'Hippo' cards
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Click for list of card names (7)
Bull Hippo
Defiant Greatmaw
Hippo
Keruga, the Macrosage
Lazotep Behemoth
Pygmy Hippo
Rampaging Hippo
Bull Hippo
{3}{G}
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Creature - Hippo
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3

Defiant Greatmaw
{2}{G}
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Creature - Hippo
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever you put one or more -1/-1 counters on this creature, remove a -1/-1 counter from another target creature you control.
4/5

Hippo
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Token Creature - Hippo
3/3

Keruga, the Macrosage
{3}{G/U}{G/U}
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Legendary Creature - Dinosaur Hippo
Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
5/4

Lazotep Behemoth
{4}{B}
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Creature - Zombie Hippo
5/4

Pygmy Hippo
{G}{U}
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Creature - Hippo
Whenever this creature attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, this creature assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way.
2/2

Rampaging Hippo
{4}{G}{G}
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Creature - Hippo
Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
5/6
