Magic The Gathering Cards of types 'Human' and 'Nomad'

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Click for list of card names (24)
Spurnmage Advocate
Luminous Guardian
Weathered Wayfarer
Desert Nomads
Teroh's Vanguard
Pradesh Gypsies
Ghitu Fire-Eater
Nomad Mythmaker
Mystic Zealot
Tireless Tribe
Nomad Decoy
Ghitu Slinger
Trade Caravan
Mystic Crusader
Vigilant Sentry
Possessed Nomad
Mystic Visionary
Avalanche Riders
Resilient Wanderer
Mystic Enforcer
Dogged Hunter
Mystic Penitent
Border Patrol
Pianna, Nomad Captain


Spurnmage Advocate

{W}

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Creature - Human Nomad
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1

Luminous Guardian

{3}{W}

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Creature - Human Nomad
{W}: This creature gets +0/+1 until end of turn. {2}: This creature can block an additional creature this turn.
1/4

Weathered Wayfarer

{W}

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Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1

Desert Nomads

{2}{R}

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Creature - Human Nomad
Desertwalk Prevent all damage that would be dealt to this creature by Deserts.
2/2

Teroh's Vanguard

{3}{W}

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Creature - Human Nomad
2/3

Pradesh Gypsies

{2}{G}

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Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
1/1

Ghitu Fire-Eater

{2}{R}

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Creature - Human Nomad
{T}, Sacrifice this creature: It deals damage equal to its power to any target.
2/2

Nomad Mythmaker

{2}{W}

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Creature - Human Nomad Cleric
{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
2/2

Mystic Zealot

{3}{W}

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Creature - Human Nomad Mystic
Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
2/4

Tireless Tribe

{W}

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Creature - Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
1/1

Nomad Decoy

{2}{W}

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Creature - Human Nomad
{W}, {T}: Tap target creature. Threshold - {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1/2

Ghitu Slinger

{2}{R}

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Creature - Human Nomad
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 2 damage to any target.
2/2

Trade Caravan

{W}

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Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on this creature. Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1

Mystic Crusader

{1}{W}{W}

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Creature - Human Nomad Mystic
Protection from black and from red Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
2/1

Vigilant Sentry

{1}{W}{W}

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Creature - Human Nomad
2/2

Possessed Nomad

{2}{W}{W}

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Creature - Human Nomad Horror
3/3

Mystic Visionary

{1}{W}

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Creature - Human Nomad Mystic
Threshold - This creature has flying as long as seven or more cards are in your graveyard.
2/1

Avalanche Riders

{3}{R}

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Creature - Human Nomad
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
2/2

Resilient Wanderer

{2}{W}{W}

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Creature - Human Nomad
First strike Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3

Mystic Enforcer

{2}{G}{W}

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Creature - Human Nomad Mystic
Protection from black Threshold - As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
3/3

Dogged Hunter

{2}{W}

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Creature - Human Nomad
{T}: Destroy target creature token.
1/1

Mystic Penitent

{W}

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Creature - Human Nomad Mystic
Vigilance Threshold - As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
1/1

Border Patrol

{4}{W}

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Creature - Human Nomad
Vigilance
1/6

Pianna, Nomad Captain

{1}{W}{W}

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Legendary Creature - Human Nomad
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
2/2