'Forest' cards

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Click for list of card names (39)
Arctic Treeline
Bayou
Breeding Pool
Canopy Vista
Cinder Glade
Commercial District
Dryad Arbor
Fetching Garden
Forest
Forest Dryad
Gate to Manorborn
Gingerbread Cabin
Haunted Mire
Hedge Maze
Highland Forest
Indatha Triome
Jetmir's Garden
Ketria Triome
Lush Portico
Murmuring Bosk
Overgrown Tomb
Radiant Grove
Rimewood Falls
Sapseep Forest
Savannah
Scattered Groves
Sheltered Thicket
Snow-Covered Forest
Spara's Headquarters
Stomping Ground
Taiga
Tangled Islet
Temple Garden
Tropical Island
Underground Mortuary
Wooded Ridgeline
Woodland Chasm
Zagoth Triome
Ziatora's Proving Ground


Arctic Treeline

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Snow Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.

Bayou

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Land - Swamp Forest
({T}: Add {B} or {G}.)

Breeding Pool

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Land - Forest Island
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Canopy Vista

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Cinder Glade

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Commercial District

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Dryad Arbor

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Land Creature - Forest Dryad
1/1

Fetching Garden

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Land - Forest Plains
({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.

Forest

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Basic Land - Forest
({T}: Add {G}.)

Forest Dryad

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Token Land Creature - Forest Dryad
1/1

Gate to Manorborn

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Land - Forest Gate
({T}: Add {G}.) Gate to Manorborn enters the battlefield tapped. {3}{G}, {T}: Seek a nonland card. Activate only once.

Gingerbread Cabin

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Land - Forest

Haunted Mire

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Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.

Hedge Maze

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Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Highland Forest

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Snow Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Indatha Triome

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Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Jetmir's Garden

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Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ketria Triome

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Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Lush Portico

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Murmuring Bosk

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Land - Forest
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.

Overgrown Tomb

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Land - Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Radiant Grove

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.

Rimewood Falls

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Snow Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Sapseep Forest

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Land - Forest
({T}: Add {G}.) This land enters tapped. {G}, {T}: You gain 1 life. Activate only if you control two or more green permanents.

Savannah

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Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves

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Land - Forest Plains
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Sheltered Thicket

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Snow-Covered Forest

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Basic Snow Land - Forest
({T}: Add {G}.)

Spara's Headquarters

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Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Stomping Ground

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Land - Mountain Forest
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Taiga

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Land - Mountain Forest
({T}: Add {R} or {G}.)

Tangled Islet

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Land - Forest Island
({T}: Add {G} or {U}.) This land enters tapped.

Temple Garden

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Land - Forest Plains
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Tropical Island

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Land - Forest Island
({T}: Add {G} or {U}.)

Underground Mortuary

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Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Wooded Ridgeline

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Land - Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped.

Woodland Chasm

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Snow Land - Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped.

Zagoth Triome

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Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Ziatora's Proving Ground

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Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)