Magic The Gathering Cards of types 'Faerie' and 'creature'

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Puppeteer Clique
Mocking Sprite
Maraleaf Pixie
Marsh Flitter
Faerie Formation
High Fae Prankster
Knacksaw Clique
Dream Spoilers
Shadow Puppeteers
Faerie Impostor
Argothian Sprite
Quickling
Faerie Squadron
Indigo Faerie
Zephyr Sprite
Wasp Lancer
Dewdrop Spy
Faerie Bladecrafter
Moon Sprite
Halo Forager
Flitting Guerrilla
Cloud Sprite
High Fae Trickster
Final-Sting Faerie
Wizened Snitches
Spellstutter Sprite
Guildpact Informant
Lady of Laughter
Glitterflitter
Pixie Queen
Talion's Messenger
Pixie Illusionist
Hushbringer
Oona's Gatewarden
Uktabi Faerie
Surveilling Sprite
Dimir Strandcatcher
Winter Eladrin
Glen Elendra Pranksters
Cloudseeder
Thieving Sprite
Silkwing Scout
Oona's Prowler
Storyteller Pixie
Chancellor of Tales
Willow Faerie
Aisling Leprechaun
Eye Collector
Dream Thief
Fencer Clique
Sower of Temptation
Briarberry Cohort
Crimestopper Sprite
Glen Elendra Archmage
Faerie Noble
Shinechaser
Willow Priestess
Nectar Faerie
Bog Naughty
Blightwing Bandit
Stingblade Assassin
Latchkey Faerie
Faerie Artisans
Dreamspoiler Witches
Pestermite
Nightveil Sprite
Ringskipper
Nurturing Pixie
Weatherseed Faeries
High Fae Negotiator
Metropolis Sprite
Oko's Accomplices
Thornwind Faeries
Glen Elendra Liege
Barrow Naughty
Nettling Nuisance
Faerie Harbinger
Sleep-Cursed Faerie
Scryb Sprites
Sentinels of Glen Elendra
Faerie Mastermind
Sprite Dragon
Malleable Impostor
Charmed Clothier
Cloud of Faeries
Snaremaster Sprite
Faerie Seer
Sea Sprite
Scion of Oona
Pixie Guide
Oona's Blackguard
Faerie Snoop
Faerie Vandal
Glamer Spinners
Really Charming Prince
Argothian Pixies
Sprite Noble
Il Mheg Pixie
Inspired Sprite
Nightshade Stinger
Faerie Macabre
Faerie Duelist
Mistbind Clique
Scryb Ranger
Faerie Dreamthief
Faerie Swarm
Copy Catchers
Tuinvale Guide
Faerie Miscreant
Faerie Invaders
Likeness Looter
Wind Dancer
Wee Dragonauts
Tome Raider
Archmage of Echoes
Sneaky Snacker
Talion's Throneguard
Groundling Pouncer
Silkbind Faerie
Fire Sprites
Nightshade Schemers
Mysterious Pathlighter
Faerie Guidemother
Twining Twins
Hypnotic Sprite
Picklock Prankster
Obyra's Attendants
Moonshae Pixie
Spellscorn Coven
Threadbind Clique
Fae of Wishes
Brazen Borrower
Animating Faerie
Prickle Faeries
Faerie
Rankle, Pitiless Trickster
Alela, Cunning Conqueror
Vendilion Clique
Faerie Spy
Faerie Dragon
Obyra, Dreaming Duelist
Ivy, Gleeful Spellthief
Cloud Sprite
Faerie
Oona, Queen of the Fae
Rankle, Master of Pranksters
Faerie Rogue
Faerie Rogue
Wydwen, the Biting Gale
Diamond Faerie
Rankle and Torbran
Tegwyll, Duke of Splendor
Alela, Artful Provocateur
Nymris, Oona's Trickster
Talion, the Kindly Lord
Rankle, Master of Pranks
Rubinia Soulsinger
Emrakul's Messenger
Faerie Mechanist
Summon: Magus Sisters
Kellan, the Kid
Kellan, Planar Trailblazer
Old Flitterfang
Kellan, the Fae-Blooded
Kellan, Inquisitive Prodigy
Kellan, Daring Traveler


Puppeteer Clique

{3}{B}{B}

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Creature - Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2

Mocking Sprite

{2}{U}

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Creature - Faerie Rogue
Flying Instant and sorcery spells you cast cost {1} less to cast.
2/1

Maraleaf Pixie

{G}{U}

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Creature - Faerie
Flying {T}: Add {G} or {U}.
2/2

Marsh Flitter

{3}{B}

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Creature - Faerie Rogue
Flying When this creature enters, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: This creature has base power and toughness 3/3 until end of turn.
1/1

Faerie Formation

{4}{U}

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Creature - Faerie
Flying {3}{U}: Create a 1/1 blue Faerie creature token with flying. Draw a card.
5/4

High Fae Prankster

{2}{U}{B}

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Creature - Faerie Rogue
Flying, deathtouch When High Fae Prankster enters, choose up to one - - Perpetually exchange target creature's base power with another target creature's base power. - High Fae Prankster perpetually has base power and toughness 4/1.
1/4

Knacksaw Clique

{3}{U}

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Creature - Faerie Rogue
Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
1/4

Dream Spoilers

{3}{B}

-- no image --
Creature - Faerie Warlock
Flying Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
2/2

Shadow Puppeteers

{6}{U}

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Creature - Faerie Wizard
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4/4

Faerie Impostor

{U}

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Creature - Faerie Rogue
Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
2/1

Argothian Sprite

{1}{G}

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Creature - Faerie
This creature can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on this creature.
2/2

Quickling

{1}{U}

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Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
2/2

Faerie Squadron

{U}

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Creature - Faerie
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
1/1

Indigo Faerie

{1}{U}

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Creature - Faerie Wizard
Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn.
1/1

Zephyr Sprite

{U}

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Creature - Faerie
Flying
1/1

Wasp Lancer

{U/B}{U/B}{U/B}

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Creature - Faerie Soldier
Flying
3/2

Dewdrop Spy

{1}{U}{U}

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Creature - Faerie Rogue
Flash Flying When this creature enters, look at the top card of target player's library.
2/2

Faerie Bladecrafter

{2}{B}

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Creature - Faerie Rogue
Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on this creature. When this creature dies, each opponent loses X life and you gain X life, where X is its power.
2/2

Moon Sprite

{1}{G}

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Creature - Faerie
Flying
1/1

Halo Forager

{1}{U}{B}

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Creature - Faerie Rogue
Flying When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/1

Flitting Guerrilla

{2}{B}

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Creature - Faerie Rogue
Flying When this creature dies, each player mills two cards. Then you may exile this card. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
2/2

Cloud Sprite

{U}

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Creature - Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
1/1

High Fae Trickster

{3}{U}

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Creature - Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
4/2

Final-Sting Faerie

{3}{B}

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Creature - Faerie Assassin
Flying When this creature enters, destroy target creature that was dealt damage this turn.
2/2

Wizened Snitches

{3}{U}

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Creature - Faerie Rogue
Flying Players play with the top card of their libraries revealed.
1/3

Spellstutter Sprite

{1}{U}

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Creature - Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1

Guildpact Informant

{2}{U}

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Creature - Faerie Rogue
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1/1

Lady of Laughter

{3}{W}{W}

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Creature - Faerie Noble
Flying Celebration - At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card.
4/5

Glitterflitter

{2}{U}

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Creature - Faerie Performer
Flying When Glitterflitter enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
2/2

Pixie Queen

{2}{G}{G}

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Creature - Faerie
Flying {G}{G}{G}, {T}: Target creature gains flying until end of turn.
1/1

Talion's Messenger

{2}{U}

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Creature - Faerie Noble
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
1/3

Pixie Illusionist

{U}

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Creature - Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
1/1

Hushbringer

{1}{W}

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Creature - Faerie
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
1/2

Oona's Gatewarden

{U/B}

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Creature - Faerie Soldier
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
2/1

Uktabi Faerie

{1}{G}

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Creature - Faerie
Flying {3}{G}, Sacrifice this creature: Destroy target artifact.
1/1

Surveilling Sprite

{1}{U}

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Creature - Faerie Rogue
Flying When this creature dies, you may draw a card.
1/1

Dimir Strandcatcher

{2}{U/B}{U/B}

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Creature - Faerie Rogue
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3

Winter Eladrin

{2}{U}

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Creature - Faerie Elf Wizard
Gust of Wind - When this creature enters, return up to one other target creature to its owner's hand.
2/2

Glen Elendra Pranksters

{3}{U}

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Creature - Faerie Wizard
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
1/3

Cloudseeder

{1}{U}

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Creature - Faerie Spellshaper
1/1

Thieving Sprite

{2}{B}

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Creature - Faerie Rogue
Flying When this creature enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1

Silkwing Scout

{2}{U}

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Creature - Faerie Scout
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/1

Oona's Prowler

{1}{B}

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Creature - Faerie Rogue
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
3/1

Storyteller Pixie

{3}{U}

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Creature - Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.
3/3

Chancellor of Tales

{3}{U}

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Creature - Faerie Advisor
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
2/3

Willow Faerie

{1}{G}

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Creature - Faerie
Flying
1/2

Aisling Leprechaun

{G}

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Creature - Faerie
Whenever this creature blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)
1/1

Eye Collector

{B}

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Creature - Faerie
Flying Whenever this creature deals combat damage to a player, each player mills a card. (Each player puts the top card of their library into their graveyard.)
1/1

Dream Thief

{2}{U}

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Creature - Faerie Rogue
Flying When this creature enters, draw a card if you've cast another blue spell this turn.
2/1

Fencer Clique

{2}{U}{U}

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Creature - Faerie Soldier
Flying {U}: Put this creature on top of its owner's library.
3/2

Sower of Temptation

{2}{U}{U}

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Creature - Faerie Wizard
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
2/2

Briarberry Cohort

{1}{U}

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Creature - Faerie Soldier
Flying This creature gets +1/+1 as long as you control another blue creature.
1/1

Crimestopper Sprite

{2}{U}

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Creature - Faerie Detective
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When this creature enters, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2

Glen Elendra Archmage

{3}{U}

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Creature - Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Faerie Noble

{2}{G}

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Creature - Faerie Noble
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn.
1/2

Shinechaser

{1}{W}{U}

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Creature - Faerie
Flying, vigilance This creature gets +1/+1 as long as you control an artifact. This creature gets +1/+1 as long as you control an enchantment.
1/1

Willow Priestess

{2}{G}{G}

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Creature - Faerie Druid
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn.
2/2

Nectar Faerie

{1}{B}

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Creature - Faerie Wizard
Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1/1

Bog Naughty

{3}{B}{B}

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Creature - Faerie
Flying {2}{B}, Sacrifice a Food: Target creature gets -3/-3 until end of turn.
3/3

Blightwing Bandit

{3}{B}

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Creature - Faerie Rogue
Flying, deathtouch Whenever you cast your first spell during each opponent's turn, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast it.
2/2

Stingblade Assassin

{3}{B}

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Creature - Faerie Assassin
Flash Flying When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
3/1

Latchkey Faerie

{3}{U}

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Creature - Faerie Rogue
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
3/1

Faerie Artisans

{3}{U}

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Creature - Faerie Artificer
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
2/2

Dreamspoiler Witches

{3}{B}

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Creature - Faerie Wizard
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2/2

Pestermite

{2}{U}

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Creature - Faerie Rogue
Flash Flying When this creature enters, you may tap or untap target permanent.
2/1

Nightveil Sprite

{1}{U}

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Creature - Faerie Rogue
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
1/2

Ringskipper

{1}{U}

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Creature - Faerie Wizard
Flying When this creature dies, clash with an opponent. If you win, return this card to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
1/1

Nurturing Pixie

{W}

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Creature - Faerie Rogue
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.
1/1

Weatherseed Faeries

{2}{U}

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Creature - Faerie
Flying, protection from red
2/1

High Fae Negotiator

{3}{B}{B}

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Creature - Faerie Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When this creature enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
3/5

Metropolis Sprite

{1}{U}

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Creature - Faerie Rogue
Flying {U}: This creature gets +1/-1 until end of turn.
1/2

Oko's Accomplices

{2}{U}

-- no image --
Creature - Faerie
Flying
2/3

Thornwind Faeries

{1}{U}{U}

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Creature - Faerie
Flying {T}: This creature deals 1 damage to any target.
1/1

Glen Elendra Liege

{1}{U/B}{U/B}{U/B}

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Creature - Faerie Knight
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
2/3

Barrow Naughty

{1}{B}

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Creature - Faerie
Flying This creature has lifelink as long as you control another Faerie. {2}{B}: This creature gets +1/+0 until end of turn.
1/3

Nettling Nuisance

{2}{B}

-- no image --
Creature - Faerie Rogue
3/1

Faerie Harbinger

{3}{U}

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Creature - Faerie Wizard
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2/2

Sleep-Cursed Faerie

{U}

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Creature - Faerie Wizard
Flying, ward {2} This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap this creature.
3/3

Scryb Sprites

{G}

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Creature - Faerie
Flying
1/1

Sentinels of Glen Elendra

{3}{U}

-- no image --
Creature - Faerie Soldier
Flash Flying
2/3

Faerie Mastermind

{1}{U}

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Creature - Faerie Rogue
Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.
2/1

Sprite Dragon

{U}{R}

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Creature - Faerie Dragon
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
1/1

Malleable Impostor

{3}{U}

-- no image --
Creature - Faerie Shapeshifter
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
0/0

Charmed Clothier

{4}{W}

-- no image --
Creature - Faerie Advisor
Flying When this creature enters, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
3/3

Cloud of Faeries

{1}{U}

-- no image --
Creature - Faerie
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
1/1

Snaremaster Sprite

{U}

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Creature - Faerie Wizard
Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1/1

Faerie Seer

{U}

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Creature - Faerie Wizard
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
1/1

Sea Sprite

{1}{U}

-- no image --
Creature - Faerie
Flying, protection from red
1/1

Scion of Oona

{2}{U}

-- no image --
Creature - Faerie Soldier
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (They can't be the targets of spells or abilities.)
1/1

Pixie Guide

{1}{U}

-- no image --
Creature - Faerie
Flying Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
1/3

Oona's Blackguard

{1}{B}

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Creature - Faerie Rogue
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1/1

Faerie Snoop

{1}{U}{B}

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Creature - Faerie Detective
Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
1/4

Faerie Vandal

{1}{U}

-- no image --
Creature - Faerie Rogue
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
1/2

Glamer Spinners

{4}{W/U}

-- no image --
Creature - Faerie Wizard
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4

Really Charming Prince

{1}{U}

-- no image --
Creature - Faerie Noble
Flying When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
2/1

Argothian Pixies

{1}{G}

-- no image --
Creature - Faerie
This creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to this creature by artifact creatures.
2/1

Sprite Noble

{1}{U}{U}

-- no image --
Creature - Faerie Noble
Flying Other creatures you control with flying get +0/+1. {T}: Other creatures you control with flying get +1/+0 until end of turn.
2/2

Il Mheg Pixie

{1}{U}

-- no image --
Creature - Faerie
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/1

Inspired Sprite

{3}{U}

-- no image --
Creature - Faerie Wizard
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.
2/2

Nightshade Stinger

{B}

-- no image --
Creature - Faerie Rogue
Flying This creature can't block.
1/1

Faerie Macabre

{1}{B}{B}

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Creature - Faerie Rogue
Flying Discard this card: Exile up to two target cards from graveyards.
2/2