Magic The Gathering Cards of types 'Human' and 'Knight'

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Dakmor Lancer
Sworn Defender
Burning Shield Askari
Benalish Honor Guard
Suppressor Skyguard
Sunrise Cavalier
Agent of Stromgald
Student of Warfare
Benalish Cavalry
Stormfist Crusader
Zhalfirin Commander
Knight of Glory
Cabal Paladin
Relentless Rohirrim
Oathsworn Knight
Knight of New Alara
Westfold Rider
Swordsworn Cavalier
Juniper Order Ranger
Lyev Skyknight
Clarion Cathars
Vantress Paladin
Beastrider Vanguard
Angelfire Crusader
Man of Measure
Sky Hussar
Valiant Batrider
Blacklance Paragon
Champion Lancer
Craven Knight
Veteran Beastrider
Truefire Paladin
Embereth Veteran
Benalish Marshal
Veteran Cavalier
Xerex Strobe-Knight
Gustcloak Cavalier
Cloud Crusader
Resolute Rider
Serra Paladin
Ardenvale Paladin
Knight of the New Coalition
Order of the Sacred Torch
Benalish Knight
Acclaimed Contender
Outfitted Jouster
Armory Paladin
Truefire Captain
Worthy Knight
Knight of the Reliquary
Gryff Vanguard
Fiendslayer Paladin
Aysen Crusader
Knights of Dol Amroth
Knight in _____ Armor
Knight of the Pilgrim's Road
Savior of the Sleeping
Femeref Knight
Varchild's Crusader
Hero of Bladehold
Sigardian Paladin
Fallen Askari
Inspiring Captain
Knight-Errant of Eos
Paragon of the Amesha
Knight of the Holy Nimbus
Rohirrim Lancer
Lionheart Maverick
Knight of Sorrows
Knight of Dawn
Trokin High Guard
Flight of Equenauts
Knight of the Tusk
Scurrilous Sentry
Basri's Lieutenant
A-Sigardian Paladin
Thalia's Lancers
Crusading Knight
Zhalfirin Lancer
Kjeldoran Knight
Hanweir Lancer
Riders of Gavony
Skyknight Legionnaire
Knight-Captain of Eos
Knight of the Skyward Eye
Defender of Law
Knight of Old Benalia
Bogardan Lancer
Blood Knight
Riders of Rohan
Accorder Paladin
Triumphant Adventurer
Belle of the Brawl
Chocobo Knights
Charging Paladin
Knights of Thorn
Burning-Yard Trainer
Locthwain Paladin
Syr Konrad's Squire
Cavalry Master
Dauntless Bodyguard
Faithbearer Paladin
Puresteel Paladin
Knotvine Paladin
Lost Order of Jarkeld
Knight of New Benalia
Imperial Outrider
Embereth Skyblazer
Sigiled Sentinel
Knight of Grace
Knight of the White Orchid
Alaborn Veteran
Knight of the Stampede
Knight of Dawn's Light
Knight of Dusk's Shadow
Heron's Grace Champion
East-Mark Cavalier
Slumbering Keepguard
Mesa Cavalier
Teferi's Honor Guard
Chieftain en-Dal
Knight of Stromgald
Fervent Champion
Knight of Sursi
Gryffwing Cavalry
Rohirrim Chargers
Verdant Outrider
Pterodon Knight
Knight of Obligation
Novice Knight
Rowan's Stalwarts
Skyknight Vanguard
Knight Errant
Knight of Lost Causes
Black Knight
Fervent Cathar
Inspiring Paladin
Noble Banneret
White Shield Crusader
Talus Paladin
Caravan Escort
Marshal of Zhalfir
Azorius Knight-Arbiter
Wingsteed Rider
Burning Sun Cavalry
Knights of the Black Rose
Zhalfirin Crusader
Riftmarked Knight
Blazing Blade Askari
Zhalfirin Knight
Odric's Outrider
Locthwain Lancer
Inspiring Veteran
Silver Knight
Knight of the Keep
Capashen Templar
Protocol Knight
Lightwielder Paladin
Tilonalli's Knight
Griffin Rider
Kjeldoran Skyknight
Tenacious Tomeseeker
Wintermoor Commander
Attended Knight
Gallant Cavalry
Benalish Lancer
Valiant Knight
Sigiled Paladin
Fireborn Knight
Rosecot Knight
Knight of Malice
Must Be Knights
Citadel Castellan
Silverwing Squadron
Azorius Skyguard
Moorish Cavalry
Hussar Patrol
Imperial Lancer
Tempered Veteran
Dawnstrike Paladin
Lim-Dul's Paladin
Kabira Vindicator
Riders of the Mark
Stromgald Cabal
Herald of Hoofbeats
Steward of Valeron
Southern Paladin
Outrider of Jhess
Knight of Dusk
Paladin of Prahv
Rowan's Battleguard
Spinewoods Paladin
Xerex Squire
Knight of Doves
Forsworn Paladin
Twinblade Paladin
Searing Spear Askari
Makindi Patrol
Parhelion Patrol
Thunderhead Squadron
Cavalry Drillmaster
Order of Leitbur
Kessig Wolfrider
Coalition Skyknight
White Knight
Agatha's Champion
Silverblade Paladin
Juniper Order Advocate
Order of the White Shield
Gryff Rider
Capashen Knight
Knight of Infamy
Defender of Chaos
Benalish Knight-Counselor
Ladies' Knight
Knight of the Mists
Sheriff of Safe Passage
Knight Exemplar
Mercenary Knight
Ledev Guardian
Candlelit Cavalry
Embereth Paladin
Venerable Knight
Youthful Knight
Hero of Goma Fada
Daring Skyjek
Hero of Oxid Ridge
Charity Extractor
Pentarch Paladin
Knight of Valor
Suq'Ata Lancer
A-Triumphant Adventurer
Northern Paladin
Moorland Rescuer
Alaborn Cavalier
Dragonsoul Knight
Templar Knight
Elite Headhunter
Sister of Silence
Paladin en-Vec
Mirran Crusader
Sacred Knight
Ayara's Oathsworn
Smitten Swordmaster
Order of Midnight
Heartflame Duelist
Imodane's Recruiter
Embereth Shieldbreaker
Mosswood Dreadknight
Lone Rider
Besotted Knight
Decorated Knight
Order of the Mirror
Ardenvale Tactician
Depraved Harvester
Seasoned Cathar
Syr Konrad, the Grim
Inti, Seneschal of the Sun
Elder Owyn Lyons
Judge Magister Gabranth
Human Knight
Syr Faren, the Hengehammer
Rem Karolus, Stalwart Slayer
Human Knight
Sylvia Brightspear
Raddic, Tal Zealot
Varchild, Betrayer of Kjeldor
The Value Knight
Sidar Kondo of Jamuraa
Adeline, Resplendent Cathar
Kwende, Pride of Femeref
Paladin Elizabeth Taggerdy
Arna Kennerud, Skycaptain
Danitha, Benalia's Hope
Danitha Capashen, Paragon
Tura Kennerud, Skyknight
Sarevok, Deathbringer
Livio, Oathsworn Sentinel
Syr Armont, the Redeemer
Sarevok, Deceitful Usurper
Syr Alin, the Lion's Claw
Sarevok, Ferocious Usurper
Adelbert Steiner
The Knight of Weeks
Tori D'Avenant, Fury Rider
Seifer Almasy
Shanid, Sleepers' Scourge
Kain, Traitorous Dragoon
Sir Shandlar of Eberyn
Marton Stromgald
Sarevok, Deadly Usurper
Treizeci, Sun of Serra
Cerise, Slayer of Fear
Syr Elenora, the Discerning
Shay Cormac
Danitha, New Benalia's Light
Ellivere of the Wild Court
Eowyn, Shieldmaiden
Aryel, Knight of Windgrace
Lena, Selfless Champion
Arvad of the Weatherlight
Caradora, Heart of Alacria
Celes, Rune Knight
Sarevok, Divine Usurper
Adun Oakenshield
Telim'Tor
Sidar Jabari of Zhalfir
Eomer, Marshal of Rohan
Ethercaste Knight
Sentinel Sarah Lyons
Syr Joshua and Syr Saxon
Sarevok, Mighty Usurper
Eomer of the Riddermark
Rashel, Fist of Torm
Tivadar of Thorn
Syr Carah, the Bold
Rafiq of the Many
Syr Gwyn, Hero of Ashvale
Sidar Jabari
Imodane, the Pyrohammer
Basri, Tomorrow's Champion
Elder Arthur Maxson
Eowyn, Fearless Knight
Adriana, Captain of the Guard
Sarevok the Usurper
Squall, SeeD Mercenary
The Knight of Commentary
Haytham Kenway
The Knight of Land Drops
Jerrard of the Closed Fist
Dion, Bahamut's Dominant
Garland, Knight of Cornelia
Cecil, Dark Knight
Cecil, Redeemed Paladin


Dakmor Lancer

{4}{B}{B}

-- no image --
Creature - Human Knight
When this creature enters, destroy target nonblack creature.
3/3

Sworn Defender

{2}{W}{W}

-- no image --
Creature - Human Knight
{1}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3

Burning Shield Askari

{2}{R}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {R}{R}: This creature gains first strike until end of turn.
2/2

Benalish Honor Guard

{1}{W}

-- no image --
Creature - Human Knight
This creature gets +1/+0 for each legendary creature you control.
2/2

Suppressor Skyguard

{2}{W}{U}

-- no image --
Creature - Human Knight
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
2/4

Sunrise Cavalier

{1}{R}{W}

-- no image --
Creature - Human Knight
Trample, haste If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
3/3

Agent of Stromgald

{R}

-- no image --
Creature - Human Knight
{R}: Add {B}.
1/1

Student of Warfare

{W}

-- no image --
Creature - Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
1/1

Benalish Cavalry

{1}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Stormfist Crusader

{B}{R}

-- no image --
Creature - Human Knight
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
2/2

Zhalfirin Commander

{2}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
2/2

Knight of Glory

{1}{W}

-- no image --
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2/1

Cabal Paladin

{3}{B}

-- no image --
Creature - Human Knight
Whenever you cast a historic spell, this creature deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
4/2

Relentless Rohirrim

{3}{R}

-- no image --
Creature - Human Knight
When this creature enters, the Ring tempts you.
4/3

Oathsworn Knight

{1}{B}{B}

-- no image --
Creature - Human Knight
This creature enters with four +1/+1 counters on it. This creature attacks each combat if able. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
0/0

Knight of New Alara

{2}{G}{W}

-- no image --
Creature - Human Knight
Each other multicolored creature you control gets +1/+1 for each of its colors.
2/2

Westfold Rider

{1}{W}

-- no image --
Creature - Human Knight
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
3/1

Swordsworn Cavalier

{1}{W}

-- no image --
Creature - Human Knight
This creature has first strike as long as another Knight entered the battlefield under your control this turn.
3/1

Juniper Order Ranger

{3}{G}{W}

-- no image --
Creature - Human Knight Ranger
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
2/4

Lyev Skyknight

{1}{W}{U}

-- no image --
Creature - Human Knight
Flying When this creature enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
3/1

Clarion Cathars

{3}{W}

-- no image --
Creature - Human Knight
When this creature enters, create a 1/1 white Human creature token.
3/3

Vantress Paladin

{3}{U}

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Creature - Human Knight
Flying Adamant - If at least three blue mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/2

Beastrider Vanguard

{1}{G}

-- no image --
Creature - Human Knight
{4}{G}: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2

Angelfire Crusader

{3}{W}

-- no image --
Creature - Human Soldier Knight
{R}: This creature gets +1/+0 until end of turn.
2/3

Man of Measure

{1}{W}{W}

-- no image --
Creature - Human Knight
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.
2/2

Sky Hussar

{3}{W}{U}

-- no image --
Creature - Human Knight
Flying When this creature enters, untap all creatures you control. Forecast - Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
4/3

Valiant Batrider

{2}{W}

-- no image --
Creature - Human Knight
3/3

Blacklance Paragon

{1}{B}

-- no image --
Creature - Human Knight
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
3/1

Champion Lancer

{4}{W}{W}

-- no image --
Creature - Human Knight
Prevent all damage that would be dealt to this creature by creatures.
3/3

Craven Knight

{1}{B}

-- no image --
Creature - Human Knight
This creature can't block.
2/2

Veteran Beastrider

{1}{G}{W}

-- no image --
Creature - Human Knight
At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn.
3/4

Truefire Paladin

{R}{W}

-- no image --
Creature - Human Knight
Vigilance {R}{W}: This creature gets +2/+0 until end of turn. {R}{W}: This creature gains first strike until end of turn.
2/2

Embereth Veteran

{R}

-- no image --
Creature - Human Knight
2/1

Benalish Marshal

{W}{W}{W}

-- no image --
Creature - Human Knight
Other creatures you control get +1/+1.
3/3

Veteran Cavalier

{W}{W}

-- no image --
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
2/2

Xerex Strobe-Knight

{2}{U}

-- no image --
Creature - Human Knight
Flying, vigilance {T}: Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
2/2

Gustcloak Cavalier

{3}{W}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Whenever this creature attacks, you may tap target creature. Whenever this creature becomes blocked, you may untap this creature and remove it from combat.
2/2

Cloud Crusader

{2}{W}{W}

-- no image --
Creature - Human Knight
Flying First strike (This creature deals combat damage before creatures without first strike.)
2/3

Resolute Rider

{W/B}{W/B}{W/B}{W/B}

-- no image --
Creature - Human Knight
4/2

Serra Paladin

{2}{W}{W}

-- no image --
Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
2/2

Ardenvale Paladin

{3}{W}

-- no image --
Creature - Human Knight
Adamant - If at least three white mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
2/5

Knight of the New Coalition

{3}{W}

-- no image --
Creature - Human Knight
Vigilance When this creature enters, create a 2/2 white and blue Knight creature token with vigilance.
2/2

Order of the Sacred Torch

{1}{W}{W}

-- no image --
Creature - Human Knight
{T}, Pay 1 life: Counter target black spell.
2/2

Benalish Knight

{2}{W}

-- no image --
Creature - Human Knight
Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)
2/2

Acclaimed Contender

{2}{W}

-- no image --
Creature - Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Outfitted Jouster

{2}{B}{R}

-- no image --
Creature - Human Knight
When Outfitted Jouster enters, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster.
2/2

Armory Paladin

{1}{R}{W}

-- no image --
Creature - Human Knight
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3

Truefire Captain

{R}{R}{W}{W}

-- no image --
Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever this creature is dealt damage, it deals that much damage to target player.
4/3

Worthy Knight

{1}{W}

-- no image --
Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
2/2

Knight of the Reliquary

{1}{G}{W}

-- no image --
Creature - Human Knight
This creature gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
2/2

Gryff Vanguard

{4}{U}

-- no image --
Creature - Human Knight
Flying When this creature enters, draw a card.
3/2

Fiendslayer Paladin

{1}{W}{W}

-- no image --
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
2/2

Aysen Crusader

{2}{W}{W}

-- no image --
Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
X/X

Knights of Dol Amroth

{3}{U}

-- no image --
Creature - Human Knight
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
3/3

Knight in _____ Armor

{1}{W}

-- no image --
Creature - Human Knight Performer
First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.
2/1

Knight of the Pilgrim's Road

{2}{W}

-- no image --
Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3/2

Savior of the Sleeping

{2}{W}

-- no image --
Creature - Human Knight
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
2/3

Femeref Knight

{2}{W}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {W}: This creature gains vigilance until end of turn.
2/2

Varchild's Crusader

{3}{R}

-- no image --
Creature - Human Knight
{0}: This creature can't be blocked this turn except by Walls. Sacrifice this creature at the beginning of the next end step.
3/2

Hero of Bladehold

{2}{W}{W}

-- no image --
Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4

Sigardian Paladin

{2}{G}{W}

-- no image --
Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/4

Fallen Askari

{1}{B}

-- no image --
Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) This creature can't block.
2/2

Inspiring Captain

{3}{W}

-- no image --
Creature - Human Knight
When this creature enters, creatures you control get +1/+1 until end of turn.
3/3

Knight-Errant of Eos

{4}{W}

-- no image --
Creature - Human Knight
Convoke When this creature enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked this creature. Put the revealed cards into your hand, then shuffle.
4/4

Paragon of the Amesha

{2}{W}

-- no image --
Creature - Human Knight
First strike {W}{U}{B}{R}{G}: Until end of turn, this creature becomes an Angel, gets +3/+3, and gains flying and lifelink.
2/2

Knight of the Holy Nimbus

{W}{W}

-- no image --
Creature - Human Rebel Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If this creature would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
2/2

Rohirrim Lancer

{R}

-- no image --
Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, the Ring tempts you.
1/1

Lionheart Maverick

{W}

-- no image --
Creature - Human Knight
Vigilance {4}{W}: This creature gets +1/+2 until end of turn.
1/1

Knight of Sorrows

{4}{W}

-- no image --
Creature - Human Knight
This creature can block an additional creature each combat. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
3/3

Knight of Dawn

{1}{W}{W}

-- no image --
Creature - Human Knight
First strike {W}{W}: This creature gains protection from the color of your choice until end of turn.
2/2

Trokin High Guard

{3}{W}

-- no image --
Creature - Human Knight
3/3

Flight of Equenauts

{7}{W}

-- no image --
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
4/5

Knight of the Tusk

{4}{W}{W}

-- no image --
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
3/7

Scurrilous Sentry

{3}{B}

-- no image --
Creature - Human Knight Rogue
Menace Whenever this creature enters or attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
2/3

Basri's Lieutenant

{3}{W}

-- no image --
Creature - Human Knight
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
3/4

A-Sigardian Paladin

{1}{G}{W}

-- no image --
Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3

Thalia's Lancers

{3}{W}{W}

-- no image --
Creature - Human Knight
First strike When this creature enters, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
4/4

Crusading Knight

{2}{W}{W}

-- no image --
Creature - Human Knight
Protection from black This creature gets +1/+1 for each Swamp your opponents control.
2/2

Zhalfirin Lancer

{2}{W}

-- no image --
Creature - Human Knight
Whenever another Knight you control enters, this creature gets +1/+1 and gains vigilance until end of turn.
3/3

Kjeldoran Knight

{W}{W}

-- no image --
Creature - Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {1}{W}: This creature gets +1/+0 until end of turn. {W}{W}: This creature gets +0/+2 until end of turn.
1/1

Hanweir Lancer

{2}{R}

-- no image --
Creature - Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have first strike.
2/2

Riders of Gavony

{2}{W}{W}

-- no image --
Creature - Human Knight
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
3/3

Skyknight Legionnaire

{1}{R}{W}

-- no image --
Creature - Human Knight
Flying, haste
2/2

Knight-Captain of Eos

{4}{W}

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Creature - Human Knight
When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
2/2

Knight of the Skyward Eye

{1}{W}

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Creature - Human Knight
{3}{G}: This creature gets +3/+3 until end of turn. Activate only once each turn.
2/2

Defender of Law

{2}{W}

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Creature - Human Knight
Flash Protection from red
2/1

Knight of Old Benalia

{3}{W}{W}

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Creature - Human Knight
Suspend 5-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) When this creature enters, other creatures you control get +1/+1 until end of turn.
3/3

Bogardan Lancer

{1}{R}

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Creature - Human Knight
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1

Blood Knight

{R}{R}

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Creature - Human Knight
First strike, protection from white
2/2

Riders of Rohan

{3}{R}{W}

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Creature - Human Knight
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
4/4

Accorder Paladin

{1}{W}

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Creature - Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
3/1

Triumphant Adventurer

{W}{B}

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Creature - Human Knight
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
1/1

Belle of the Brawl

{2}{B}

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Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, other Knights you control get +1/+0 until end of turn.
3/2

Chocobo Knights

{3}{W}

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Creature - Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
3/3

Charging Paladin

{2}{W}

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Creature - Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2

Knights of Thorn

{3}{W}

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Creature - Human Knight
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2

Burning-Yard Trainer

{4}{R}

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Creature - Human Knight
Trample, haste When this creature enters, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.
3/3

Locthwain Paladin

{3}{B}

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Creature - Human Knight
Menace (This creature can't be blocked except by two or more creatures.) Adamant - If at least three black mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
3/2

Syr Konrad's Squire

{1}{B}

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Creature - Human Knight
Whenever Syr Konrad's Squire dies, or is put into a graveyard from anywhere other than the battlefield, or leaves your graveyard, or is put into exile, or is put into your library, or is returned to your hand from the battlefield or graveyard, or is phased out, it deals 1 damage to each opponent.
2/2

Cavalry Master

{2}{W}{W}

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Creature - Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)
3/3

Dauntless Bodyguard

{W}

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Creature - Human Knight
As this creature enters, choose another creature you control. Sacrifice this creature: The chosen creature gains indestructible until end of turn.
2/1