Magic The Gathering Cards of types 'Human' and 'Ranger'

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Click for list of card names (31)
Ranger en-Vec
Cloaked Cadet
Boundary Lands Ranger
Juniper Order Ranger
Elturgard Ranger
Firebrand Ranger
Kelsinko Ranger
Rangers of Ithilien
Dunedain Rangers
Bighorner Rancher
Murasa Ranger
Verge Rangers
Ranger of Eos
Ranger-Captain of Eos
Somberwald Beastmaster
Attuned Hunter
Gurmag Nightwatch
Borderland Ranger
Oakshade Stalker
Daybreak Ranger
Strider, Ranger of the North
Aragorn, Company Leader
Minsc, Beloved Ranger
Halana and Alena and Gisa and Geralf
Halana and Alena, Partners
Wylie Duke, Atiin Hero
Yuma, Proud Protector
Varis, Silverymoon Ranger
Lara Croft, Tomb Raider
Halana, Kessig Ranger
Cass, Hand of Vengeance


Ranger en-Vec

{1}{G}{W}

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Creature - Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
2/2

Cloaked Cadet

{4}{G}

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Creature - Human Ranger
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4

Boundary Lands Ranger

{1}{R}

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Creature - Human Ranger
At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may discard a card. If you do, draw a card.
2/2

Juniper Order Ranger

{3}{G}{W}

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Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
2/4

Elturgard Ranger

{4}{G}

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Creature - Human Elf Ranger
Reach When this creature enters, create a 2/2 green Wolf creature token.
4/1

Firebrand Ranger

{1}{R}

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Creature - Human Soldier Ranger
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
2/1

Kelsinko Ranger

{W}

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Creature - Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
1/1

Rangers of Ithilien

{2}{U}{U}

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Creature - Human Ranger
Vigilance When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.
3/3

Dunedain Rangers

{3}{G}

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Creature - Human Ranger
Landfall - Whenever a land you control enters, if you don't control a Ring-bearer, the Ring tempts you.
4/4

Bighorner Rancher

{4}{G}

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Creature - Human Ranger
Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
2/5

Murasa Ranger

{3}{G}

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Creature - Human Warrior Ranger
Landfall - Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
3/3

Verge Rangers

{2}{W}

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Creature - Human Scout Ranger
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
3/3

Ranger of Eos

{3}{W}

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Creature - Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
3/2

Ranger-Captain of Eos

{1}{W}{W}

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Creature - Human Soldier Ranger
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
3/3

Somberwald Beastmaster

{6}{G}

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Creature - Human Ranger
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
1/1

Attuned Hunter

{2}{G}

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Creature - Human Ranger
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
3/3

Gurmag Nightwatch

{2/B}{2/G}{2/U}

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Creature - Human Ranger
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
3/3

Borderland Ranger

{2}{G}

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Creature - Human Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Oakshade Stalker

{2}{G}

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Creature - Human Ranger Werewolf
You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3/3

Daybreak Ranger

{2}{G}

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Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Strider, Ranger of the North

{2}{R}{G}

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Legendary Creature - Human Ranger
Landfall - Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
4/4

Aragorn, Company Leader

{1}{G}{W}

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Legendary Creature - Human Ranger
Whenever the Ring tempts you, if you chose a creature other than Aragorn as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn. Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.
3/3

Minsc, Beloved Ranger

{R}{G}{W}

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Legendary Creature - Human Ranger
When Minsc enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. {X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3/3

Halana and Alena and Gisa and Geralf

{R}{G}{U}{B}

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Legendary Creature - Human Ranger Wizard
First strike, reach At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
3/5

Halana and Alena, Partners

{2}{R}{G}

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Legendary Creature - Human Ranger
First strike (This creature deals combat damage before creatures without first strike.) Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3

Wylie Duke, Atiin Hero

{1}{G}{W}

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Legendary Creature - Human Ranger
Vigilance Whenever Wylie Duke becomes tapped, you gain 1 life and draw a card.
4/2

Yuma, Proud Protector

{5}{R}{G}{W}

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Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard. Whenever Yuma enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6/6

Varis, Silverymoon Ranger

{1}{G}{G}

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Legendary Creature - Human Elf Ranger
Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3/3

Lara Croft, Tomb Raider

{G}{U}{R}

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Legendary Creature - Human Ranger
First strike, reach Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn. Raid - At end of combat on your turn, if you attacked this turn, create a Treasure token.
3/4

Halana, Kessig Ranger

{3}{G}

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Legendary Creature - Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
3/4

Cass, Hand of Vengeance

{2}{R}{W}

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Legendary Creature - Human Ranger
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
4/3