Magic The Gathering Cards of types 'God' and 'creature'

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Sab-Sunen, Luxa Embodied
Bhaal, Lord of Murder
Myrkul, Lord of Bones
Hazoret the Fervent
Havi, the All-Father
Rhonas the Indomitable
Oketra the True
Hazoret, Godseeker
Tom Bombadil
The Scorpion God
Ultima, Origin of Oblivion
Bontu the Glorified
The Scarab God
Bane, Lord of Darkness
Kefnet the Mindful
Ketramose, the New Dawn
The Locust God
The Capitoline Triad
Zodiark, Umbral God
Alrund, God of the Cosmos
A-Alrund, God of the Cosmos
Ojer Pakpatiq, Deepest Epoch
Reidane, God of the Worthy
Ojer Taq, Deepest Foundation
Kolvori, God of Kinship
Cosima, God of the Voyage
Tergrid, God of Fright
Egon, God of Death
Valki, God of Lies
Esika, God of the Tree
Halvar, God of Battle
Ojer Axonil, Deepest Might
Ojer Kaslem, Deepest Growth
Birgi, God of Storytelling
Toralf, God of Fury
Hydaelyn, the Mothercrystal
Phenax, God of Deception
God-Eternal Bontu
Erebos, God of the Dead
Asmodeus the Archfiend
Thassa, Deep-Dwelling
Keranos, God of Storms
Djeru and Hazoret
Inga and Esika
Iroas, God of Victory
The Atropal
God-Eternal Oketra
God-Eternal Kefnet
Surtr, Fiery Jotun
Nylea, God of the Hunt
Anzrag, the Quake-Mole
Heliod, God of the Sun
Purphoros, God of the Forge
Ephara, God of the Polis
Heliod, Sun-Crowned
Nylea, Keen-Eyed
The Ancient One
Purphoros, Bronze-Blooded
Thassa, God of the Sea
Svyelun of Sea and Sky
Ilharg, the Raze-Boar
Karametra, God of Harvests
Athreos, Shroud-Veiled
Erebos, Bleak-Hearted
Athreos, God of Passage
Kruphix, God of Horizons
Pharika, God of Affliction
Xenagos, God of Revels
The Warring Triad
Mogis, God of Slaughter
Klothys, God of Destiny
Tiamat
God-Eternal Rhonas
Jorn, God of Winter
Heliod, the Radiant Dawn
Aclazotz, Deepest Betrayal
Ephara, Ever-Sheltering
Vecna
Heliod, the Warped Eclipse


Sab-Sunen, Luxa Embodied

{3}{G}{U}

-- no image --
Legendary Creature - God
Reach, trample, indestructible Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.) At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
6/6

Bhaal, Lord of Murder

{2}{B}{R}{G}

-- no image --
Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Bhaal has indestructible. Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
4/4

Myrkul, Lord of Bones

{4}{W}{B}{G}

-- no image --
Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
7/5

Hazoret the Fervent

{3}{R}

-- no image --
Legendary Creature - God
Indestructible, haste Hazoret can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
5/4

Havi, the All-Father

{3}{R}{G}{W}

-- no image --
Legendary Creature - God Warrior
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.) Sage Project - Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
6/6

Rhonas the Indomitable

{2}{G}

-- no image --
Legendary Creature - God
Deathtouch, indestructible Rhonas can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5

Oketra the True

{3}{W}

-- no image --
Legendary Creature - God
Double strike, indestructible Oketra can't attack or block unless you control at least three other creatures. {3}{W}: Create a 1/1 white Warrior creature token with vigilance.
3/6

Hazoret, Godseeker

{1}{R}

-- no image --
Legendary Creature - God
Indestructible, haste Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {1}, {T}: Target creature with power 2 or less can't be blocked this turn. Hazoret can't attack or block unless you have max speed.
5/3

Tom Bombadil

{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4

The Scorpion God

{3}{B}{R}

-- no image --
Legendary Creature - God
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
6/5

Ultima, Origin of Oblivion

{5}

-- no image --
Legendary Creature - God
4/4

Bontu the Glorified

{2}{B}

-- no image --
Legendary Creature - God
Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
4/6

The Scarab God

{3}{U}{B}

-- no image --
Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5/5

Bane, Lord of Darkness

{1}{W}{U}{B}

-- no image --
Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Bane has indestructible. Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
5/2

Kefnet the Mindful

{2}{U}

-- no image --
Legendary Creature - God
Flying, indestructible Kefnet can't attack or block unless you have seven or more cards in hand. {3}{U}: Draw a card, then you may return a land you control to its owner's hand.
5/5

Ketramose, the New Dawn

{1}{W}{B}

-- no image --
Legendary Creature - God
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
4/4

The Locust God

{4}{U}{R}

-- no image --
Legendary Creature - God
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4

The Capitoline Triad

{10}

-- no image --
Legendary Creature - God Artificer
7/7

Zodiark, Umbral God

{B}{B}{B}{B}{B}

-- no image --
Legendary Creature - God
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
5/5

Alrund, God of the Cosmos

{3}{U}{U}

-- no image --
Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1

A-Alrund, God of the Cosmos

{3}{U}{U}

-- no image --
Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile. At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1

Ojer Pakpatiq, Deepest Epoch

{2}{U}{U}

-- no image --
Legendary Creature - God
Flying Whenever you cast an instant spell from your hand, it gains rebound. (Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.) When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner's control with three time counters on it.
4/3

Reidane, God of the Worthy

{2}{W}

-- no image --
Legendary Creature - God
Flying, vigilance Snow lands your opponents control enter tapped. Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3

Ojer Taq, Deepest Foundation

{4}{W}{W}

-- no image --
Legendary Creature - God
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
6/6

Kolvori, God of Kinship

{2}{G}{G}

-- no image --
Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance. {1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4

Cosima, God of the Voyage

{2}{U}

-- no image --
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4

Tergrid, God of Fright

{3}{B}{B}

-- no image --
Legendary Creature - God
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4/5

Egon, God of Death

{2}{B}

-- no image --
Legendary Creature - God
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
6/6

Valki, God of Lies

{1}{B}

-- no image --
Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1

Esika, God of the Tree

{1}{G}{G}

-- no image --
Legendary Creature - God
Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1/4

Halvar, God of Battle

{2}{W}{W}

-- no image --
Legendary Creature - God
Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
4/4

Ojer Axonil, Deepest Might

{2}{R}{R}

-- no image --
Legendary Creature - God
Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
4/4

Ojer Kaslem, Deepest Growth

{3}{G}{G}

-- no image --
Legendary Creature - God
Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control.
6/5

Birgi, God of Storytelling

{2}{R}

-- no image --
Legendary Creature - God
Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end. Creatures you control can boast twice during each of your turns rather than once.
3/3

Toralf, God of Fury

{2}{R}{R}

-- no image --
Legendary Creature - God
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4

Hydaelyn, the Mothercrystal

-- no image --
Legendary Creature - God
Indestructible Blessing of Light - At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control. Until your next turn, it gains indestructible. If that creature is legendary, draw a card.
4/4

Phenax, God of Deception

{3}{U}{B}

-- no image --
Legendary Enchantment Creature - God
4/7

God-Eternal Bontu

{3}{B}{B}

-- no image --
Legendary Creature - Zombie God
Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/6

Erebos, God of the Dead

{3}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
5/7

Asmodeus the Archfiend

{4}{B}{B}

-- no image --
Legendary Creature - Devil God
Binding Contract - If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
6/6

Thassa, Deep-Dwelling

{3}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
6/5

Keranos, God of Storms

{3}{U}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5

Djeru and Hazoret

{2}{R}{R}{W}

-- no image --
Legendary Creature - Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
5/4

Inga and Esika

{2}{G}{U}

-- no image --
Legendary Creature - Human God
4/4

Iroas, God of Victory

{2}{R}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
7/4

The Atropal

-- no image --
Token Legendary Creature - God Horror
Deathtouch
4/4

God-Eternal Oketra

{3}{W}{W}

-- no image --
Legendary Creature - Zombie God
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3/6

God-Eternal Kefnet

{2}{U}{U}

-- no image --
Legendary Creature - Zombie God
Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4/5

Surtr, Fiery Jotun

{3}{R}{R}

-- no image --
Legendary Creature - Giant God Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.) Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
5/5

Nylea, God of the Hunt

{3}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
6/6

Anzrag, the Quake-Mole

{2}{R}{G}

-- no image --
Legendary Creature - Mole God
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4

Heliod, God of the Sun

{3}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6

Purphoros, God of the Forge

{3}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
6/5

Ephara, God of the Polis

{2}{W}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6/5

Heliod, Sun-Crowned

{2}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
5/5

Nylea, Keen-Eyed

{3}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5/6

The Ancient One

{U}{B}

-- no image --
Legendary Creature - Spirit God
Descend 8 - The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard. {2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8

Purphoros, Bronze-Blooded

{4}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7/6

Thassa, God of the Sea

{2}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
5/5

Svyelun of Sea and Sky

{1}{U}{U}

-- no image --
Legendary Creature - Merfolk God
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
3/4

Ilharg, the Raze-Boar

{3}{R}{R}

-- no image --
Legendary Creature - Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6

Karametra, God of Harvests

{3}{G}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7

Athreos, Shroud-Veiled

{4}{W}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7

Erebos, Bleak-Hearted

{3}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5/6

Athreos, God of Passage

{1}{W}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4

Kruphix, God of Horizons

{3}{G}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
4/7

Pharika, God of Affliction

{1}{B}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
5/5

Xenagos, God of Revels

{3}{R}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6/5

The Warring Triad

{3}

-- no image --
Legendary Artifact Creature - God
Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color.
5/5

Mogis, God of Slaughter

{2}{B}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature of their choice.
7/5

Klothys, God of Destiny

{1}{R}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4/5

Tiamat

{2}{W}{U}{B}{R}{G}

-- no image --
Legendary Creature - Dragon God
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
7/7

God-Eternal Rhonas

{3}{G}{G}

-- no image --
Legendary Creature - Zombie God
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5

Jorn, God of Winter

{2}{G}

-- no image --
Legendary Snow Creature - God
Whenever Jorn attacks, untap each snow permanent you control.
3/3

Heliod, the Radiant Dawn

{2}{W}{W}

-- no image --
Legendary Enchantment Creature - God
When Heliod enters, return target enchantment card that isn't a God from your graveyard to your hand. {3}{U/P}: Transform Heliod. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)
4/4

Aclazotz, Deepest Betrayal

{3}{B}{B}

-- no image --
Legendary Creature - Bat God
Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4

Ephara, Ever-Sheltering

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Legendary Enchantment Creature - God
Ephara has lifelink and indestructible as long as you control at least three other enchantments. Whenever another enchantment you control enters, draw a card.
4/4

Vecna

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Token Legendary Creature - Zombie God
Indestructible
8/8

Heliod, the Warped Eclipse

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Legendary Enchantment Creature - Phyrexian God
You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn.
4/6