature - Hydra
Double strike This creature enters with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on this creature. Activate only as a sorcery.
0/0

Scourge of Skola Vale

{2}{G}

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Creature - Hydra
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
0/0

Shivan Devastator

{X}{R}

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Creature - Dragon Hydra
Flying, haste This creature enters with X +1/+1 counters on it.
0/0

Spitting Hydra

{3}{R}{R}

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Creature - Hydra
This creature enters with four +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
0/0

Sprouting Phytohydra

{4}{G}

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Creature - Plant Hydra
Defender (This creature can't attack.) Whenever this creature is dealt damage, you may create a token that's a copy of this creature.
0/2

Steelbane Hydra

{X}{G}{G}

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Creature - Turtle Hydra
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
0/0

Stumpsquall Hydra

{X}{G}{G}{G}

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Creature - Hydra
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
1/1

The Goose Mother

{X}{G}{U}

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Legendary Creature - Bird Hydra
Flying The Goose Mother enters with X +1/+1 counters on it. When The Goose Mother enters, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2/2

Thunderous Snapper

{G/U}{G/U}{G/U}{G/U}

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Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
4/4

Ulasht, the Hate Seed

{2}{R}{G}

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Legendary Creature - Hellion Hydra
Ulasht enters with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one - - Ulasht deals 1 damage to target creature. - Create a 1/1 green Saproling creature token.
0/0

Ulvenwald Hydra

{4}{G}{G}

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Creature - Hydra
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
X/X

Vastwood Hydra

{X}{G}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
0/0

Voracious Hydra

{X}{G}{G}

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Creature - Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one - - Double the number of +1/+1 counters on this creature. - This creature fights target creature you don't control.
0/1

Warden of the Grove

{2}{G}

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Creature - Hydra
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
2/2

Whiptongue Hydra

{5}{G}

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Creature - Lizard Hydra
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
4/4

Wildwood Scourge

{X}{G}

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Creature - Hydra
This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on this creature.
0/0

Wren's Run Hydra

{X}{G}

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Creature - Hydra
Reach This creature enters with X +1/+1 counters on it. Reinforce X-{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
0/0

Zaxara, the Exemplary

{1}{B}{G}{U}

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Legendary Creature - Nightmare Hydra
Deathtouch {T}: Add two mana of any one color. Whenever you cast a spell with {X} in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
2/3