Magic The Gathering Cards of types 'Human' and 'enchantment'

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Click for list of card names (31)
Sightless Brawler
Hero of the Nyxborn
Storm God's Oracle
Archetype of Aggression
Nykthos Paragon
Dawn Evangel
Bearer of Memory
Archetype of Courage
Moon-Circuit Hacker
Destiny Spinner
Eiganjo Exemplar
Glory Bearers
A-Eiganjo Exemplar
Nyxborn Shieldmate
Archetype of Imagination
Jukai Preserver
Underworld Coinsmith
Sunblade Samurai
Jukai Naturalist
Aegis of the Gods
A-Moon-Circuit Hacker
Sky-Blessed Samurai
Dockside Chef
Likeness of the Seeker
Memory of Toshiro
Etching of Kumano
Fragment of Konda
Portrait of Michiko
Nameless Conqueror
Hand of Enlightenment
Calix, Guided by Fate


Sightless Brawler

{1}{W}

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Enchantment Creature - Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
3/2

Hero of the Nyxborn

{1}{R}{W}

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Enchantment Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
2/2

Storm God's Oracle

{1}{U}{R}

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Enchantment Creature - Human Shaman
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.
1/3

Archetype of Aggression

{1}{R}{R}

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Enchantment Creature - Human Warrior
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
3/2

Nykthos Paragon

{4}{W}{W}

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Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
4/6

Dawn Evangel

{2}{W}

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Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
2/3

Bearer of Memory

{2}{G}

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Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3/2

Archetype of Courage

{1}{W}{W}

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Enchantment Creature - Human Soldier
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
2/2

Moon-Circuit Hacker

{1}{U}

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Enchantment Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
2/1

Destiny Spinner

{1}{G}

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Enchantment Creature - Human
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2/3

Eiganjo Exemplar

{1}{W}

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Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
2/1

Glory Bearers

{3}{W}

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Enchantment Creature - Human Cleric
Whenever another creature you control attacks, it gets +0/+1 until end of turn.
3/4

A-Eiganjo Exemplar

{W}

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Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
1/1

Nyxborn Shieldmate

{W}

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Enchantment Creature - Human Soldier
Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.
1/2

Archetype of Imagination

{4}{U}{U}

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Enchantment Creature - Human Wizard
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
3/2

Jukai Preserver

{3}{G}

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Enchantment Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature you control. Channel - {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
3/3

Underworld Coinsmith

{W}{B}

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Enchantment Creature - Human Cleric
Constellation - Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
2/2

Sunblade Samurai

{4}{W}

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Enchantment Creature - Human Samurai
Vigilance (Attacking doesn't cause this creature to tap.) Channel - {2}, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4

Jukai Naturalist

{G}{W}

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Enchantment Creature - Human Monk
Lifelink Enchantment spells you cast cost {1} less to cast.
2/2

Aegis of the Gods

{1}{W}

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Enchantment Creature - Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
2/1

A-Moon-Circuit Hacker

{1}{U}

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Enchantment Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, scry 2, then draw a card. Discard a card unless Moon-Circuit Hacker entered this turn.
2/1

Sky-Blessed Samurai

{6}{W}

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Enchantment Creature - Human Samurai
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying
4/4

Dockside Chef

{B}

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Enchantment Creature - Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
1/2

Likeness of the Seeker

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Enchantment Creature - Human Monk
Whenever this creature becomes blocked, untap up to three lands you control.
3/3

Memory of Toshiro

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Enchantment Creature - Human Samurai
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
2/3

Etching of Kumano

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Enchantment Creature - Human Shaman
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.
2/2

Fragment of Konda

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Enchantment Creature - Human Noble
Defender When this creature dies, draw a card.
1/3

Portrait of Michiko

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Enchantment Creature - Human Noble
This creature gets +1/+1 for each artifact and/or enchantment you control.
0/0

Nameless Conqueror

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Enchantment Creature - Human Samurai
Trample, haste
3/3

Hand of Enlightenment

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Enchantment Creature - Human Monk
First strike
2/2

Calix, Guided by Fate

{1}{G}{W}

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Legendary Enchantment Creature - Human Druid
Constellation - Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2