Magic The Gathering Cards of types 'Forest' and 'Land'

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Click for list of card names (39)
Breeding Pool
Spara's Headquarters
Radiant Grove
Scattered Groves
Murmuring Bosk
Tangled Islet
Ketria Triome
Savannah
Tropical Island
Sapseep Forest
Fetching Garden
Hedge Maze
Lush Portico
Canopy Vista
Gate to Manorborn
Temple Garden
Gingerbread Cabin
Stomping Ground
Taiga
Arctic Treeline
Underground Mortuary
Overgrown Tomb
Rimewood Falls
Haunted Mire
Commercial District
Forest
Bayou
Wooded Ridgeline
Sheltered Thicket
Cinder Glade
Dryad Arbor
Jetmir's Garden
Zagoth Triome
Highland Forest
Forest Dryad
Snow-Covered Forest
Woodland Chasm
Indatha Triome
Ziatora's Proving Ground


Breeding Pool

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Land - Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Spara's Headquarters

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Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Radiant Grove

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.

Scattered Groves

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Murmuring Bosk

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Land - Forest
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.

Tangled Islet

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Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Ketria Triome

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Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Savannah

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Land - Forest Plains
({T}: Add {G} or {W}.)

Tropical Island

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Land - Forest Island
({T}: Add {G} or {U}.)

Sapseep Forest

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Land - Forest
({T}: Add {G}.) This land enters tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.

Fetching Garden

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Land - Forest Plains
({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.

Hedge Maze

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Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Canopy Vista

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Gate to Manorborn

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Land - Forest Gate
({T}: Add {G}.) Gate to Manorborn enters the battlefield tapped. {3}{G}, {T}: Seek a nonland card. Activate only once.

Temple Garden

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Land - Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Gingerbread Cabin

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Land - Forest

Stomping Ground

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Land - Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Taiga

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Land - Mountain Forest
({T}: Add {R} or {G}.)

Arctic Treeline

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Snow Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.

Underground Mortuary

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Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Overgrown Tomb

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Land - Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Rimewood Falls

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Snow Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Haunted Mire

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Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.

Commercial District

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Forest

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Basic Land - Forest
({T}: Add {G}.)

Bayou

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Land - Swamp Forest
({T}: Add {B} or {G}.)

Wooded Ridgeline

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Sheltered Thicket

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Cinder Glade

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Dryad Arbor

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Land Creature - Forest Dryad
1/1

Jetmir's Garden

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Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Zagoth Triome

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Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Highland Forest

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Snow Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Forest Dryad

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Token Land Creature - Forest Dryad
1/1

Snow-Covered Forest

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Basic Snow Land - Forest
({T}: Add {G}.)

Woodland Chasm

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Snow Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.

Indatha Triome

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Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

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Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)