'Gargoyle' cards

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Click for list of card names (40)
A-Cloister Gargoyle
Abbey Gargoyles
Basalt Gargoyle
Biblioplex Assistant
Cloister Gargoyle
Darklit Gargoyle
Darksteel Gargoyle
Dragonloft Idol
Gargoyle
Gargoyle Flock
Gargoyle Sentinel
Gatekeeper Gargoyle
Granite Gargoyle
Granite Witness
Graven Archfiend
Graven Dominator
Harbor Guardian
Ivory Gargoyle
Kjeldoran Gargoyle
Leering Gargoyle
Locthwain Gargoyle
Lumengrid Gargoyle
Manor Gargoyle
Marble Gargoyle
Millennial Gargoyle
Nullstone Gargoyle
Obstinate Gargoyle
Riddle Gate Gargoyle
Sanctum Gargoyle
Shrieking Grotesque
Skyclave Sentinel
Spire Phantasm
Stonecloaker
Stonewing Antagonizer
Thraben Gargoyle
Tower Gargoyle
Tyranid Gargoyle
Vantress Gargoyle
Voidstone Gargoyle
Wakestone Gargoyle


A-Cloister Gargoyle

{1}{W}

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Artifact Creature - Gargoyle
When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
0/3

Abbey Gargoyles

{2}{W}{W}{W}

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Creature - Gargoyle
Flying, protection from red
3/4

Basalt Gargoyle

{2}{R}

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Creature - Gargoyle
Flying Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +0/+1 until end of turn.
3/2

Biblioplex Assistant

{4}

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Artifact Creature - Gargoyle
Flying When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.
2/1

Cloister Gargoyle

{2}{W}

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Artifact Creature - Gargoyle
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
0/4

Darklit Gargoyle

{1}{W}

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Artifact Creature - Gargoyle
Flying {B}: This creature gets +2/-1 until end of turn.
1/2

Darksteel Gargoyle

{7}

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Artifact Creature - Gargoyle
3/3

Dragonloft Idol

{4}

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Artifact Creature - Gargoyle
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
3/3

Gargoyle

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Token Artifact Creature - Gargoyle
Flying
3/4

Gargoyle Flock

{2}{G}{U}

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Creature - Tyranid Gargoyle
Flying Skyswarm - At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
2/2

Gargoyle Sentinel

{3}

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Artifact Creature - Gargoyle
Defender (This creature can't attack.) {3}: Until end of turn, this creature loses defender and gains flying.
3/3

Gatekeeper Gargoyle

{6}

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Artifact Creature - Gargoyle
Flying This creature enters with a +1/+1 counter on it for each Gate you control.
3/3

Granite Gargoyle

{2}{R}

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Creature - Gargoyle
Flying {R}: This creature gets +0/+1 until end of turn.
2/2

Granite Witness

{2}{W}{U}

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Artifact Creature - Gargoyle Detective
Flying, vigilance Disguise {W/U}{W/U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may tap or untap target creature.
3/2

Graven Archfiend

{3}{B}{B}

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Artifact Creature - Gargoyle Demon
As an additional cost to cast this spell, you may sacrifice a non-Demon creature. Flying When Graven Archfiend enters the battlefield, if its additional cost was paid, conjure a card named Demonic Pact onto the battlefield.
4/5

Graven Dominator

{4}{W}{W}

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Creature - Gargoyle
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
4/4

Harbor Guardian

{2}{W}{U}

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Creature - Gargoyle
Reach (This creature can block creatures with flying.) Whenever this creature attacks, defending player may draw a card.
3/4

Ivory Gargoyle

{4}{W}

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Creature - Gargoyle
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. {4}{W}: Exile this creature.
2/2

Kjeldoran Gargoyle

{5}{W}

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Creature - Gargoyle
Flying, first strike Whenever this creature deals damage, you gain that much life.
3/3

Leering Gargoyle

{1}{W}{U}

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Creature - Gargoyle
Flying {T}: This creature gets -2/+2 and loses flying until end of turn.
2/2

Locthwain Gargoyle

{1}

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Artifact Creature - Gargoyle
{4}: This creature gets +2/+0 and gains flying until end of turn.
0/3

Lumengrid Gargoyle

{6}

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Artifact Creature - Gargoyle
Flying
4/4

Manor Gargoyle

{5}

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Artifact Creature - Gargoyle
Defender This creature has indestructible as long as it has defender. {1}: Until end of turn, this creature loses defender and gains flying.
4/4

Marble Gargoyle

{2}{W}

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Artifact Creature - Gargoyle
Flying {W}: This creature gets +0/+1 until end of turn.
2/2

Millennial Gargoyle

{4}

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Artifact Creature - Gargoyle
Flying
2/2

Nullstone Gargoyle

{9}

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Artifact Creature - Gargoyle
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
4/5

Obstinate Gargoyle

{1}{W}{B}

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Artifact Creature - Gargoyle
This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Riddle Gate Gargoyle

{W}{U}

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Artifact Creature - Gargoyle
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever you attack, you may pay {E}{E}. When you do, target creature you control gains lifelink until end of turn.
2/2

Sanctum Gargoyle

{3}{W}

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Artifact Creature - Gargoyle
Flying When this creature enters, you may return target artifact card from your graveyard to your hand.
2/3

Shrieking Grotesque

{2}{W}

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Creature - Gargoyle
Flying When this creature enters, if {B} was spent to cast it, target player discards a card.
2/1

Skyclave Sentinel

{3}

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Artifact Creature - Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If this creature was kicked, it enters with two +1/+1 counters on it. As long as this creature has a +1/+1 counter on it, it can attack as though it didn't have defender.
2/3

Spire Phantasm

{2}{U}{U}

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Creature - Gargoyle Illusion
Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2

Stonecloaker

{2}{W}

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Creature - Gargoyle
Flash Flying When this creature enters, return a creature you control to its owner's hand. When this creature enters, exile target card from a graveyard.
3/2

Stonewing Antagonizer

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Artifact Creature - Gargoyle Horror
Flying
4/2

Thraben Gargoyle

{1}

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Artifact Creature - Gargoyle
Defender {6}: Transform this creature.
2/2

Tower Gargoyle

{1}{W}{U}{B}

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Artifact Creature - Gargoyle
Flying
4/4

Tyranid Gargoyle

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Token Creature - Tyranid Gargoyle
Flying
1/1

Vantress Gargoyle

{1}{U}

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Artifact Creature - Gargoyle
Flying This creature can't attack unless defending player has seven or more cards in their graveyard. This creature can't block unless you have four or more cards in hand. {T}: Each player mills a card.
5/4

Voidstone Gargoyle

{3}{W}{W}

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Creature - Gargoyle
Flying As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated.
3/3

Wakestone Gargoyle

{3}{W}

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Creature - Gargoyle
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
3/4