Magic The Gathering Cards of types 'Equipment' and 'Creature'
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Bronzeplate Boar
Leech Gauntlet
Acquisition Octopus
Semblance Scanner
Tanuki Transplanter
Lion Sash
Komainu Battle Armor
Foundry Beetle
Blade of the Oni
Webspinner Cuff
Forgeborn Phoenix
Cloudsteel Kirin
Armguard Familiar
Ogre-Head Helm
Rabbit Battery
Inchblade Companion
Simian Sling
Chainflail Centipede
Razorfield Ripper
Lizard Blades
The Reality Chip
Bronzeplate Boar
{2}{R}
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Artifact Creature - Equipment Boar
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/2
Leech Gauntlet
{1}{B}
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Artifact Creature - Equipment Leech
Lifelink
Equipped creature has lifelink.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
Acquisition Octopus
{2}{U}
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Artifact Creature - Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
Semblance Scanner
{2}{U}
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Artifact Creature - Equipment Shapeshifter
Whenever Semblance Scanner or equipped creature deals combat damage to a player, if it's not a token, conjure a duplicate of it into your hand.
Reconfigure {1} ({1}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/2
Tanuki Transplanter
{3}{G}
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Artifact Creature - Equipment Dog
Whenever this creature or equipped creature attacks, add an amount of {G} equal to its power. Until end of turn, you don't lose this mana as steps and phases end.
Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/4
Lion Sash
{1}{W}
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Artifact Creature - Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
Komainu Battle Armor
{2}{R}
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Artifact Creature - Equipment Dog
Menace
Equipped creature gets +2/+2 and has menace.
Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
Foundry Beetle
{1}{R}
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Artifact Creature - Equipment Insect
2/2
Blade of the Oni
{1}{B}
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Artifact Creature - Equipment Demon
Menace
Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types.
Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/1
Webspinner Cuff
{2}{G}
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Artifact Creature - Equipment Spider
Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/4
Forgeborn Phoenix
{1}{R}{R}
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Artifact Creature - Equipment Phoenix
2/2
Cloudsteel Kirin
{2}{W}
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Artifact Creature - Equipment Kirin
3/2
Armguard Familiar
{1}{U}
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Artifact Creature - Equipment Beast
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/1
Ogre-Head Helm
{1}{R}
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Artifact Creature - Equipment Ogre
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure {3} ({3}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
Rabbit Battery
{R}
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Artifact Creature - Equipment Rabbit
Haste
Equipped creature gets +1/+1 and has haste.
Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
Inchblade Companion
{W}
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Artifact Creature - Equipment Insect
Equipped creature gets +1/+1.
Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
Simian Sling
{R}
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Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
Chainflail Centipede
{2}{B}
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Artifact Creature - Equipment Insect
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2
Razorfield Ripper
{2}{W}
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Artifact Creature - Equipment Rhino
Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have.
Reconfigure-Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/3
Lizard Blades
{1}{R}
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Artifact Creature - Equipment Lizard
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1/1
The Reality Chip
{1}{U}
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Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/4