Magic The Gathering Cards of types 'Faerie' and 'Wizard'

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Click for list of card names (31)
Puppeteer Clique
Shadow Puppeteers
Indigo Faerie
High Fae Trickster
Spellstutter Sprite
Pixie Illusionist
Winter Eladrin
Glen Elendra Pranksters
Storyteller Pixie
Sower of Temptation
Glen Elendra Archmage
Nectar Faerie
Dreamspoiler Witches
Ringskipper
Faerie Harbinger
Sleep-Cursed Faerie
Snaremaster Sprite
Faerie Seer
Glamer Spinners
Inspired Sprite
Mistbind Clique
Wee Dragonauts
Archmage of Echoes
Talion's Throneguard
Nightshade Schemers
Twining Twins
Obyra's Attendants
Fae of Wishes
Vendilion Clique
Oona, Queen of the Fae
Wydwen, the Biting Gale


Puppeteer Clique

{3}{B}{B}

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Creature - Faerie Wizard
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/2

Shadow Puppeteers

{6}{U}

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Creature - Faerie Wizard
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.
4/4

Indigo Faerie

{1}{U}

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Creature - Faerie Wizard
Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn.
1/1

High Fae Trickster

{3}{U}

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Creature - Faerie Wizard
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
4/2

Spellstutter Sprite

{1}{U}

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Creature - Faerie Wizard
Flash Flying When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1

Pixie Illusionist

{U}

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Creature - Faerie Wizard
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
1/1

Winter Eladrin

{2}{U}

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Creature - Faerie Elf Wizard
Gust of Wind - When this creature enters, return up to one other target creature to its owner's hand.
2/2

Glen Elendra Pranksters

{3}{U}

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Creature - Faerie Wizard
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand.
1/3

Storyteller Pixie

{3}{U}

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Creature - Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.
3/3

Sower of Temptation

{2}{U}{U}

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Creature - Faerie Wizard
Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.
2/2

Glen Elendra Archmage

{3}{U}

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Creature - Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Nectar Faerie

{1}{B}

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Creature - Faerie Wizard
Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
1/1

Dreamspoiler Witches

{3}{B}

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Creature - Faerie Wizard
Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
2/2

Ringskipper

{1}{U}

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Creature - Faerie Wizard
Flying When this creature dies, clash with an opponent. If you win, return this card to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
1/1

Faerie Harbinger

{3}{U}

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Creature - Faerie Wizard
Flash Flying When this creature enters, you may search your library for a Faerie card, reveal it, then shuffle and put that card on top.
2/2

Sleep-Cursed Faerie

{U}

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Creature - Faerie Wizard
Flying, ward {2} This creature enters tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.) {1}{U}: Untap this creature.
3/3

Snaremaster Sprite

{U}

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Creature - Faerie Wizard
Flying When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
1/1

Faerie Seer

{U}

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Creature - Faerie Wizard
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
1/1

Glamer Spinners

{4}{W/U}

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Creature - Faerie Wizard
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
2/4

Inspired Sprite

{3}{U}

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Creature - Faerie Wizard
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.
2/2

Mistbind Clique

{3}{U}

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Creature - Faerie Wizard
Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
4/4

Wee Dragonauts

{1}{U}{R}

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Creature - Faerie Wizard
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
1/3

Archmage of Echoes

{4}{U}

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Creature - Faerie Wizard
Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)
4/4

Talion's Throneguard

{2}{U}{U}

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Creature - Faerie Wizard
4/2

Nightshade Schemers

{4}{B}

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Creature - Faerie Wizard
Flying Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
3/2

Twining Twins

{2}{U}{U}

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Creature - Faerie Wizard
Flying, vigilance, ward {1}
4/4

Obyra's Attendants

{4}{U}

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Creature - Faerie Wizard
Flying
3/4

Fae of Wishes

{1}{U}

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Creature - Faerie Wizard
Flying {1}{U}, Discard two cards: Return this creature to its owner's hand.
1/4

Vendilion Clique

{1}{U}{U}

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Legendary Creature - Faerie Wizard
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1

Oona, Queen of the Fae

{3}{U/B}{U/B}{U/B}

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Legendary Creature - Faerie Wizard
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5/5

Wydwen, the Biting Gale

{2}{U}{B}

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Legendary Creature - Faerie Wizard
Flash Flying {U}{B}, Pay 1 life: Return Wydwen to its owner's hand.
3/3