Magic The Gathering Cards of types 'Enchantment' and 'World'

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Click for list of card names (29)
Mystic Decree
Revelation
Living Plane
Hall of Gemstone
Nether Void
Alberix, the Trade Planet
In the Eye of Chaos
Field of Dreams
Serra Aviary
Bazaar of Wonders
Land's Edge
Storm World
Gravity Sphere
Teferi's Realm
Tombstone Stairwell
The Abyss
Caverns of Despair
Koskun Falls
Arboria
Elkin Lair
Pillar Tombs of Aku
Forsaken Wastes
Null Chamber
Problematic Volcano
Eye of Singularity
Winter's Night
Chaosphere
Mana Abundance
Concordant Crossroads


Mystic Decree

{2}{U}{U}

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World Enchantment
All creatures lose flying and islandwalk.

Revelation

{G}

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World Enchantment
Players play with their hands revealed.

Living Plane

{2}{G}{G}

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World Enchantment
All lands are 1/1 creatures that are still lands.

Hall of Gemstone

{1}{G}{G}

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World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Nether Void

{3}{B}

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World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.

Alberix, the Trade Planet

{2}{U}{U}

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World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes - At the beginning of your precombat main phase, choose one - - Discard a card. If you do, put two of Alberix's resources into its owner's hand. - Exile the top card of your library as a resource.

In the Eye of Chaos

{2}{U}

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World Enchantment
Whenever a player casts an instant spell, counter it unless that player pays {X}, where X is its mana value.

Field of Dreams

{U}

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World Enchantment
Players play with the top card of their libraries revealed.

Serra Aviary

{3}{W}

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World Enchantment
Creatures with flying get +1/+1.

Bazaar of Wonders

{3}{U}{U}

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World Enchantment
When this enchantment enters, exile all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Land's Edge

{1}{R}{R}

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World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.

Storm World

{R}

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World Enchantment
At the beginning of each player's upkeep, this enchantment deals X damage to that player, where X is 4 minus the number of cards in their hand.

Gravity Sphere

{2}{R}

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World Enchantment
All creatures lose flying.

Teferi's Realm

{1}{U}{U}

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World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Tombstone Stairwell

{2}{B}{B}

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World Enchantment
Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.

The Abyss

{3}{B}

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World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Caverns of Despair

{2}{R}{R}

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World Enchantment
No more than two creatures can attack each combat. No more than two creatures can block each combat.

Koskun Falls

{2}{B}{B}

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World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Arboria

{2}{G}{G}

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World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Elkin Lair

{3}{R}

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World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Pillar Tombs of Aku

{2}{B}{B}

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World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice this enchantment.

Forsaken Wastes

{2}{B}

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World Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses 1 life. Whenever this enchantment becomes the target of a spell, that spell's controller loses 5 life.

Null Chamber

{3}{W}

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World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Problematic Volcano

{1}{R}{R}

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World Enchantment
When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Eye of Singularity

{3}{W}

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World Enchantment
When this enchantment enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Winter's Night

{R}{G}{W}

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World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Chaosphere

{2}{R}

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World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Mana Abundance

{2}{R}

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World Enchantment
If a player would add mana, instead all players add that mana.

Concordant Crossroads

{G}

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World Enchantment
All creatures have haste.