Magic The Gathering Cards of types 'Horse' and 'Elemental'
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Vine Mare
Thundermare
Lightning Mare
Timbermare
Sandcloud Harbinger
Vine Mare
{2}{G}{G}
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Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
This creature can't be blocked by black creatures.
5/3
Thundermare
{5}{R}
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Creature - Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, tap all other creatures.
5/5
Lightning Mare
{R}{R}
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Creature - Elemental Horse
This spell can't be countered.
This creature can't be blocked by blue creatures.
{1}{R}: This creature gets +1/+0 until end of turn.
3/1
Timbermare
{3}{G}
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Creature - Elemental Horse
Haste
Echo {5}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, tap all other creatures.
5/5
Sandcloud Harbinger
{2}{W}
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Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4