Magic The Gathering Cards of types 'Equipment' and 'artifact'

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Behemoth Sledge
Giant's Amulet
Bloodthorn Flail
Sword of Light and Shadow
Zephyr Boots
Junk Jet
Beamtown Beatstick
Rover Blades
Executioner's Hood
Spidersilk Net
Nettlecyst
Slayer's Plate
Deathrender
Lashwrithe
Proper Laboratory Attire
Torch Gauntlet
Maul of the Skyclaves
Shining Armor
Fractal Harness
Ghostfire Blade
Malefic Scythe
Field-Tested Frying Pan
Magitek Scythe
Sorcerer's Wand
Team Pennant
Quietus Spike
Skinwing
Concealed Weapon
Psychic Paper
Ronin Warclub
Viridian Claw
Colossal Dreadmask
Horned Helm
Vulshok Morningstar
Ancestral Katana
Bronze Sword
Seraphic Greatsword
Bone Saw
Adventuring Gear
Echo Circlet
Trickster's Talisman
Glaive of the Guildpact
Gorgon's Head
Wooden Stake
Monk's Fist
Runed Stalactite
Plasma Caster
Trailblazer's Torch
Illusionist's Bracers
Sword of Once and Future
Pip-Boy 3000
Nazgul Battle-Mace
Segovian Sword
Mirran Bardiche
Glowcap Lantern
Gavel of the Righteous
Slagwurm Armor
Sword of the Meek
Conjurer's Mantle
Lightning Spear
Paladin's Arms
Valkyrie's Sword
Grappling Hook
Bladed Bracers
Kite Shield
Captain's Hook
Bramble Armor
Karlov's Crossbow
Barbed Spike
A-Goggles of Night
Golem-Skin Gauntlets
Avacyn's Collar, the Symbol of Her Church
Stitcher's Graft
Fishing Pole
Summoning Materia
Sword of Fire and Ice
Starforged Sword
Fiendlash
Raven Wings
Scavenged Blade
Runechanter's Pike
Sylvok Battle-Chair
Rogue's Gloves
Worldslayer
Skeleton Key
True-Faith Censer
A-Jackhammer
Nemesis Mask
Gate Smasher
Red Mage's Rapier
Masterwork of Ingenuity
Plate Armor
Inventor's Axe
Bladehold Cleaver
T-45 Power Armor
Soulstealer Axe
Hidden Blade
Dredging Claw
Batterbone
Trusty Machete
Thran Power Suit
Sigil of Distinction
Darksteel Axe
Dream-Thief's Bandana
Neurok Hoversail
Chainsaw
Riot Gear
Cultist's Staff
Javelin of Lightning
Skyblinder Staff
Siren Song Lyre
Sharpened Pitchfork
Unicycle
Vectis Gloves
Ring of Valkas
Nightmare Lash
Robe of Stars
No-Dachi
Rakdos Riteknife
Elven Bow
Umbral Mantle
Kor Halberd
Bonesplitter
Strength-Testing Hammer
Ring of Evos Isle
Dagger of the Worthy
Cori-Steel Cutter
Blazing Sunsteel
Quick-Draw Dagger
Inquisitorial Rosette
Bard's Bow
Dunedain Blade
Ranger's Longbow
Thief's Knife
Goldwarden's Helm
Avarice Amulet
Captain's Claws
Dragonwing Glider
Spy Kit
Astrologian's Planisphere
Tome of Gadwick
Silverskin Armor
Celestial Armor
Leyline Axe
Tormentor's Helm
Dissection Tools
Greatsword
Conductive Machete
Stormrider Rig
Helm of the Gods
Cement Shoes
Diamond Pick-Axe
Strandwalker
O-Naginata
Mantle of Tides
Robe of the Archmagi
Mirror Shield
Mask of the Schemer
Phantom Blade
Chariot of Victory
Brass Knuckles
Multiclass Baldric
Blight Sickle
Ceremonial Groundbreaker
Butcher's Cleaver
Swashbuckler's Whip
Flayer Husk
Marauder's Axe
Buster Sword
Prying Blade
Prowler's Helm
Quick-Draw Katana
Vorpal Sword
Goblin Morningstar
Vulshok Splitter
Blue Mage's Cane
+2 Mace
Hexgold Hoverwings
Trailblazer's Boots
Lavaspur Boots
Bride's Gown
Sword of Fire and Ice and War and Peace
Citizen's Crowbar
Skullclamp
Mind Carver
Spiked Ripsaw
Nim Deathmantle
Souvenir T-Shirt
Cliffhaven Kitesail
Pin Collection
Mystery Key
A-Ancestral Katana
Skyclave Pick-Axe
Assimilation Aegis
Shield of the Righteous
Original Skullclamp
Sword of the Squeak
Boots of Speed
Vulshok Battlegear
Arm-Mounted Anchor
Infantry Shield
Infiltration Lens
Cryptic Coat
Dancer's Chakrams
Heavy Arbalest
Haunted Cloak
Cranial Plating
Blinding Powder
Lobe Lobber
Transmogrant's Crown
Mortarpod
Gimli's Axe
A-Plate Armor
Enormous Energy Blade
Hammer of Ruin
Civic Saber
Sickleslicer
Leather Armor
Sword of Truth and Justice
Armory of Iroas
Heirloom Blade
Dueling Rapier
Manaforce Mace
Bone Sabres
Nuka-Nuke Launcher
Thieves' Tools
Prosthetic Injector
Mace of Disruption
Hunter's Bow
Greatsword of Tyr
Banshee's Blade
Bloodforged Battle-Axe
Sparring Collar
Genji Glove
Bronze Cudgels
Headsplitter
Bonehoard
Stoneforge Masterwork
Avacyn's Collar
Greataxe
Haunted Plate Mail
Assassin Gauntlet
Barrow-Blade
Holy Avenger
Draugr's Helm
Mace of the Valiant
Vorrac Battlehorns
Blade of the Bloodchief
Cursed Windbreaker
Gilded Pinions
Shuko
Wings of Hubris
Viridian Longbow
Crystal Slipper
Ramosian Greatsword
Cobbled Wings
Hookblade
Sword of Dungeons & Dragons
Colossus Hammer
Glimmerlight
Copper Carapace
Black Mage's Rod
Warmonger's Chariot
Sword of Hearth and Home
Gold Pan
Arcanum Things
Gorgon Flail
Galadhrim Bow
Brawler's Plate
Arc Spitter
Killer's Mask
Barbed Batterfist
Silver-Inlaid Dagger
Hankyu
Rosethorn Halberd
Blue Ribbon
Sage's Nouliths
Fleetfeather Sandals
Malamet Scythe
Aegis of the Legion
Conqueror's Flail
Whispersilk Cloak
Baseball Bat
Samurai's Katana
Screaming Shield
Blade of Selves
Livewire Lash
Scythe of the Wretched
Necropouncer
Heartseeker
Hunter's Blowgun
Fireshrieker
Winged Boots
Delver's Torch
Neko-Te
Bearded Axe
Lothlorien Blade
Warrior's Sword
Shield of the Avatar
Opaline Bracers
Strata Scythe
Mask of Riddles
Thinking Cap
Explorer's Scope
Demonspine Whip
Leering Emblem
Dwarven Hammer
Dragoon's Lance
Peregrine Mask
Scytheclaw
Hot Soup
Inquisitor's Flail
Ensouled Scimitar
Unclaimed Battle Axe
Giant's Skewer
Sanctuary Blade
Ancestral Blade
Mask of Avacyn
Jousting Lance
Sword of Hours
Pirate's Cutlass
Hexgold Sledge
Mirran Banesplitter
White Mage's Staff
Goggles of Night
Kitesail
Reaper's Scythe
Sword of War and Peace
Quickbeast Amulet
Cathar's Shield
Bloodthirsty Blade
Bespoke Battlegarb
Sword of Wealth and Power
Silver Shroud Costume
Resurrection Orb
Utility Knife
Kusari-Gama
Darksteel Plate
Killer Cosplay
Tormentor's Trident
Groom's Finery
Barbed Battlegear
Runed Crown
Pirate Hat
Sigil of Valor
Pennon Blade
Tangleweave Armor
Piston Sledge
Glimmer Lens
Pact Weapon
Reaper's Talisman
Vanguard's Shield
Mandibular Kite
Kemba's Banner
Lion Heart
Strider Harness
Battlemage's Bracers
Power Fist
Surestrike Trident
Healer's Headdress
Steelclaw Lance
Blade of Shared Souls
Champion's Helm
Paradise Mantle
Goldvein Pick
Angelic Armaments
Throwing Knife
Assault Suit
Hexgold Halberd
Bladed Battle-Fan
Grafted Wargear
Pre-War Formalwear
Sword of Forge and Frontier
Meteoric Mace
Shard of Broken Glass
Shuriken
Hedgewitch's Mask
Swiftfoot Boots
Bladed Pinions
Witches' Eye
Scepter of Celebration
Lightning Greaves
Lotus Ring
Whispersteel Dagger
Commander's Plate
Pathway Arrows
Manriki-Gusari
Sword of the Paruns
Sword of Sinew and Steel
Deconstruction Hammer
Blazing Torch
Drossclaw
Ninja's Blades
Leonin Scimitar
Short Bow
Ring of Xathrid
Neurok Stealthsuit
General's Kabuto
Hedron Blade
Sword of Feast and Famine
Argentum Armor
Wolfrider's Saddle
Batterskull
Sunforger
Brotherhood Regalia
Sunfire Torch
Raven Clan War-Axe
Bladehold War-Whip
Ring of Kalonia
Summoner's Grimoire
Coral Sword
Chitinous Cloak
Leonin Bola
Shield of the Realm
Mask of Memory
Relic Axe
Saw
Spare Dagger
Thunder Lasso
Moonsilver Spear
Veteran's Powerblade
Dancing Sword
Spellbinder
A-Elven Bow
Demonmail Hauberk
Hidden Footblade
Ceremonial Knife
Mage Slayer
Loxodon Warhammer
Specter's Shroud
Paladin's Shield
Hedron Matrix
Accorder's Shield
Mask of Immolation
Thirsting Axe
Dead-Iron Sledge
Ogre's Cleaver
Sword of Vengeance
Aeronaut's Wings
Slayer's Cleaver
Sylvok Lifestaff
Hero's Blade
Machinist's Arsenal
Dragonfire Blade
Short Sword
Vulshok Gauntlets
Adaptive Omnitool
Cranial Ram
Empyrial Plate
Infested Fleshcutter
Belt of Giant Strength
Warlord's Axe
Heart-Piercer Bow
Sai of the Shinobi
Cloak of the Bat
Dark Knight's Greatsword
Inventor's Goggles
Trepanation Blade
Veteran's Sidearm
Murderer's Axe
Sort of _____ and _____
Sigiled Sword of Valeron
Wolfhunter's Quiver
Heavy Mattock
Pariah's Shield
Honed Khopesh
Razor Boomerang
Slab Hammer
Ravager's Mace
Grafted Exoskeleton
Poet's Quill
Stormbeacon Blade
Basilisk Collar
Saddle of the Cavalier
Hero's Heirloom
Ring of Thune
Jackhammer
Hexplate Wallbreaker
Staff of Titania
Forebear's Blade
Ninja's Kunai
Sword of Body and Mind
Vanquisher's Axe
Magebane Armor
Toe-Breaking Helmet
Amorphous Axe
Grifter's Blade
Neglected Heirloom
Ghost Lantern
Dire Flail
Paleontologist's Pick-Axe
Two-Handed Axe
Crystal Fragments
Horn of Valhalla
Dowsing Dagger
Ashmouth Blade
Holy Frazzle-Cannon
Dire Blunderbuss
Dinosaur Headdress
Sovereign's Macuahuitl
Scrounged Scythe
Sword
Bronzeplate Boar
Stoneforged Blade
Ultima Weapon
Aettir and Priwen
Leech Gauntlet
Umezawa's Jitte
Acquisition Octopus
Candlestick
Luxior, Giada's Gift
Bob the Claymore
Tarrian's Soulcleaver
Rock
Sword of Kaldra
Wasteland Survival Guide
The Reaver Cleaver
Semblance Scanner
Helm of Kaldra
Hand of Vecna
Mithril Coat
Ace's Baseball Bat
Tanuki Transplanter
Embercleave
Shield of Kaldra
Lion Sash
Glamdring
Bitterthorn, Nissa's Animus
Komainu Battle Armor
Foundry Beetle
Jitte and Divining Top
Blade of the Oni
Kaldra Compleat
Knife
Webspinner Cuff
Forgeborn Phoenix
The Key to the Vault
Caduceus, Staff of Hermes
Oathkeeper, Takeno's Daisho
Luxior and Shadowspear
Helm of the Host
Krovod Haunch
The Masamune
Shadowspear
Conformer Shuriken
Dragon Throne of Tarkir
Sting, the Glinting Dagger
Gisa's Favorite Shovel
Wrecking Ball Arm
Excalibur, Sword of Eden
Wand of Orcus
Cloudsteel Kirin
Konda's Banner
Rope
Armguard Familiar
Bilbo's Ring
Lost Jitte
Drach'Nyen
Tatsumasa, the Dragon's Fang
Mask of Griselbrand
Eater of Virtue
Ogre-Head Helm
Anduril, Narsil Reforged
Excalibur II
Rabbit Battery
Stormforged Armor
Inchblade Companion
Unscythe, Killer of Kings
Sword of the Animist
The Spear of Leonidas
Blackblade Reforged
Godsend
Hammer of Nazahn
Simian Sling
Anduril, Flame of the West
Chainflail Centipede
Lead Pipe
Razorfield Ripper
Mjolnir, Storm Hammer
Lizard Blades
Tenza, Godo's Maul
Crown of Gondor
Wrench
Elbrus, the Binding Blade
World Champion, Celestial Weapon
Sword of the Realms
Toralf's Hammer
Luxior, Ignited
The Aetherspark
Cloak and Dagger
The Reality Chip
Icingdeath, Frost Tongue
Veteran's Armaments
Diviner's Wand
Thornbite Staff
Cragflame
Obsidian Battle-Axe


Behemoth Sledge

{1}{G}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Giant's Amulet

{U}

-- no image --
Artifact - Equipment

Bloodthorn Flail

{B}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+1. Equip-Pay {3} or discard a card.

Sword of Light and Shadow

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}

Zephyr Boots

{1}

-- no image --
Artifact - Equipment
Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Junk Jet

{1}{R}

-- no image --
Artifact - Equipment

Beamtown Beatstick

{R}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Rover Blades

{3}

-- no image --
Artifact - Equipment Vehicle
Double strike Equipped creature has double strike. Equip {4} Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn. Creatures can't be attached to other permanents.)
2/2

Executioner's Hood

{2}

-- no image --
Artifact - Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Spidersilk Net

{0}

-- no image --
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Nettlecyst

{3}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Slayer's Plate

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +4/+2. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {3}

Deathrender

{4}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip {2}

Lashwrithe

{4}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each Swamp you control. Equip {B/P}{B/P} ({B/P} can be paid with either {B} or 2 life.)

Proper Laboratory Attire

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}

Torch Gauntlet

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Maul of the Skyclaves

{2}{W}

-- no image --
Artifact - Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}

Shining Armor

{1}{W}

-- no image --
Artifact - Equipment
Flash When this Equipment enters, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Fractal Harness

{X}{2}{G}

-- no image --
Artifact - Equipment
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}

Ghostfire Blade

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.

Malefic Scythe

{1}{B}

-- no image --
Artifact - Equipment
This Equipment enters with a soul counter on it. Equipped creature gets +1/+1 for each soul counter on this Equipment. Whenever equipped creature dies, put a soul counter on this Equipment. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Field-Tested Frying Pan

{2}{W}

-- no image --
Artifact - Equipment

Magitek Scythe

{4}

-- no image --
Artifact - Equipment
A Test of Your Reflexes! - When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}

Sorcerer's Wand

{1}

-- no image --
Artifact - Equipment

Team Pennant

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token {1} Equip {3}

Quietus Spike

{3}

-- no image --
Artifact - Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Skinwing

{4}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip {6}

Concealed Weapon

{1}{R}

-- no image --
Artifact - Equipment
Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this Equipment is turned face up, attach it to target creature you control. Equip {1}{R}

Psychic Paper

{2}

-- no image --
Artifact - Equipment
As this Equipment becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2}

Ronin Warclub

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+1. Whenever a creature you control enters, attach this Equipment to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Viridian Claw

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 and has first strike. Equip {1}

Colossal Dreadmask

{4}{G}{G}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +6/+6 and has trample. Equip {3}{G}{G}

Horned Helm

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach this Equipment to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Morningstar

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Katana

{1}{W}

-- no image --
Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Bronze Sword

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Seraphic Greatsword

{1}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}

Bone Saw

{0}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Adventuring Gear

{1}

-- no image --
Artifact - Equipment
Landfall - Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Echo Circlet

{2}

-- no image --
Artifact - Equipment
Equipped creature can block an additional creature each combat. Equip {1}

Trickster's Talisman

{U}

-- no image --
Artifact - Equipment

Glaive of the Guildpact

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Gorgon's Head

{1}

-- no image --
Artifact - Equipment
Equipped creature has deathtouch. Equip {2}

Wooden Stake

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Monk's Fist

{2}

-- no image --
Artifact - Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Runed Stalactite

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type. Equip {2}

Plasma Caster

{1}{R}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}

Trailblazer's Torch

{4}

-- no image --
Artifact - Equipment
When this Equipment enters, you take the initiative. Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Illusionist's Bracers

{2}

-- no image --
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}

Sword of Once and Future

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}

Pip-Boy 3000

{1}

-- no image --
Artifact - Equipment
Whenever equipped creature attacks, choose one - - Sort Inventory - Draw a card, then discard a card. - Pick a Perk - Put a +1/+1 counter on that creature. - Check Map - Untap up to two target lands. Equip {2}

Nazgul Battle-Mace

{5}

-- no image --
Artifact - Equipment

Segovian Sword

{3}

-- no image --
Artifact - Equipment
For Segovia! (When this Equipment enters the battlefield, create a -1/-1 blue Squid creature token, then attach this to it. Yes, it's a -1/-1 creature.) Equipped creature gets +2/+2 and has skulk (It can't be blocked by creatures with greater power.) Equip {3}

Mirran Bardiche

{4}{W}

-- no image --
Artifact - Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Glowcap Lantern

{G}

-- no image --
Artifact - Equipment

Gavel of the Righteous

{2}

-- no image --
Artifact - Equipment
At the beginning of combat on your turn, put a charge counter on this Equipment. Equipped creature gets +1/+1 for each counter on this Equipment. As long as this Equipment has four or more counters on it, equipped creature has double strike. Equip-Pay {3} or remove a counter from this Equipment.

Slagwurm Armor

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Sword of the Meek

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

Conjurer's Mantle

{1}{W}

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Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}

Lightning Spear

{1}{R}

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Artifact - Equipment
Equipped creature gets +1/+0 and has trample. {2}{R}, Sacrifice this Equipment: It deals 3 damage to any target. Equip {1}

Paladin's Arms

{2}{W}

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Artifact - Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield - Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Valkyrie's Sword

{1}{W}

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Artifact - Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it. Equipped creature gets +2/+1. Equip {3}

Grappling Hook

{4}

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Artifact - Equipment
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}

Bladed Bracers

{1}

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Artifact - Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Kite Shield

{0}

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Artifact - Equipment
Equipped creature gets +0/+3. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Captain's Hook

{3}

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Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip {1}

Bramble Armor

{1}{G}

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Artifact - Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Karlov's Crossbow

{5}

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Artifact - Equipment
Whenever equipped creature attacks, sacrifice Karlov's Crossbow and destroy target creature an opponent controls. Equip {1} Forecast - {0}, Reveal Karlov's Crossbow from your hand: For the remainder of the game, spells you cast named Karlov's Crossbow cost {1} less to cast. (Activate only during your upkeep and only once each turn.)

Barbed Spike

{1}{W}

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Artifact - Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2}

A-Goggles of Night

{1}{U}

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Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Golem-Skin Gauntlets

{1}

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Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Avacyn's Collar, the Symbol of Her Church

{1}{W}

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Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

Stitcher's Graft

{1}

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Artifact - Equipment
Equipped creature gets +3/+3. Whenever equipped creature attacks, it doesn't untap during its controller's next untap step. Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Fishing Pole

{1}

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Artifact - Equipment

Summoning Materia

{2}{G}

-- no image --
Artifact - Equipment

Sword of Fire and Ice

{3}

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Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}

Starforged Sword

{4}

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Artifact - Equipment
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create a tapped 1/1 blue Fish creature token.) When this Equipment enters, if the gift was promised, attach this Equipment to target creature you control. Equipped creature gets +3/+3 and loses flying. Equip {3}

Fiendlash

{1}{R}

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Artifact - Equipment
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}

Raven Wings

{2}

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Artifact - Equipment
Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Scavenged Blade

{1}{R}

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Artifact - Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)

Runechanter's Pike

{2}

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Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. Equip {2}

Sylvok Battle-Chair

{4}{G}{G}

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Artifact - Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G}

Rogue's Gloves

{2}

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Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Worldslayer

{5}

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Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than this Equipment. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

Skeleton Key

{1}

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Artifact - Equipment
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip {2}

True-Faith Censer

{2}

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Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A-Jackhammer

{R}

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Artifact - Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Nemesis Mask

{3}

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Artifact - Equipment
All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Gate Smasher

{3}

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Artifact - Equipment
This Equipment can be attached only to a creature with toughness 4 or greater. Equipped creature gets +3/+0 and has trample. Equip {3}

Red Mage's Rapier

{1}{R}

-- no image --
Artifact - Equipment

Masterwork of Ingenuity

{1}

-- no image --
Artifact - Equipment
You may have this Equipment enter as a copy of any Equipment on the battlefield.

Plate Armor

{2}{W}

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Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Inventor's Axe

{R}

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Artifact - Equipment
Flash When this Equipment enters, you get {E}{E} (two energy counters). When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip-Pay {E}{E}.

Bladehold Cleaver

{2}{R}{W}

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Artifact - Equipment
For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3}

T-45 Power Armor

{2}

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Artifact - Equipment
When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}

Soulstealer Axe

{1}

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Artifact - Equipment
Equipped creature has trample. Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage. Equip {2}

Hidden Blade

{2}

-- no image --
Artifact - Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Dredging Claw

{2}

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Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters from your graveyard, you may attach this Equipment to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.)

Batterbone

{2}

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Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}

Trusty Machete

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+1. Equip {2}

Thran Power Suit

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)