Magic The Gathering Cards of types 'Equipment' and 'Legendary'

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Click for list of card names (61)
Ultima Weapon
Aettir and Priwen
Umezawa's Jitte
Luxior, Giada's Gift
Bob the Claymore
Tarrian's Soulcleaver
Sword of Kaldra
The Reaver Cleaver
Helm of Kaldra
Hand of Vecna
Mithril Coat
Ace's Baseball Bat
Embercleave
Shield of Kaldra
Glamdring
Bitterthorn, Nissa's Animus
Jitte and Divining Top
Kaldra Compleat
The Key to the Vault
Caduceus, Staff of Hermes
Oathkeeper, Takeno's Daisho
Luxior and Shadowspear
Helm of the Host
The Masamune
Shadowspear
Conformer Shuriken
Dragon Throne of Tarkir
Sting, the Glinting Dagger
Gisa's Favorite Shovel
Wrecking Ball Arm
Excalibur, Sword of Eden
Wand of Orcus
Konda's Banner
Bilbo's Ring
Lost Jitte
Drach'Nyen
Tatsumasa, the Dragon's Fang
Mask of Griselbrand
Eater of Virtue
Anduril, Narsil Reforged
Excalibur II
Stormforged Armor
Unscythe, Killer of Kings
Sword of the Animist
The Spear of Leonidas
Blackblade Reforged
Godsend
Hammer of Nazahn
Anduril, Flame of the West
Mjolnir, Storm Hammer
Tenza, Godo's Maul
Crown of Gondor
Elbrus, the Binding Blade
World Champion, Celestial Weapon
Sword of the Realms
Toralf's Hammer
Luxior, Ignited
The Aetherspark
The Reality Chip
Icingdeath, Frost Tongue
Cragflame


Ultima Weapon

{7}

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Legendary Artifact - Equipment
Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip {7}

Aettir and Priwen

{6}

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Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}

Umezawa's Jitte

{2}

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Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - - Equipped creature gets +2/+2 until end of turn. - Target creature gets -1/-1 until end of turn. - You gain 2 life. Equip {2}

Luxior, Giada's Gift

{1}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}

Bob the Claymore

{3}

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Legendary Artifact - Equipment
Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn. Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle. Equip {3}

Tarrian's Soulcleaver

{1}

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Legendary Artifact - Equipment
Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Sword of Kaldra

{4}

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Legendary Artifact - Equipment
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

The Reaver Cleaver

{2}{R}

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Legendary Artifact - Equipment

Helm of Kaldra

{3}

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Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2}

Hand of Vecna

{3}

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Legendary Artifact - Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip-Pay 1 life for each card in your hand. Equip {2}

Mithril Coat

{3}

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Legendary Artifact - Equipment
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Ace's Baseball Bat

{2}

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Legendary Artifact - Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}

Embercleave

{4}{R}{R}

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Legendary Artifact - Equipment
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}

Shield of Kaldra

{4}

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Legendary Artifact - Equipment

Glamdring

{2}

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Legendary Artifact - Equipment
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}

Bitterthorn, Nissa's Animus

{3}

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Legendary Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Jitte and Divining Top

{2}

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Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top. Remove a charge counter from Jitte and Divining Top: Choose one - - You gain 2 life. - Look at the top 3 cards of your library, then put them back in any order. - Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library. Equip {1}

Kaldra Compleat

{7}

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Legendary Artifact - Equipment

The Key to the Vault

{1}{U}

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Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U}

Caduceus, Staff of Hermes

{2}{W}

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Legendary Artifact - Equipment

Oathkeeper, Takeno's Daisho

{3}

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Legendary Artifact - Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature. Equip {2}

Luxior and Shadowspear

{2}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it, and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. Equip creature or planeswalker {3}

Helm of the Host

{4}

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Legendary Artifact - Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

The Masamune

{3}

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Legendary Artifact - Equipment

Shadowspear

{1}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}

Conformer Shuriken

{2}

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Legendary Artifact - Equipment

Dragon Throne of Tarkir

{4}

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Legendary Artifact - Equipment

Sting, the Glinting Dagger

{2}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2}

Gisa's Favorite Shovel

{1}{B}

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Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature of their choice. If they do, you create a Walker token. Equip {4}

Wrecking Ball Arm

{2}

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Legendary Artifact - Equipment
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less. Equip legendary creature {3} Equip {7}

Excalibur, Sword of Eden

{12}

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Legendary Artifact - Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}

Wand of Orcus

{2}{B}

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Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip {3}

Konda's Banner

{2}

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Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature. Creatures that share a color with equipped creature get +1/+1. Creatures that share a creature type with equipped creature get +1/+1. Equip {2}

Bilbo's Ring

{3}

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Legendary Artifact - Equipment
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Lost Jitte

{1}

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Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one - - Untap target land. - Target creature can't block this turn. - Put a +1/+1 counter on equipped creature. Equip {1}

Drach'Nyen

{4}{B}{R}

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Legendary Artifact - Equipment
Echo of the First Murder - When Drach'Nyen enters, exile up to one target creature. Daemon Sword - Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Tatsumasa, the Dragon's Fang

{6}

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Legendary Artifact - Equipment
Equipped creature gets +5/+5. {6}, Exile Tatsumasa: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip {3}

Mask of Griselbrand

{1}{B}{B}

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Legendary Artifact - Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}

Eater of Virtue

{1}

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Legendary Artifact - Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}

Anduril, Narsil Reforged

{2}

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Legendary Artifact - Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}

Excalibur II

{1}

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Legendary Artifact - Equipment
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}

Stormforged Armor

{1}{R}{R}

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Legendary Artifact - Equipment

Unscythe, Killer of Kings

{U}{B}{B}{R}

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Legendary Artifact - Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip {2}

Sword of the Animist

{2}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

The Spear of Leonidas

{2}{R}

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Legendary Artifact - Equipment
Whenever equipped creature attacks, choose one - - Bull Rush - It gains double strike until end of turn. - Summon - Create Phobos, a legendary 3/2 red Horse creature token. - Revelation - Discard two cards, then draw two cards. Equip {2}

Blackblade Reforged

{2}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Godsend

{1}{W}{W}

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Legendary Artifact - Equipment
Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Hammer of Nazahn

{4}

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Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}

Anduril, Flame of the West

{3}

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Legendary Artifact - Equipment
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}

Mjolnir, Storm Hammer

{4}

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Legendary Artifact - Equipment
When Mjolnir enters, attach it to target legendary creature you control. Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjolnir deals damage to each opponent equal to the number of tapped creatures that opponent controls. Equip {4}

Tenza, Godo's Maul

{3}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Crown of Gondor

{3}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.

Elbrus, the Binding Blade

{7}

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Legendary Artifact - Equipment
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, then transform it. Equip {1}

World Champion, Celestial Weapon

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Legendary Artifact - Equipment
Double Overdrive - Equipped creature gets +2/+0 and has double strike. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Sword of the Realms

{1}{W}

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Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W}

Toralf's Hammer

{1}{R}

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Legendary Artifact - Equipment
Equipped creature has "{1}{R}, {T}, Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to its owner's hand." Equipped creature gets +3/+0 as long as it's legendary. Equip {1}{R}

Luxior, Ignited

{4}

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Legendary Artifact Planeswalker - Equipment Luxior
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. -2: Equipped creature gets +2/+2 and gains double strike until end of turn.

The Aetherspark

{4}

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Legendary Artifact Planeswalker - Equipment

The Reality Chip

{1}{U}

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Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/4

Icingdeath, Frost Tongue

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Token Legendary Artifact - Equipment
Equipped creature gets +2/+0. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}

Cragflame

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Token Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance, trample, and haste. Equip {2}