Magic The Gathering Cards of types 'Human' and 'Assassin'

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Unscrupulous Contractor
Silent Assassin
Brotherhood Patriarch
Boilerbilges Ripper
Merciless Harlequin
Stalking Assassin
Fleshtaker
Ravenloft Adventurer
Assassin Initiate
Brotherhood Spy
Raffine's Silencer
Deadeye Duelist
Nightshade Assassin
Orzhov Euthanist
Callidus Assassin
Notorious Assassin
Agent of the Fates
Repeat Offender
King's Assassin
Termination Facilitator
Poison-Blade Mentor
Haberthrasher
Xathrid Slyblade
Garza's Assassin
Sawblade Skinripper
Darkblade Agent
Royal Assassin
Cruel Sadist
Hooded Assassin
Thorn of the Black Rose
Razorkin Needlehead
Hired Poisoner
Big Game Hunter
Brotherhood Ambushers
Cackling Slasher
Abyssal Hunter
Hookblade Veteran
Bureau Headmaster
Ruthless Ripper
Lurking Deadeye
Hagra Sharpshooter
Nekrataal
Seer of the Bright Side
Suq'Ata Assassin
Wei Assassins
Thrill-Kill Assassin
Silumgar Assassin
Hired Blade
Lydia Frye
The Zassacre Zirl
Gixian Skullflayer
Shao Jun
Shadow, Mysterious Assassin
Ramses, Assassin Lord
Eivor, Battle-Ready
Ezio, Blade of Vengeance
Evie Frye
Aya of Alexandria
Ezio Auditore da Firenze
Jacob Frye
Altair Ibn-La'Ahad
Mary Read and Anne Bonny
Kelsien, the Plague
Aveline de Grandpre
Massacre Girl
Desmond Miles
Ramses Overdark
Kassandra, Eagle Bearer
Shaun & Rebecca, Agents
Basim Ibn Ishaq
Kiku, Night's Flower
Jessie Zane, Fangbringer
Ratonhnhake:ton
Arbaaz Mir
Arno Dorian
Bayek of Siwa
The Lord of Pain
Edward Kenway
Achilles Davenport
Eivor, Wolf-Kissed
Massacre Girl, Known Killer
Queen Marchesa
Layla Hassan
Adewale, Breaker of Chains
Elena, Turk Recruit
Roshan, Hidden Magister
Reno and Rude


Unscrupulous Contractor

{2}{B}

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Creature - Human Assassin
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2

Silent Assassin

{B}{B}

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Creature - Human Mercenary Assassin
{3}{B}: Destroy target blocking creature at end of combat.
2/1

Brotherhood Patriarch

{3}{B}

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Creature - Human Assassin
When this creature dies, each opponent loses 2 life and you gain 2 life.
4/1

Boilerbilges Ripper

{4}{R}

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Creature - Human Assassin
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
4/4

Merciless Harlequin

{2}{B}

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Creature - Human Assassin
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When this creature enters, you draw a card and you lose 1 life.
2/1

Stalking Assassin

{1}{U}{B}

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Creature - Human Assassin
{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
1/1

Fleshtaker

{W}{B}

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Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
2/2

Ravenloft Adventurer

{3}{B}

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Creature - Human Rogue Assassin
When this creature enters, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever this creature attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
3/4

Assassin Initiate

{B}

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Creature - Human Assassin
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
1/1

Brotherhood Spy

{1}{U}

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Creature - Human Assassin
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
1/3

Raffine's Silencer

{2}{B}

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Creature - Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
1/1

Deadeye Duelist

{1}{R}

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Creature - Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
1/3

Nightshade Assassin

{2}{B}{B}

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Creature - Human Assassin
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/1

Orzhov Euthanist

{2}{B}

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Creature - Human Assassin
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2

Callidus Assassin

{4}{U}{B}

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Creature - Human Shapeshifter Assassin
3/3

Notorious Assassin

{3}{B}

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Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2

Agent of the Fates

{1}{B}{B}

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Creature - Human Assassin
Deathtouch Heroic - Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
3/2

Repeat Offender

{1}{B}

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Creature - Human Assassin
{2}{B}: If this creature is suspected, put a +1/+1 counter on it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
2/1

King's Assassin

{1}{B}{B}

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Creature - Human Assassin
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
1/1

Termination Facilitator

{1}{B}

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Creature - Human Assassin
{T}: Put a bounty counter on target creature or planeswalker. Activate only as a sorcery. Whenever a creature or planeswalker an opponent controls with a bounty counter on it is dealt damage, destroy it.
1/3

Poison-Blade Mentor

{1}{B}

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Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
2/1

Haberthrasher

{1}{B}

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Creature - Human Hatificer Assassin
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
2/2

Xathrid Slyblade

{2}{B}

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Creature - Human Assassin
Hexproof (This creature can't be the target of spells or abilities your opponents control.) {3}{B}: Until end of turn, this creature loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)
2/1

Garza's Assassin

{B}{B}{B}

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Creature - Human Assassin
Sacrifice this creature: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/2

Sawblade Skinripper

{1}{B}{R}

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Creature - Human Assassin
Menace {2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on this creature. At the beginning of your end step, if you sacrificed one or more permanents this turn, this creature deals that much damage to any target.
3/2

Darkblade Agent

{1}{U}{B}

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Creature - Human Assassin
2/3

Royal Assassin

{1}{B}{B}

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Creature - Human Assassin
{T}: Destroy target tapped creature.
1/1

Cruel Sadist

{B}

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Creature - Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
1/1

Hooded Assassin

{2}{B}

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Creature - Human Assassin
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Destroy target creature that was dealt damage this turn.
1/2

Thorn of the Black Rose

{3}{B}

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Creature - Human Assassin
Deathtouch When this creature enters, you become the monarch.
1/3

Razorkin Needlehead

{R}{R}

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Creature - Human Assassin
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
2/2

Hired Poisoner

{B}

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Creature - Human Assassin
Deathtouch
1/1

Big Game Hunter

{1}{B}{B}

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Creature - Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1

Brotherhood Ambushers

{4}{B}

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Creature - Human Assassin
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
6/3

Cackling Slasher

{3}{B}

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Creature - Human Assassin
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
3/3

Abyssal Hunter

{3}{B}

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Creature - Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1

Hookblade Veteran

{U}

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Creature - Human Assassin
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
1/2

Bureau Headmaster

{R}{W}

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Creature - Human Assassin
Equipment spells you cast cost {1} less to cast. Equip abilities you activate cost {1} less to activate.
2/2

Ruthless Ripper

{B}

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Creature - Human Assassin
Deathtouch Morph-Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
1/1

Lurking Deadeye

{3}{B}

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Creature - Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
4/2

Hagra Sharpshooter

{2}{B}

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Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Nekrataal

{2}{B}{B}

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Creature - Human Assassin
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1

Seer of the Bright Side

{1}{B}

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Creature - Human Assassin
This creature enters with two cage counters on it. This creature can't attack or block as long as it has a cage counter on it. At the beginning of your upkeep, remove a cage counter from this creature. When the last cage counter is removed this way, destroy target creature an opponent controls.
4/4

Suq'Ata Assassin

{1}{B}{B}

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Creature - Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1/1

Wei Assassins

{3}{B}{B}

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Creature - Human Soldier Assassin
When this creature enters, target opponent chooses a creature they control. Destroy that creature.
3/2

Thrill-Kill Assassin

{1}{B}

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Creature - Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
1/2

Silumgar Assassin

{1}{B}

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Creature - Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
2/1

Hired Blade

{2}{B}

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Creature - Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3/2

Lydia Frye

{2}{U/B}

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Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2

The Zassacre Zirl

{5}{B}{B}

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Legendary Creature - Human Assassin
When The Zassacre Zirl enters the battlefield, if you cast them, destroy target commander an opponent controls. If its owner has two or more commanders, that card stops being a commander. When another Commander dies, draw a card.
4/4

Gixian Skullflayer

{2}{B}

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Creature - Phyrexian Human Assassin
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
2/3

Shao Jun

{1}{U}{R}

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Legendary Creature - Human Assassin
Leap Strike - During your turn, Shao Jun has flying and first strike. Rope Dart - Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
3/3

Shadow, Mysterious Assassin

{2}{B}

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Legendary Creature - Human Assassin
Deathtouch Throw - Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
3/3

Ramses, Assassin Lord

{2}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
4/4

Eivor, Battle-Ready

{3}{R}{W}

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Legendary Creature - Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
5/5

Ezio, Blade of Vengeance

{3}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
5/5

Evie Frye

{1}{U}

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Legendary Creature - Human Assassin
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
2/1

Aya of Alexandria

{2}{R}{W}

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Legendary Creature - Human Assassin
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
4/3

Ezio Auditore da Firenze

{1}{B}

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Legendary Creature - Human Assassin
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2

Jacob Frye

{2}{B}

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Legendary Creature - Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
3/2

Altair Ibn-La'Ahad

{R}{W}{B}

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Legendary Creature - Human Assassin
First strike Whenever Altair attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3

Mary Read and Anne Bonny

{1}{U}{R}

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Legendary Creature - Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
3/3

Kelsien, the Plague

{R}{W}{B}

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Legendary Creature - Human Assassin
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
2/2

Aveline de Grandpre

{2}{G}{G}

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Legendary Creature - Human Assassin
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Massacre Girl

{3}{B}{B}

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Legendary Creature - Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4

Desmond Miles

{1}{B}

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Legendary Creature - Human Assassin
Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3

Ramses Overdark

{2}{U}{U}{B}{B}

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Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4/3

Kassandra, Eagle Bearer

{1}{R}{W}

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Legendary Creature - Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2

Shaun & Rebecca, Agents

{1}{G}{W}{U}

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Legendary Creature - Human Assassin Scientist
Vigilance When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle. {T}: Add {C}. When you do, mill two cards.
4/4

Basim Ibn Ishaq

{U}{B}

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Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2/2

Kiku, Night's Flower

{B}{B}

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Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1/1

Jessie Zane, Fangbringer

{1}{G}{G}

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Legendary Creature - Human Assassin
3/4

Ratonhnhake:ton

{W}{U}{B}

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Legendary Creature - Human Assassin
As long as Ratonhnhake:ton hasn't dealt damage yet, it has hexproof and can't be blocked. Whenever Ratonhnhake:ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
3/3

Arbaaz Mir

{R}{W}

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Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
2/2

Arno Dorian

{2}{B}{R}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Bayek of Siwa

{3}{R}{W}

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Legendary Creature - Human Assassin
Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/4

The Lord of Pain

{3}{B}{R}

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Legendary Creature - Human Assassin
Menace Your opponents can't gain life. Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5/5

Edward Kenway

{2}{U}{B}{R}

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Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5

Achilles Davenport

{2}{U}{B}

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Legendary Creature - Human Assassin
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
3/3

Eivor, Wolf-Kissed

{3}{R}{G}{W}

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Legendary Creature - Human Assassin Warrior
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
7/6

Massacre Girl, Known Killer

{2}{B}{B}

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Legendary Creature - Human Assassin
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4/4

Queen Marchesa

{1}{R}{W}{B}

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Legendary Creature - Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3

Layla Hassan

{3}{W}

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Legendary Creature - Human Assassin
First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
3/4

Adewale, Breaker of Chains

{1}{U}{B}

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Legendary Creature - Human Assassin Pirate
When Adewale enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1

Elena, Turk Recruit

{2}{W}

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Legendary Creature - Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
1/4

Roshan, Hidden Magister

{3}{B}

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Legendary Creature - Human Assassin
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
4/4

Reno and Rude

{1}{B}

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Legendary Creature - Human Assassin
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
2/1