'Equipment' cards

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+2 Mace
A-Ancestral Katana
A-Elven Bow
A-Goggles of Night
A-Jackhammer
A-Plate Armor
Accorder's Shield
Ace's Baseball Bat
Acquisition Octopus
Adaptive Omnitool
Adventuring Gear
Aegis of the Legion
Aeronaut's Wings
Aettir and Priwen
Amorphous Axe
Ancestral Blade
Ancestral Katana
Anduril, Flame of the West
Anduril, Narsil Reforged
Angelic Armaments
Arc Spitter
Arcanum Things
Argentum Armor
Arm-Mounted Anchor
Armguard Familiar
Armory of Iroas
Ashmouth Blade
Assassin Gauntlet
Assault Suit
Assimilation Aegis
Astrologian's Planisphere
Avacyn's Collar
Avacyn's Collar, the Symbol of Her Church
Avarice Amulet
Banshee's Blade
Barbed Batterfist
Barbed Battlegear
Barbed Spike
Bard's Bow
Barrow-Blade
Baseball Bat
Basilisk Collar
Batterbone
Batterskull
Battlemage's Bracers
Beamtown Beatstick
Bearded Axe
Behemoth Sledge
Belt of Giant Strength
Bespoke Battlegarb
Bilbo's Ring
Bitterthorn, Nissa's Animus
Black Mage's Rod
Blackblade Reforged
Blade of Selves
Blade of Shared Souls
Blade of the Bloodchief
Blade of the Oni
Bladed Battle-Fan
Bladed Bracers
Bladed Pinions
Bladehold Cleaver
Bladehold War-Whip
Blazing Sunsteel
Blazing Torch
Blight Sickle
Blinding Powder
Bloodforged Battle-Axe
Bloodthirsty Blade
Bloodthorn Flail
Blue Mage's Cane
Blue Ribbon
Bob the Claymore
Bone Sabres
Bone Saw
Bonehoard
Bonesplitter
Boots of Speed
Bramble Armor
Brass Knuckles
Brawler's Plate
Bride's Gown
Bronze Cudgels
Bronze Sword
Bronzeplate Boar
Brotherhood Regalia
Buster Sword
Butcher's Cleaver
Caduceus, Staff of Hermes
Candlestick
Captain's Claws
Captain's Hook
Cathar's Shield
Celestial Armor
Cement Shoes
Ceremonial Groundbreaker
Ceremonial Knife
Chainflail Centipede
Chainsaw
Champion's Helm
Chariot of Victory
Chitinous Cloak
Citizen's Crowbar
Civic Saber
Cliffhaven Kitesail
Cloak and Dagger
Cloak of the Bat
Cloudsteel Kirin
Cobbled Wings
Colossal Dreadmask
Colossus Hammer
Commander's Plate
Concealed Weapon
Conductive Machete
Conformer Shuriken
Conjurer's Mantle
Conqueror's Flail
Copper Carapace
Coral Sword
Cori-Steel Cutter
Cragflame
Cranial Plating
Cranial Ram
Crown of Gondor
Cryptic Coat
Crystal Fragments
Crystal Slipper
Cultist's Staff
Cursed Windbreaker
Dagger of the Worthy
Dancer's Chakrams
Dancing Sword
Dark Knight's Greatsword
Darksteel Axe
Darksteel Plate
Dead-Iron Sledge
Deathrender
Deconstruction Hammer
Delver's Torch
Demonmail Hauberk
Demonspine Whip
Diamond Pick-Axe
Dinosaur Headdress
Dire Blunderbuss
Dire Flail
Dissection Tools
Diviner's Wand
Dowsing Dagger
Drach'Nyen
Dragon Throne of Tarkir
Dragonfire Blade
Dragonwing Glider
Dragoon's Lance
Draugr's Helm
Dream-Thief's Bandana
Dredging Claw
Drossclaw
Dueling Rapier
Dunedain Blade
Dwarven Hammer
Eater of Virtue
Echo Circlet
Elbrus, the Binding Blade
Elven Bow
Embercleave
Empyrial Plate
Enormous Energy Blade
Ensouled Scimitar
Excalibur II
Excalibur, Sword of Eden
Executioner's Hood
Explorer's Scope
Field-Tested Frying Pan
Fiendlash
Fireshrieker
Fishing Pole
Flayer Husk
Fleetfeather Sandals
Forebear's Blade
Forgeborn Phoenix
Foundry Beetle
Fractal Harness
Galadhrim Bow
Gate Smasher
Gavel of the Righteous
General's Kabuto
Genji Glove
Ghost Lantern
Ghostfire Blade
Giant's Amulet
Giant's Skewer
Gilded Pinions
Gimli's Axe
Gisa's Favorite Shovel
Glaive of the Guildpact
Glamdring
Glimmer Lens
Glimmerlight
Glowcap Lantern
Goblin Morningstar
Godsend
Goggles of Night
Gold Pan
Goldvein Pick
Goldwarden's Helm
Golem-Skin Gauntlets
Gorgon Flail
Gorgon's Head
Grafted Exoskeleton
Grafted Wargear
Grappling Hook
Greataxe
Greatsword
Greatsword of Tyr
Grifter's Blade
Groom's Finery
Hammer of Nazahn
Hammer of Ruin
Hand of Vecna
Hankyu
Haunted Cloak
Haunted Plate Mail
Headsplitter
Healer's Headdress
Heart-Piercer Bow
Heartseeker
Heavy Arbalest
Heavy Mattock
Hedgewitch's Mask
Hedron Blade
Hedron Matrix
Heirloom Blade
Helm of Kaldra
Helm of the Gods
Helm of the Host
Hero's Blade
Hero's Heirloom
Hexgold Halberd
Hexgold Hoverwings
Hexgold Sledge
Hexplate Wallbreaker
Hidden Blade
Hidden Footblade
Holy Avenger
Holy Frazzle-Cannon
Honed Khopesh
Hookblade
Horn of Valhalla
Horned Helm
Hot Soup
Hunter's Blowgun
Hunter's Bow
Icingdeath, Frost Tongue
Illusionist's Bracers
Inchblade Companion
Infantry Shield
Infested Fleshcutter
Infiltration Lens
Inquisitor's Flail
Inquisitorial Rosette
Inventor's Axe
Inventor's Goggles
Jackhammer
Javelin of Lightning
Jitte and Divining Top
Jousting Lance
Junk Jet
Kaldra Compleat
Karlov's Crossbow
Kemba's Banner
Killer Cosplay
Killer's Mask
Kite Shield
Kitesail
Knife
Komainu Battle Armor
Konda's Banner
Kor Halberd
Krovod Haunch
Kusari-Gama
Lashwrithe
Lavaspur Boots
Lead Pipe
Leather Armor
Leech Gauntlet
Leering Emblem
Leonin Bola
Leonin Scimitar
Leyline Axe
Lightning Greaves
Lightning Spear
Lion Heart
Lion Sash
Livewire Lash
Lizard Blades
Lobe Lobber
Lost Jitte
Lothlorien Blade
Lotus Ring
Loxodon Warhammer
Luxior and Shadowspear
Luxior, Giada's Gift
Luxior, Ignited
Mace of Disruption
Mace of the Valiant
Machinist's Arsenal
Mage Slayer
Magebane Armor
Magitek Scythe
Malamet Scythe
Malefic Scythe
Manaforce Mace
Mandibular Kite
Manriki-Gusari
Mantle of Tides
Marauder's Axe
Mask of Avacyn
Mask of Griselbrand
Mask of Immolation
Mask of Memory
Mask of Riddles
Mask of the Schemer
Masterwork of Ingenuity
Maul of the Skyclaves
Meteoric Mace
Mind Carver
Mirran Banesplitter
Mirran Bardiche
Mirror Shield
Mithril Coat
Mjolnir, Storm Hammer
Monk's Fist
Moonsilver Spear
Mortarpod
Multiclass Baldric
Murderer's Axe
Mystery Key
Nazgul Battle-Mace
Necropouncer
Neglected Heirloom
Neko-Te
Nemesis Mask
Nettlecyst
Neurok Hoversail
Neurok Stealthsuit
Nightmare Lash
Nim Deathmantle
Ninja's Blades
Ninja's Kunai
No-Dachi
Nuka-Nuke Launcher
O-Naginata
Oathkeeper, Takeno's Daisho
Obsidian Battle-Axe
Ogre-Head Helm
Ogre's Cleaver
Opaline Bracers
Original Skullclamp
Pact Weapon
Paladin's Arms
Paladin's Shield
Paleontologist's Pick-Axe
Paradise Mantle
Pariah's Shield
Pathway Arrows
Pennon Blade
Peregrine Mask
Phantom Blade
Pin Collection
Pip-Boy 3000
Pirate Hat
Pirate's Cutlass
Piston Sledge
Plasma Caster
Plate Armor
Poet's Quill
Power Fist
Pre-War Formalwear
Proper Laboratory Attire
Prosthetic Injector
Prowler's Helm
Prying Blade
Psychic Paper
Quick-Draw Dagger
Quick-Draw Katana
Quickbeast Amulet
Quietus Spike
Rabbit Battery
Rakdos Riteknife
Ramosian Greatsword
Ranger's Longbow
Ravager's Mace
Raven Clan War-Axe
Raven Wings
Razor Boomerang
Razorfield Ripper
Reaper's Scythe
Reaper's Talisman
Red Mage's Rapier
Relic Axe
Resurrection Orb
Ring of Evos Isle
Ring of Kalonia
Ring of Thune
Ring of Valkas
Ring of Xathrid
Riot Gear
Robe of Stars
Robe of the Archmagi
Rock
Rogue's Gloves
Ronin Warclub
Rope
Rosethorn Halberd
Rover Blades
Runechanter's Pike
Runed Crown
Runed Stalactite
Saddle of the Cavalier
Sage's Nouliths
Sai of the Shinobi
Samurai's Katana
Sanctuary Blade
Saw
Scavenged Blade
Scepter of Celebration
Screaming Shield
Scrounged Scythe
Scythe of the Wretched
Scytheclaw
Segovian Sword
Semblance Scanner
Seraphic Greatsword
Shadowspear
Shard of Broken Glass
Sharpened Pitchfork
Shield of Kaldra
Shield of the Avatar
Shield of the Realm
Shield of the Righteous
Shining Armor
Short Bow
Short Sword
Shuko
Shuriken
Sickleslicer
Sigil of Distinction
Sigil of Valor
Sigiled Sword of Valeron
Silver Shroud Costume
Silver-Inlaid Dagger
Silverskin Armor
Simian Sling
Siren Song Lyre
Skeleton Key
Skinwing
Skullclamp
Skyblinder Staff
Skyclave Pick-Axe
Slab Hammer
Slagwurm Armor
Slayer's Cleaver
Slayer's Plate
Sorcerer's Wand
Sort of _____ and _____
Soulstealer Axe
Souvenir T-Shirt
Sovereign's Macuahuitl
Spare Dagger
Sparring Collar
Specter's Shroud
Spellbinder
Spidersilk Net
Spiked Ripsaw
Spy Kit
Staff of Titania
Starforged Sword
Steelclaw Lance
Sting, the Glinting Dagger
Stitcher's Graft
Stoneforge Masterwork
Stoneforged Blade
Stormbeacon Blade
Stormforged Armor
Stormrider Rig
Strandwalker
Strata Scythe
Strength-Testing Hammer
Strider Harness
Summoner's Grimoire
Summoning Materia
Sunfire Torch
Sunforger
Surestrike Trident
Swashbuckler's Whip
Swiftfoot Boots
Sword
Sword of Body and Mind
Sword of Dungeons & Dragons
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Fire and Ice and War and Peace
Sword of Forge and Frontier
Sword of Hearth and Home
Sword of Hours
Sword of Kaldra
Sword of Light and Shadow
Sword of Once and Future
Sword of Sinew and Steel
Sword of the Animist
Sword of the Meek
Sword of the Paruns
Sword of the Realms
Sword of the Squeak
Sword of Truth and Justice
Sword of Vengeance
Sword of War and Peace
Sword of Wealth and Power
Sylvok Battle-Chair
Sylvok Lifestaff
T-45 Power Armor
Tangleweave Armor
Tanuki Transplanter
Tarrian's Soulcleaver
Tatsumasa, the Dragon's Fang
Team Pennant
Tenza, Godo's Maul
The Aetherspark
The Key to the Vault
The Masamune
The Reality Chip
The Reaver Cleaver
The Spear of Leonidas
Thief's Knife
Thieves' Tools
Thinking Cap
Thirsting Axe
Thornbite Staff
Thran Power Suit
Throwing Knife
Thunder Lasso
Toe-Breaking Helmet
Tome of Gadwick
Toralf's Hammer
Torch Gauntlet
Tormentor's Helm
Tormentor's Trident
Trailblazer's Boots
Trailblazer's Torch
Transmogrant's Crown
Trepanation Blade
Trickster's Talisman
True-Faith Censer
Trusty Machete
Two-Handed Axe
Ultima Weapon
Umbral Mantle
Umezawa's Jitte
Unclaimed Battle Axe
Unicycle
Unscythe, Killer of Kings
Utility Knife
Valkyrie's Sword
Vanguard's Shield
Vanquisher's Axe
Vectis Gloves
Veteran's Armaments
Veteran's Powerblade
Veteran's Sidearm
Viridian Claw
Viridian Longbow
Vorpal Sword
Vorrac Battlehorns
Vulshok Battlegear
Vulshok Gauntlets
Vulshok Morningstar
Vulshok Splitter
Wand of Orcus
Warlord's Axe
Warmonger's Chariot
Warrior's Sword
Wasteland Survival Guide
Webspinner Cuff
Whispersilk Cloak
Whispersteel Dagger
White Mage's Staff
Winged Boots
Wings of Hubris
Witches' Eye
Wolfhunter's Quiver
Wolfrider's Saddle
Wooden Stake
World Champion, Celestial Weapon
Worldslayer
Wrecking Ball Arm
Wrench
Zephyr Boots


+2 Mace

{1}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

A-Ancestral Katana

{1}{W}

-- no image --
Artifact - Equipment

A-Elven Bow

{G}

-- no image --
Artifact - Equipment
When Elven Bow enters, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it. Equipped creature gets +1/+2 and has reach. Equip {3}

A-Goggles of Night

{1}{U}

-- no image --
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

A-Jackhammer

{R}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

A-Plate Armor

{1}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control.

Accorder's Shield

{0}

-- no image --
Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ace's Baseball Bat

{2}

-- no image --
Legendary Artifact - Equipment
Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3}

Acquisition Octopus

{2}{U}

-- no image --
Artifact Creature - Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2

Adaptive Omnitool

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}

Adventuring Gear

{1}

-- no image --
Artifact - Equipment
Landfall - Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Aegis of the Legion

{R}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip {3}

Aeronaut's Wings

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 and has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Aettir and Priwen

{6}

-- no image --
Legendary Artifact - Equipment
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}

Amorphous Axe

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Blade

{1}{W}

-- no image --
Artifact - Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Ancestral Katana

{1}{W}

-- no image --
Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Anduril, Flame of the West

{3}

-- no image --
Legendary Artifact - Equipment
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}

Anduril, Narsil Reforged

{2}

-- no image --
Legendary Artifact - Equipment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}

Angelic Armaments

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Arc Spitter

{1}

-- no image --
Artifact - Equipment

Arcanum Things

{1}{W}

-- no image --
Artifact - Equipment
Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Argentum Armor

{6}

-- no image --
Artifact - Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip {6}

Arm-Mounted Anchor

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.

Armguard Familiar

{1}{U}

-- no image --
Artifact Creature - Equipment Beast
Ward {2} (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/1

Armory of Iroas

{2}

-- no image --
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Ashmouth Blade

-- no image --
Artifact - Equipment
Equipped creature gets +3/+3 and has first strike. Equip {3}

Assassin Gauntlet

{2}{U}

-- no image --
Artifact - Equipment

Assault Suit

{4}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Assimilation Aegis

{1}{W}{U}

-- no image --
Artifact - Equipment
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield. Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment. Equip {2}

Astrologian's Planisphere

{1}{U}

-- no image --
Artifact - Equipment

Avacyn's Collar

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip {2}

Avacyn's Collar, the Symbol of Her Church

{1}{W}

-- no image --
Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

Avarice Amulet

{4}

-- no image --
Artifact - Equipment

Banshee's Blade

{2}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on this Equipment. Whenever equipped creature deals combat damage, put a charge counter on this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Barbed Batterfist

{1}{R}

-- no image --
Artifact - Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/-1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Barbed Battlegear

{3}

-- no image --
Artifact - Equipment
Equipped creature gets +4/-1. Equip {2}

Barbed Spike

{1}{W}

-- no image --
Artifact - Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it. Equipped creature gets +1/+0. Equip {2}

Bard's Bow

{2}{G}

-- no image --
Artifact - Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. Perseus's Bow - Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.)

Barrow-Blade

{1}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1. Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Baseball Bat

{G}{W}

-- no image --
Artifact - Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap up to one target creature. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Basilisk Collar

{1}

-- no image --
Artifact - Equipment
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Batterbone

{2}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}

Batterskull

{5}

-- no image --
Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}

Battlemage's Bracers

{2}{R}

-- no image --
Artifact - Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}

Beamtown Beatstick

{R}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bearded Axe

{2}{R}

-- no image --
Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip {2}

Behemoth Sledge

{1}{G}{W}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}

Belt of Giant Strength

{1}{G}

-- no image --
Artifact - Equipment
Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Bespoke Battlegarb

{1}{R}

-- no image --
Artifact - Equipment
Equipped creature gets +2/+0. Celebration - At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach this Equipment to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bilbo's Ring

{3}

-- no image --
Legendary Artifact - Equipment
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Bitterthorn, Nissa's Animus

{3}

-- no image --
Legendary Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Black Mage's Rod

{1}{B}

-- no image --
Artifact - Equipment

Blackblade Reforged

{2}

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Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Blade of Selves

{2}

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Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Blade of Shared Souls

{2}{U}

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Artifact - Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, you may have that creature become a copy of another target creature you control. Equip {2}

Blade of the Bloodchief

{1}

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Artifact - Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}

Blade of the Oni

{1}{B}

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Artifact Creature - Equipment Demon
Menace Equipped creature has base power and toughness 5/5, has menace, and is a black Demon in addition to its other colors and types. Reconfigure {2}{B}{B} ({2}{B}{B}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/1

Bladed Battle-Fan

{1}{B}

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Artifact - Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bladed Bracers

{1}

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Artifact - Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bladed Pinions

{2}

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Artifact - Equipment
Equipped creature has flying and first strike. Equip {2}

Bladehold Cleaver

{2}{R}{W}

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Artifact - Equipment
For Mirrodin! Equipped creature gets +2/+2. Whenever equipped creature dies, draft a card from Bladehold Cleaver's spellbook. Equip {3}

Bladehold War-Whip

{1}{R}{W}

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Artifact - Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}

Blazing Sunsteel

{1}{R}

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Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip {4}

Blazing Torch

{1}

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Artifact - Equipment

Blight Sickle

{2}

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Artifact - Equipment
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2}

Blinding Powder

{1}

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Artifact - Equipment

Bloodforged Battle-Axe

{1}

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Artifact - Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}

Bloodthirsty Blade

{2}

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Artifact - Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.

Bloodthorn Flail

{B}

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Artifact - Equipment
Equipped creature gets +2/+1. Equip-Pay {3} or discard a card.

Blue Mage's Cane

{2}{U}

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Artifact - Equipment

Blue Ribbon

{1}

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Artifact - Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}

Bob the Claymore

{3}

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Legendary Artifact - Equipment
Whenever equipped creature becomes blocked, each creature blocking it gets -5/-5 until end of turn. Whenever equipped creature deals combat damage to an opponent, you may search your library for a Praetor card, reveal it, and put it into your hand. Then shuffle. Equip {3}

Bone Sabres

{2}{G}

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Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Bone Saw

{0}

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Artifact - Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bonehoard

{4}

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Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}

Bonesplitter

{1}

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Artifact - Equipment
Equipped creature gets +2/+0. Equip {1}

Boots of Speed

{R}

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Artifact - Equipment
Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bramble Armor

{1}{G}

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Artifact - Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Brass Knuckles

{4}

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Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Brawler's Plate

{3}

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Artifact - Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Bride's Gown

{1}{W}

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Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Bronze Cudgels

{1}

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Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Bronze Sword

{1}

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Artifact - Equipment
Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Bronzeplate Boar

{2}{R}

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Artifact Creature - Equipment Boar
Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
3/2

Brotherhood Regalia

{2}

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Artifact - Equipment
Equipped creature has ward {2}, is an Assassin in addition to its other types, and can't be blocked. Equip legendary creature {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Buster Sword

{3}

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Artifact - Equipment
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}

Butcher's Cleaver

{3}

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Artifact - Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}

Caduceus, Staff of Hermes

{2}{W}

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Legendary Artifact - Equipment

Candlestick

{U}

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Artifact - Clue Equipment

Captain's Claws

{2}

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Artifact - Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip {1}

Captain's Hook

{3}

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Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip {1}

Cathar's Shield

{0}

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Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Celestial Armor

{2}{W}

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Artifact - Equipment
Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Cement Shoes

{1}

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Artifact - Equipment

Ceremonial Groundbreaker

{1}{G}{W}

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Artifact - Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Ceremonial Knife

{1}

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Artifact - Equipment

Chainflail Centipede

{2}{B}

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Artifact Creature - Equipment Insect
Whenever this creature or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2/2

Chainsaw

{1}{R}

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Artifact - Equipment
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip {3}

Champion's Helm

{3}

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Artifact - Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Chariot of Victory

{3}

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Artifact - Equipment
Equipped creature has first strike, trample, and haste. Equip {1}