'Glimmer' cards
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Click for list of card names (17)
Chittering Illuminator
Eager Flameguide
Enduring Courage
Enduring Curiosity
Enduring Friendship
Enduring Innocence
Enduring Tenacity
Enduring Vitality
Gilded Ambusher
Glimmer
Golden Sidekick
Inquisitive Glimmer
Lionheart Glimmer
Mischievous Lookout
Soaring Lightbringer
Valiant Emberkin
Wingbright Thief
Chittering Illuminator
{G}{G}
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Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
2/2

Eager Flameguide
{2}{R}
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Enchantment Creature - Raccoon Glimmer
When Eager Flameguide enters, add {C}{C}{C}. Spend this mana only to cast creature spells.
When Eager Flameguide dies, exile the top two cards of your library. Until the end of your next turn, you may cast creature spells from among the exiled cards.
3/3

Enduring Courage
{2}{R}{R}
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Enchantment Creature - Dog Glimmer
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn.
When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
3/3

Enduring Curiosity
{2}{U}{U}
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Enchantment Creature - Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4/3

Enduring Friendship
{1}{U}{R}
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Enchantment Creature - Otter Glimmer
Double team
Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn.
When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/2

Enduring Innocence
{1}{W}{W}
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Enchantment Creature - Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/1

Enduring Tenacity
{2}{B}{B}
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Enchantment Creature - Snake Glimmer
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
4/3

Enduring Vitality
{1}{G}{G}
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Enchantment Creature - Elk Glimmer
3/3

Gilded Ambusher
{1}{B}{R}
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Enchantment Creature - Lizard Glimmer
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
4/2

Glimmer
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Token Enchantment Creature - Glimmer
1/1

Golden Sidekick
{W}{B}
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Enchantment Creature - Bat Glimmer
Flying, lifelink
Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
1/3

Inquisitive Glimmer
{W}{U}
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Enchantment Creature - Fox Glimmer
Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less.
2/3

Lionheart Glimmer
{3}{W}{W}
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Enchantment Creature - Cat Glimmer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you attack, creatures you control get +1/+1 until end of turn.
2/5

Mischievous Lookout
{W}{B}
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Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1

Soaring Lightbringer
{4}{W}
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Enchantment Creature - Bird Glimmer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
4/5

Valiant Emberkin
{1}{R}{W}
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Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1

Wingbright Thief
{W}{U}
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Enchantment Creature - Bird Glimmer
2/2
