Magic The Gathering Cards of types 'Enchantment' and 'Wizard'
This page will show all names, but only 100 images
Click for list of card names (4)
Summon: Esper Ramuh
Archetype of Imagination
Triton Wavebreaker
Esper Terra
Summon: Esper Ramuh
{2}{R}{R}
-- no image --
Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III - Wizards you control get +1/+0 until end of turn.
3/3
Archetype of Imagination
{4}{U}{U}
-- no image --
Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
3/2
Triton Wavebreaker
{U}
-- no image --
Enchantment Creature - Merfolk Wizard
Bestow {1}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Enchanted creature gets +1/+1 and has prowess.
1/1
Esper Terra
-- no image --
Legendary Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III - Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV - Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
6/6