Magic The Gathering Cards of types 'Human' and 'Rogue'

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Marang River Prowler
Acquisitions Expert
Rathi Trapper
Keldon Vandals
Charging Bandits
Agent of Raffine
Bane Alley Blackguard
Deranged Outcast
Humble Defector
Ghoulcaller's Accomplice
Prowling Geistcatcher
Gnat Alley Creeper
Ravenloft Adventurer
Harbor Bandit
Invisible Stalker
Midnight Scavengers
Opposition Agent
Keeper of Keys
Slickshot Vault-Buster
Nimana Skydancer
Shortcut Seeker
Deft Duelist
Whisper Agent
Morbid Opportunist
Blade Juggler
Snooping Newsie
Disciple of Deceit
Bala Ged Thief
Syndicate Enforcer
Person of Interest
Extraction Specialist
Krovikan Scoundrel
Ambush Party
Neurok Commando
Rag Dealer
Temple Thief
Bane Alley Broker
Lurking Informant
Wu Spy
Mysterious Stranger
Agent of Treachery
Robber of the Rich
Orzhov Racketeers
Scurrilous Sentry
Agent of Kotis
Audacious Thief
Koth's Courier
Burning-Tree Vandal
Mine Raider
Hypnotic Grifter
Soaring Thought-Thief
Night Market Lookout
Outlaw Medic
Gilt-Blade Prowler
Nightclub Bouncer
Hackrobat
Agent of Horizons
Grave Robbers
Tavern Scoundrel
Relic Runner
Nimble Pilferer
Jhessian Infiltrator
Whirler Rogue
Cunning Nightbonder
Ingenious Thief
_____ _____ _____ Trespasser
Zulaport Cutthroat
Duskmantle Operative
Marchesa's Emissary
Creepy Puppeteer
Aethertorch Renegade
Scarwood Bandits
Vault Plunderer
Tavern Swindler
Impetuous Lootmonger
Thieves' Guild Enforcer
Fortune Thief
Nimble Brigand
Masked Blackguard
Hada Spy Patrol
Stealer of Secrets
Trespasser il-Vec
Generous Plunderer
Boseiju Pathlighter
Dunerider Outlaw
Moriok Rigger
Veteran Ghoulcaller
Fan Favorite
Aladdin
Treasure Dredger
Charming Scoundrel
Marchesa's Infiltrator
A-Psionic Snoop
Master Thief
Line Cutter
Psionic Snoop
Discerning Peddler
Canyon Lurkers
Hired Torturer
Rogue Refiner
Powder Ganger
Stromgald Spy
Tooth Collector
Freestrider Lookout
Keymaster Rogue
Jhessian Thief
Tireless Angler
Spontaneous Artist
Corpse Hauler
Marchesa's Smuggler
Dogged Detective
Cutthroat il-Dal
Undercity Informer
Nimana Skitter-Sneak
Selhoff Occultist
Kessig Cagebreakers
Neurok Spy
Peerless Ropemaster
Stormkeld Prowler
Fourth Bridge Prowler
Daring Thief
Dhund Operative
Mountain Bandit
Emcee
Rogue Skycaptain
Lore Broker
Popular Egotist
Slickshot Lockpicker
Obsessive Skinner
Zulaport Duelist
Corpse Traders
Nimble Trapfinder
Spikewheel Acrobat
Glint-Sleeve Siphoner
Brinebarrow Intruder
Illuminator Virtuoso
Ali Baba
Canal Courier
Antique Collector
Spireside Infiltrator
Orzhov Enforcer
Rakdos Firewheeler
Notion Thief
Nephalia Smuggler
Dimir Informant
Deathcult Rogue
Moriok Scavenger
Undercover Butler
Blackbloom Rogue
Baneblade Scoundrel
Covert Cutpurse
Geier Reach Bandit
Daring Sleuth
Aetherblade Agent
Reckless Waif
Kruin Outlaw
Suspicious Stowaway
Vengeful Strangler
Cackling Culprit
Toluz, Clever Conductor
Thoughtcutter Agent
Lilah, Undefeated Slickshot
Starke of Rath
Human Rogue
Salvage Slasher
Nalia de'Arnise
Butch DeLoria, Tunnel Snake
A-Krydle of Baldur's Gate
Errant, Street Artist
Me, the Immortal
Undercity Scrounger
Imoen, Mystic Trickster
Shardless Agent
Marchesa, Dealer of Death
Imoen, Occult Trickster
Veldrane of Sengir
Sita Varma, Masked Racer
Malik, Grim Manipulator
River Song
Imoen, Wise Trickster
Imoen, Chaotic Trickster
Chevill, Bane of Monsters
Chandler
Rilsa Rael, Kingpin
Human Rogue
Veronica, Dissident Scribe
Eloise, Nephalia Sleuth
Satoru, the Infiltrator
Krydle of Baldur's Gate
Gwafa Hazid, Profiteer
Yisan, the Wanderer Bard
Imoen, Honorable Trickster
Rev, Tithe Extractor
Annie Flash, the Veteran
Joven and Chandler
Stella Lee, Wild Card
Sakashima of a Thousand Faces
Neyam Shai Murad
Shay Cormac
Imoen, Trickster Friend
Joven
Imoen, Wily Trickster
Sakashima the Impostor
Siegfried, Famed Swordsman
Locke, Treasure Hunter
Setzer, Wandering Gambler
Kellan, the Kid
Safana, Calimport Cutthroat
Locke Cole
The Covert Blue Mage
Eron the Relentless
Tetsuko Umezawa, Fugitive
The Magic Bandit
Gwendlyn Di Corci
Nine-Fingers Keene
Vectis Silencers
Blighted Agent
Bill Ferny, Bree Swindler
Human Rogue
Laurine, the Diversion
Evin, Waterdeep Opportunist
Desdemona, Freedom's Edge
Vectis Agents


Marang River Prowler

{2}{U}

-- no image --
Creature - Human Rogue
This creature can't block and can't be blocked. You may cast this card from your graveyard as long as you control a black or green permanent.
2/1

Acquisitions Expert

{1}{B}

-- no image --
Creature - Human Rogue
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1/2

Rathi Trapper

{1}{B}

-- no image --
Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
1/2

Keldon Vandals

{2}{R}

-- no image --
Creature - Human Rogue
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target artifact.
4/1

Charging Bandits

{4}{B}

-- no image --
Creature - Human Rogue
Whenever this creature attacks, it gets +2/+0 until end of turn.
3/3

Agent of Raffine

{U}

-- no image --
Creature - Human Rogue
1/2

Bane Alley Blackguard

{1}{B}

-- no image --
Creature - Human Rogue
1/3

Deranged Outcast

{1}{G}

-- no image --
Creature - Human Rogue
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
2/1

Humble Defector

{1}{R}

-- no image --
Creature - Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
2/1

Ghoulcaller's Accomplice

{1}{B}

-- no image --
Creature - Human Rogue
{3}{B}, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
2/2

Prowling Geistcatcher

{3}{B}

-- no image --
Creature - Human Rogue
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
2/4

Gnat Alley Creeper

{2}{R}

-- no image --
Creature - Human Rogue
This creature can't be blocked by creatures with flying.
3/1

Ravenloft Adventurer

{3}{B}

-- no image --
Creature - Human Rogue Assassin
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4

Harbor Bandit

{2}{B}

-- no image --
Creature - Human Rogue
This creature gets +1/+1 as long as you control an Island. {1}{U}: This creature can't be blocked this turn.
2/2

Invisible Stalker

{1}{U}

-- no image --
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked.
1/1

Midnight Scavengers

{4}{B}

-- no image --
Creature - Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand. (Melds with Graf Rats.)
3/3

Opposition Agent

{2}{B}

-- no image --
Creature - Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3/2

Keeper of Keys

{3}{U}{U}

-- no image --
Creature - Human Rogue Mutant
When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
4/4

Slickshot Vault-Buster

{2}{U}

-- no image --
Creature - Human Rogue
Vigilance This creature gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/4

Nimana Skydancer

{2}{B}

-- no image --
Creature - Human Rogue
Flash Flying When this creature enters, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
2/1

Shortcut Seeker

{3}{U}

-- no image --
Creature - Human Rogue
Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2/5

Deft Duelist

{W}{U}

-- no image --
Creature - Human Rogue
First strike Shroud (This creature can't be the target of spells or abilities.)
2/1

Whisper Agent

{1}{U/B}{U/B}

-- no image --
Creature - Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/2

Morbid Opportunist

{2}{B}

-- no image --
Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
1/3

Blade Juggler

{4}{B}

-- no image --
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
3/2

Snooping Newsie

{U}{B}

-- no image --
Creature - Human Rogue
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, this creature gets +1/+1 and has lifelink.
2/2

Disciple of Deceit

{U}{B}

-- no image --
Creature - Human Rogue
Inspired - Whenever this creature becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
1/3

Bala Ged Thief

{3}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2

Syndicate Enforcer

{3}{B}

-- no image --
Creature - Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
3/2

Person of Interest

{3}{R}

-- no image --
Creature - Human Rogue
When this creature enters, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can't block.)
2/2

Extraction Specialist

{2}{W}

-- no image --
Creature - Human Rogue
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
3/2

Krovikan Scoundrel

{1}{B}

-- no image --
Creature - Human Rogue
2/1

Ambush Party

{4}{R}

-- no image --
Creature - Human Rogue
First strike, haste
3/1

Neurok Commando

{1}{U}{U}

-- no image --
Creature - Human Rogue
Shroud (This creature can't be the target of spells or abilities.) Whenever this creature deals combat damage to a player, you may draw a card.
2/1

Rag Dealer

{B}

-- no image --
Creature - Human Rogue
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
1/1

Temple Thief

{1}{B}

-- no image --
Creature - Human Rogue
This creature can't be blocked by enchanted creatures or enchantment creatures.
2/2

Bane Alley Broker

{1}{U}{B}

-- no image --
Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down. You may look at cards exiled with this creature. {U}{B}, {T}: Return a card exiled with this creature to its owner's hand.
0/3

Lurking Informant

{1}{U/B}

-- no image --
Creature - Human Rogue
({U/B} can be paid with either {U} or {B}.) {2}, {T}: Look at the top card of target player's library. You may put that card into that player's graveyard.
1/2

Wu Spy

{1}{U}

-- no image --
Creature - Human Soldier Rogue
When this creature enters, look at the top two cards of target player's library. Put one of them into their graveyard.
1/1

Mysterious Stranger

{2}{R}{R}

-- no image --
Creature - Human Rogue
Flash When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2

Agent of Treachery

{5}{U}{U}

-- no image --
Creature - Human Rogue
When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2/3

Robber of the Rich

{1}{R}

-- no image --
Creature - Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2

Orzhov Racketeers

{4}{B}

-- no image --
Creature - Human Rogue
Whenever this creature deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
3/2

Scurrilous Sentry

{3}{B}

-- no image --
Creature - Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/3

Agent of Kotis

{1}{U}

-- no image --
Creature - Human Rogue
Renew - {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
2/1

Audacious Thief

{2}{B}

-- no image --
Creature - Human Rogue
Whenever this creature attacks, you draw a card and you lose 1 life.
2/2

Koth's Courier

{1}{R}{R}

-- no image --
Creature - Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3

Burning-Tree Vandal

{2}{R}

-- no image --
Creature - Human Rogue
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
2/1

Mine Raider

{2}{R}

-- no image --
Creature - Human Rogue
3/2

Hypnotic Grifter

{U}

-- no image --
Creature - Human Rogue
{3}: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
1/2

Soaring Thought-Thief

{U}{B}

-- no image --
Creature - Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3

Night Market Lookout

{B}

-- no image --
Creature - Human Rogue
Whenever this creature becomes tapped, each opponent loses 1 life and you gain 1 life.
1/1

Outlaw Medic

{1}{W}

-- no image --
Creature - Human Rogue
Lifelink When this creature dies, draw a card.
1/3

Gilt-Blade Prowler

{2}{B}

-- no image --
Creature - Human Rogue
{1}, {T}, Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
2/3

Nightclub Bouncer

{2}{U}{U}

-- no image --
Creature - Human Rogue
2/3

Hackrobat

{1}{B}{R}

-- no image --
Creature - Human Rogue
Spectacle {B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) {B}: This creature gains deathtouch until end of turn. {R}: This creature gets +2/-2 until end of turn.
2/3

Agent of Horizons

{2}{G}

-- no image --
Creature - Human Rogue
{2}{U}: This creature can't be blocked this turn.
3/2

Grave Robbers

{1}{B}{B}

-- no image --
Creature - Human Rogue
{B}, {T}: Exile target artifact card from a graveyard. You gain 2 life.
1/1

Tavern Scoundrel

{1}{R}

-- no image --
Creature - Human Rogue
1/3

Relic Runner

{1}{U}

-- no image --
Creature - Human Rogue
This creature can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
2/1

Nimble Pilferer

{1}{B}

-- no image --
Creature - Human Rogue
Flash
2/1

Jhessian Infiltrator

{G}{U}

-- no image --
Creature - Human Rogue
This creature can't be blocked.
2/2

Whirler Rogue

{2}{U}{U}

-- no image --
Creature - Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2/2

Cunning Nightbonder

{U/B}{U/B}

-- no image --
Creature - Human Rogue
Flash Spells with flash you cast cost {1} less to cast and can't be countered.
2/2

Ingenious Thief

{1}{U}

-- no image --
Creature - Human Rogue
Flying When this creature enters, look at target player's hand.
1/1

_____ _____ _____ Trespasser

{1}{U}

-- no image --
Creature - Human Rogue Guest
When this creature enters, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2/1

Zulaport Cutthroat

{1}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1

Duskmantle Operative

{1}{B}

-- no image --
Creature - Human Rogue
This creature can't be blocked by creatures with power 4 or greater.
2/2

Marchesa's Emissary

{3}{U}

-- no image --
Creature - Human Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
2/2

Creepy Puppeteer

{3}{R}

-- no image --
Creature - Human Rogue
Haste Whenever this creature attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3

Aethertorch Renegade

{2}{R}

-- no image --
Creature - Human Rogue
When this creature enters, you get {E}{E}{E}{E} (four energy counters). {T}, Pay {E}{E}: This creature deals 1 damage to target creature. {T}, Pay eight {E}: This creature deals 6 damage to target player or planeswalker.
1/2

Scarwood Bandits

{2}{G}{G}

-- no image --
Creature - Human Rogue
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as this creature remains on the battlefield.
2/2

Vault Plunderer

{2}{B}

-- no image --
Creature - Human Rogue
When this creature enters, target player draws a card and loses 1 life.
3/1

Tavern Swindler

{1}{B}

-- no image --
Creature - Human Rogue
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
2/2

Impetuous Lootmonger

{1}{R}

-- no image --
Creature - Human Rogue
First strike When Impetuous Lootmonger enters, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a tapped Treasure token.
2/2

Thieves' Guild Enforcer

{B}

-- no image --
Creature - Human Rogue
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
1/1

Fortune Thief

{4}{R}

-- no image --
Creature - Human Rogue
Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph {R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/1

Nimble Brigand

{2}{U}

-- no image --
Creature - Human Rogue
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.
1/3

Masked Blackguard

{1}{B}

-- no image --
Creature - Human Rogue
Flash (You may cast this spell any time you could cast an instant.) {2}{B}: This creature gets +1/+1 until end of turn.
2/1

Hada Spy Patrol

{1}{U}

-- no image --
Creature - Human Rogue
Level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 This creature can't be blocked. LEVEL 3+ 3/3 Shroud (This creature can't be the target of spells or abilities.) This creature can't be blocked.
1/1

Stealer of Secrets

{2}{U}

-- no image --
Creature - Human Rogue
Whenever this creature deals combat damage to a player, draw a card.
2/2

Trespasser il-Vec

{2}{B}

-- no image --
Creature - Human Rogue
Discard a card: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
3/1

Generous Plunderer

{1}{R}

-- no image --
Creature - Human Rogue
Menace At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token. Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
2/2

Boseiju Pathlighter

{2}{G}

-- no image --
Creature - Human Rogue
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.
3/2

Dunerider Outlaw

{B}{B}

-- no image --
Creature - Human Rebel Rogue
Protection from green At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1

Moriok Rigger

{2}{B}

-- no image --
Creature - Human Rogue Rigger
Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on this creature.
2/2

Veteran Ghoulcaller

{1}{B}

-- no image --
Creature - Human Rogue
Menace Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.
2/2

Fan Favorite

{3}{B}

-- no image --
Creature - Human Rogue
Assist (Another player can pay up to {3} of this spell's cost.) {2}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
2/2

Aladdin

{2}{R}{R}

-- no image --
Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
1/1

Treasure Dredger

{1}{B}

-- no image --
Creature - Human Rogue
2/2

Charming Scoundrel

{1}{R}

-- no image --
Creature - Human Rogue
Haste When this creature enters, choose one - - Discard a card, then draw a card. - Create a Treasure token. - Create a Wicked Role token attached to target creature you control.
1/1

Marchesa's Infiltrator

{2}{U}

-- no image --
Creature - Human Rogue
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature deals combat damage to a player, draw a card.
1/1

A-Psionic Snoop

{2}{U}

-- no image --
Creature - Human Rogue
Flash When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0/4

Master Thief

{2}{U}{U}

-- no image --
Creature - Human Rogue
When this creature enters, gain control of target artifact for as long as you control this creature.
2/2

Line Cutter

{3}{B}

-- no image --
Creature - Human Rogue Guest
When this creature enters, roll to visit your Attractions.
3/4

Psionic Snoop

{2}{U}

-- no image --
Creature - Human Rogue
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0/3

Discerning Peddler

{1}{R}

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Creature - Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.
2/2

Canyon Lurkers

{4}{R}

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Creature - Human Rogue
Morph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/2

Hired Torturer

{2}{B}

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Creature - Human Rogue
Defender {3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from their hand.
2/3

Rogue Refiner

{1}{G}{U}

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Creature - Human Rogue
When this creature enters, draw a card and you get {E}{E} (two energy counters).
3/2

Powder Ganger

{2}{R}

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Creature - Human Rogue
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, destroy up to one target artifact.
2/2