'Fish' cards

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Click for list of card names (54)
Aboleth Spawn
Ancient Carp
Blufferfish
Bounding Krasis
Breaching Hippocamp
Bubble Smuggler
Cloud Manta
Coral Eel
Dandan
Deepglow Skate
Devouring Deep
Electric Eel
Eluge, the Shoreless Sea
Elusive Krasis
Fearless Swashbuckler
Fish
Fish
Fish
Fish
Fleet Swallower
Frost Fair Lure Fish
Grisly Anglerfish
Gurmag Angler
Island Fish Jasconius
Jace's Mindseeker
Jasconian Isle
Kapsho Kitefins
Lurker in the Deep
Manta Ray
Mer Man
Moat Piranhas
Morska, Undersea Sleuth
Mystic Skyfish
Namazu Trader
Piranha Fly
Quagmire Lamprey
Red Herring
Red Herring
School of Piranha
Scrounging Skyray
Shipwreck Moray
Skitter Eel
Sky-Eel School
Skyreach Manta
Skyswimmer Koi
Slipstream Eel
Stinging Lionfish
Surge Mare
Tidal Barracuda
Vivid Flying Fish
Wavebreak Hippocamp
Windrider Eel
Wormfang Behemoth
Wormfang Manta


Aboleth Spawn

{2}{U}

-- no image --
Creature - Fish Horror
Flash Ward {2} Probing Telepathy - Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
2/3

Ancient Carp

{4}{U}

-- no image --
Creature - Fish
2/5

Blufferfish

{4}{U}{U}

-- no image --
Creature - Fish
{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.
3/6

Bounding Krasis

{1}{G}{U}

-- no image --
Creature - Fish Lizard
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may tap or untap target creature.
3/3

Breaching Hippocamp

{3}{U}

-- no image --
Creature - Horse Fish
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
3/2

Bubble Smuggler

{1}{U}

-- no image --
Creature - Octopus Fish
Disguise {5}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) As this creature is turned face up, put four +1/+1 counters on it.
2/1

Cloud Manta

{3}{U}

-- no image --
Creature - Fish
Flying
3/2

Coral Eel

{1}{U}

-- no image --
Creature - Fish
2/1

Dandan

{U}{U}

-- no image --
Creature - Fish
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
4/1

Deepglow Skate

{4}{U}

-- no image --
Creature - Fish
When this creature enters, double the number of each kind of counter on any number of target permanents.
3/3

Devouring Deep

{2}{U}

-- no image --
Creature - Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
1/2

Electric Eel

{U}

-- no image --
Creature - Fish
When this creature enters, it deals 1 damage to you. {R}{R}: This creature gets +2/+0 until end of turn and deals 1 damage to you.
1/1

Eluge, the Shoreless Sea

{1}{U}{U}{U}

-- no image --
Legendary Creature - Elemental Fish
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
X/X

Elusive Krasis

{1}{G}{U}

-- no image --
Creature - Fish Mutant
This creature can't be blocked. Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
0/4

Fearless Swashbuckler

{1}{U}{R}

-- no image --
Creature - Fish Pirate
Haste Vehicles you control have haste. Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3

Fish

-- no image --
Token Creature - Fish
When this creature dies, create a 6/6 blue Whale creature token with "When this creature dies, create a 9/9 blue Kraken creature token."
3/3

Fish

-- no image --
Token Creature - Fish
1/1

Fish

-- no image --
Token Creature - Fish
This creature can't be blocked.
1/1

Fish

-- no image --
Token Creature - Fish
3/3

Fleet Swallower

{5}{U}{U}

-- no image --
Creature - Fish
Whenever this creature attacks, target player mills half their library, rounded up.
6/6

Frost Fair Lure Fish

{5}{U}{R}

-- no image --
Creature - Fish
When this creature enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens. Fish you control have haste and can't be blocked by Humans. Foretell {3}{U}{R}
7/7

Grisly Anglerfish

-- no image --
Creature - Eldrazi Fish
{6}: Creatures your opponents control attack this turn if able.
4/5

Gurmag Angler

{6}{B}

-- no image --
Creature - Zombie Fish
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
5/5

Island Fish Jasconius

{4}{U}{U}{U}

-- no image --
Creature - Fish
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap this creature. This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
6/8

Jace's Mindseeker

{4}{U}{U}

-- no image --
Creature - Fish Illusion
Flying When this creature enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
4/4

Jasconian Isle

-- no image --
Land Creature - Island Fish
3/4

Kapsho Kitefins

{4}{U}{U}

-- no image --
Creature - Fish
Flying Whenever this creature or another creature you control enters, tap target creature an opponent controls.
3/3

Lurker in the Deep

{3}{U}{U}{U}

-- no image --
Enchantment Creature - Fish Illusion
Impending 4-{2}{U}{U} Whenever Lurker in the Deep enters or attacks, seek a nonland card. Whenever you seek one or more cards during your turn, conjure a duplicate of each of those cards into your hand, then manifest those duplicates.
7/7

Manta Ray

{1}{U}{U}

-- no image --
Creature - Fish
This creature can't attack unless defending player controls an Island. This creature can't be blocked except by blue creatures. When you control no Islands, sacrifice this creature.
3/3

Mer Man

{4}{U}

-- no image --
Host Creature - Human Fish
When this creature enters, you may draw a card.
3/3

Moat Piranhas

{1}{U}

-- no image --
Creature - Fish
Defender (This creature can't attack.)
3/3

Morska, Undersea Sleuth

{G}{W}{U}

-- no image --
Legendary Creature - Vedalken Fish Detective
2/3

Mystic Skyfish

{2}{U}

-- no image --
Creature - Fish
Whenever you draw your second card each turn, this creature gains flying until end of turn.
3/1

Namazu Trader

{3}{B}

-- no image --
Creature - Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/4

Piranha Fly

{1}{U}

-- no image --
Creature - Fish Insect
Flying This creature enters tapped.
2/1

Quagmire Lamprey

{2}{B}

-- no image --
Creature - Fish
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1

Red Herring

{1}{R}

-- no image --
Artifact Creature - Clue Fish
Haste This creature attacks each combat if able. {2}, Sacrifice this creature: Draw a card.
2/2

Red Herring

{1}{R}

-- no image --
Creature - Fish
{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.
2/2

School of Piranha

{1}{U}

-- no image --
Creature - Fish
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
3/3

Scrounging Skyray

{1}{U}

-- no image --
Creature - Fish Pirate
Flying Whenever you discard one or more cards, put that many +1/+1 counters on this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
1/2

Shipwreck Moray

{3}{U}

-- no image --
Creature - Fish
When this creature enters, you get {E}{E}{E}{E} (four energy counters). Pay {E}: This creature gets +2/-2 until end of turn.
0/5

Skitter Eel

{3}{U}

-- no image --
Creature - Fish Crab
{2}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
3/3

Sky-Eel School

{3}{U}{U}

-- no image --
Creature - Fish
Flying When this creature enters, draw a card, then discard a card.
3/3

Skyreach Manta

{5}

-- no image --
Artifact Creature - Fish
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Flying
0/0

Skyswimmer Koi

{3}{U}

-- no image --
Creature - Fish
Flying Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
3/3

Slipstream Eel

{5}{U}{U}

-- no image --
Creature - Fish Beast
This creature can't attack unless defending player controls an Island. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
6/6

Stinging Lionfish

{1}{U}

-- no image --
Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
2/1

Surge Mare

{U}{U}

-- no image --
Creature - Horse Fish
This creature can't be blocked by green creatures. Whenever this creature deals damage to an opponent, you may draw a card. If you do, discard a card. {1}{U}: This creature gets +2/-2 until end of turn.
0/5

Tidal Barracuda

{3}{U}

-- no image --
Creature - Fish
Any player may cast spells as though they had flash. Your opponents can't cast spells during your turn.
3/4

Vivid Flying Fish

{1}{U}

-- no image --
Creature - Fish Lizard
This creature has flying as long as it's attacking. (It can't be blocked except by creatures with flying or reach.)
1/1

Wavebreak Hippocamp

{2}{U}

-- no image --
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2/2

Windrider Eel

{3}{U}

-- no image --
Creature - Fish
Flying Landfall - Whenever a land you control enters, this creature gets +2/+2 until end of turn.
2/2

Wormfang Behemoth

{3}{U}{U}

-- no image --
Creature - Nightmare Fish Beast
When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5

Wormfang Manta

{5}{U}{U}

-- no image --
Creature - Nightmare Fish Beast
Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.
6/1