Magic The Gathering Cards of types 'Enchantment' and 'Saga'

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Long List of the Ents
Summon: Primal Odin
Summon: Magus Sisters
Battle at the Helvault
Summon: Anima
The Sea Devils
Summon: Esper Ramuh
Urza Assembles the Titans
Ajani Fells the Godsire
Founding the Third Path
Phyrexian Scriptures
The Conundrum of Bowls
Heaven Sent
The Birth of Meletis
Summon: Ixion
Tymaret Calls the Dead
Vault 87: Forced Evolution
Summon: Good King Mog XII
Oath of the Grey Host
The Flame of Keld
A-Fall of the Impostor
The Cruelty of Gix
Of Herbs and Stewed Rabbit
City of Death
Gadwick's First Duel
Fall of the Thran
Summon: Fenrir
The Hunger Tide Rises
King Narfi's Betrayal
The Girl in the Fireplace
Ral and the Implicit Maze
Chainer's Torment
Oath of Eorl
Binding the Old Gods
Elspeth Conquers Death
Triumph of Gerrard
The Brothers' War
Song of Earendil
The Eldest Reborn
Braids's Frightful Return
Book of Mazarbul
Forging the Tyrite Sword
Vault 112: Sadistic Simulation
The Elder Dragon War
Urza's Saga
Yotia Declares War
A Golden Opportunity
Fall of the Impostor
The Mirari Conjecture
Summon: Shiva
Vault 13: Dweller's Journey
The First Iroan Games
The Parting of the Ways
The War in Heaven
Battle of Frost and Fire
Revival of the Ancestors
The Caves of Androzani
Awaken the Honored Dead
Showdown of the Skalds
Summon: Titan
Summon: Valefor
Rediscover the Way
The Bears of Littjara
The Aesir Escape Valhalla
The Eleventh Hour
The Phasing of Zhalfir
Kardur's Vicious Return
The Princess Takes Flight
Genesis of the Daleks
Victory of the Pyrohammer
Summon: Knights of Round
The Raven's Warning
Vault 101: Birthday Party
The Trickster-God's Heist
Naktamun Shines Again
Arni Slays the Troll
The Weatherseed Treaty
Day of the Moon
Birth of the Imperium
The Creation of Avacyn
Invasion of the Giants
Battle for Bretagard
Thunder of Unity
Kiora Bests the Sea God
The First Tyrannic War
Summon: Choco/Mog
The Flux
The Akroan War
Vault 21: House Gambit
Time of Ice
An Unearthly Child
Summon: G.F. Ifrit
Welcome to Sweettooth
The Mending of Dominaria
Love Song of Night and Day
War of the Spark
Origin of the Hidden Ones
Song of Freyalise
Summon: Kujata
Roar of Endless Song
The Three Seasons
Rite of Belzenlok
Trial of a Time Lord
The Night of the Doctor
Scroll of Isildur
Summon: Primal Garuda
The Antiquities War
A-Harald Unites the Elves
The Witch's Vanity
The Huntsman's Redemption
Summon: Leviathan
Summon: Fat Chocobo
Summon: G.F. Cerberus
Summon: Brynhildr
The Bath Song
Vault 12: The Necropolis
Korvold and the Noble Thief
Tale of Tinuviel
History of Benalia
Fall of Gil-galad
The Day of the Doctor
One Ring to Rule Them All
The Revelations of Ezio
In the Darkness Bind Them
Waking the Trolls
Fugitive of the Judoon
Summon: Esper Valigarmanda
Harald Unites the Elves
Tamiyo Meets the Story Circle
Ascent of the Worthy
The War Games
The Many Deeds of Belzenlok
Fall of the First Civilization
Night of the Flying Merfolk
There and Back Again
The First Eruption
Vault 11: Voter's Dilemma
Medomai's Prophecy
War of the Last Alliance
Three Blind Mice
Niko Defies Destiny
Vault 75: Middle School
Ballad of the Black Flag
The Triumph of Anax
The Curse of Fenric
The Binding of the Titans
Death in Heaven
The Apprentice's Folly
The World Spell
Blink
The Horus Heresy
The Bloodsky Massacre
Summon: Bahamut
Firja's Retribution
Summon: Yojimbo
Elspeth's Nightmare
Azusa's Many Journeys
Tales of Master Seshiro
Life of Toshiro Umezawa
Befriending the Moths
Behold the Unspeakable
The Kami War
Kumano Faces Kakkazan
Okiba Reckoner Raid
Hidetsugu Consumes All
The Fall of Lord Konda
Tribute to Horobi
The Long Reach of Night
Michiko's Reign of Truth
The Shattered States Era
The Restoration of Eiganjo
Welcome to . . .
Era of Enlightenment
The Modern Age
Fable of the Mirror-Breaker
The Dragon-Kami Reborn
Teachings of the Kirin
Jugan Defends the Temple
Inventive Iteration
Boseiju Reaches Skyward
The Grand Evolution
Roar of the Fifth People
The Great Work
The Argent Etchings
Fate Reforged
Summon: Esper Maduin
The True Scriptures
Summon: Alexander
The Great Synthesis
The Legend of Arena
The Tale of Tamiyo
Greatest Show in the Multiverse
Bahamut, Warden of Light
Esper Terra
Braska's Final Aeon
Shiva, Warden of Ice
Ifrit, Warden of Inferno
Phoenix, Warden of Fire


Long List of the Ents

{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI - Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

Summon: Primal Odin

{4}{B}{B}

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Enchantment Creature - Saga Knight
5/3

Summon: Magus Sisters

{4}{G}

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Enchantment Creature - Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random - - Combine Powers! - Put three +1/+1 counters on target creature. - Defense! - Put a shield counter on target creature. You gain 3 life. - Fight! - This creature fights up to one target creature an opponent controls. Haste
5/5

Battle at the Helvault

{4}{W}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - For each player, exile up to one target non-Saga, nonland permanent that player controls until this Saga leaves the battlefield. III - Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Summon: Anima

{4}{B}{B}

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Enchantment Creature - Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Pain - You draw a card and you lose 1 life. IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. Menace
4/4

The Sea Devils

{2}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III - Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.

Summon: Esper Ramuh

{2}{R}{R}

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Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III - Wizards you control get +1/+0 until end of turn.
3/3

Urza Assembles the Titans

{3}{W}{W}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II - You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III - You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.

Ajani Fells the Godsire

{3}{W}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target creature an opponent controls with power 3 or greater. II - Create a 2/1 white Cat Warrior creature token, then put a vigilance counter on a creature you control. III - Target creature you control gains double strike until end of turn.

Founding the Third Path

{1}{U}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II - Target player mills four cards. III - Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Phyrexian Scriptures

{2}{B}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II - Destroy all nonartifact creatures. III - Exile all opponents' graveyards.

The Conundrum of Bowls

{2}{U}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I - Seek a card with mana value less than the number of cards in your hand. II - Seek a card with mana value greater than the number of cards in your hand. III - Count the number of cards in your hand. You may cast a spell with mana value equal to that number from your hand without paying its mana cost.

Heaven Sent

{U}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Investigate. III - This Saga deals 1 damage to each opponent. Then if an opponent has 0 or less life, draw seven cards. Otherwise, exile this Saga and you may cast it this turn.

The Birth of Meletis

{1}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II - Create a 0/4 colorless Wall artifact creature token with defender. III - You gain 2 life.

Summon: Ixion

{2}{W}

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Enchantment Creature - Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3/3

Tymaret Calls the Dead

{2}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III - You gain X life and scry X, where X is the number of Zombies you control.

Vault 87: Forced Evolution

{3}{G}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of target non-Mutant creature for as long as you control this Saga. II - Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III - Draw cards equal to the greatest power among Mutants you control.

Summon: Good King Mog XII

{4}{W}

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Enchantment Creature - Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
4/4

Oath of the Grey Host

{3}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You and target opponent each create a Food token. II - Each opponent loses 3 life. Create a Treasure token. III - Create three tapped 1/1 white Spirit creature tokens with flying.

The Flame of Keld

{1}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Discard your hand. II - Draw two cards. III - If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

A-Fall of the Impostor

{G}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on up to one target creature. III - Exile a creature with the greatest power among creatures target opponent controls.

The Cruelty of Gix

{3}{B}{B}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II - Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III - Put target creature card from a graveyard onto the battlefield under your control.

Of Herbs and Stewed Rabbit

{2}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Put a +1/+1 counter on up to one target creature. Create a Food token. II - Draw a card. Create a Food token. III - Create a 1/1 white Halfling creature token for each Food you control.

City of Death

{2}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I - Create a Treasure token. II, III, IV, V, VI - Create a token that's a copy of target non-Saga token you control.

Gadwick's First Duel

{1}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II - Scry 2. III - When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.

Fall of the Thran

{5}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all lands. II, III - Each player returns two land cards from their graveyard to the battlefield.

Summon: Fenrir

{2}{G}

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Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

The Hunger Tide Rises

{2}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Create a 1/1 black and green Insect creature token. IV - Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

King Narfi's Betrayal

{1}{U}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III - Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.

The Girl in the Fireplace

{2}{W}

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Enchantment - Saga

Ral and the Implicit Maze

{3}{R}{R}

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Enchantment - Saga

Chainer's Torment

{3}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - This Saga deals 2 damage to each opponent and you gain 2 life. III - Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.

Oath of Eorl

{3}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 1/1 white Human Soldier creature tokens. II - Create two 2/2 red Human Knight creature tokens with trample and haste. III - Put an indestructible counter on up to one target Human. You become the monarch.

Binding the Old Gods

{2}{B}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent an opponent controls. II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III - Creatures you control gain deathtouch until end of turn.

Elspeth Conquers Death

{3}{W}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile target permanent an opponent controls with mana value 3 or greater. II - Noncreature spells your opponents cast cost {2} more to cast until your next turn. III - Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Triumph of Gerrard

{1}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on target creature you control with the greatest power. III - Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.

The Brothers' War

{3}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two tapped Powerstone tokens. II - Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able. III - This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.

Song of Earendil

{3}{G}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2, then draw two cards. II - Create a Treasure token and a 2/2 blue Bird creature token with flying. III - Put a flying counter on each creature you control without flying.

The Eldest Reborn

{4}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each opponent sacrifices a creature or planeswalker of their choice. II - Each opponent discards a card. III - Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Braids's Frightful Return

{2}{B}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You may sacrifice a creature. If you do, each opponent discards a card. II - Return target creature card from your graveyard to your hand. III - Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.

Book of Mazarbul

{2}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II - Amass Orcs 2. III - Creatures you control get +1/+0 and gain menace until end of turn.

Forging the Tyrite Sword

{1}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a Treasure token. III - Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.

Vault 112: Sadistic Simulation

{2}{U}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy counters). III - Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

The Elder Dragon War

{2}{R}{R}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - This Saga deals 2 damage to each creature and each opponent. II - Discard any number of cards, then draw that many cards. III - Create a 4/4 red Dragon creature token with flying.

Urza's Saga

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Enchantment Land - Urza's Saga

Yotia Declares War

{1}{R}

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Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II - Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III - Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.

A Golden Opportunity

{2}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I - Conjure a card named Gilded Goose onto the battlefield. II, III - You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

Fall of the Impostor

{1}{G}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Put a +1/+1 counter on up to one target creature. III - Exile a creature with the greatest power among creatures target opponent controls.

The Mirari Conjecture

{4}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Return target instant card from your graveyard to your hand. II - Return target sorcery card from your graveyard to your hand. III - Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.

Summon: Shiva

{3}{U}{U}

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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III - Diamond Dust - Draw a card for each tapped creature your opponents control.
4/5

Vault 13: Dweller's Journey

{3}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield. II - You gain 2 life and scry 2. III - Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

The First Iroan Games

{2}{G}

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Enchantment - Saga

The Parting of the Ways

{4}{R}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II - Time travel, then time travel. III - For each opponent, destroy up to one target artifact that player controls.

The War in Heaven

{3}{B}{B}{B}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You draw three cards and you lose 3 life. II - Mill three cards. III - Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types.

Battle of Frost and Fire

{3}{U}{R}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - This Saga deals 4 damage to each non-Giant creature and each planeswalker. II - Scry 3. III - Whenever you cast a spell with mana value 5 or greater this turn, draw two cards, then discard a card.

Revival of the Ancestors

{1}{W}{B}{G}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create three 1/1 white Spirit creature tokens. II - Distribute three +1/+1 counters among one, two, or three target creatures you control. III - Creatures you control gain trample and lifelink until end of turn.

The Caves of Androzani

{3}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Put two stun counters on each of up to two target tapped creatures. II, III - For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent. IV - Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Awaken the Honored Dead

{B}{G}{U}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent. II - Mill three cards. III - You may discard a card. When you do, return target creature or land card from your graveyard to your hand.

Showdown of the Skalds

{2}{R}{W}

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Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.

Summon: Titan

{3}{G}{G}

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Enchantment Creature - Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
7/7

Summon: Valefor

{4}{U}

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Enchantment Creature - Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. Flying
5/4

Rediscover the Way

{U}{R}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III - Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.

The Bears of Littjara

{1}{G}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 2/2 blue Shapeshifter creature token with changeling. II - Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III - Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.

The Aesir Escape Valhalla

{2}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.) I - Exile a permanent card from your graveyard. You gain life equal to its mana value. II - Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card. III - Return this Saga and the exiled card to their owner's hand.

The Eleventh Hour

{3}{U}

-- no image --
Enchantment - Saga

The Phasing of Zhalfir

{2}{U}{U}

-- no image --
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II - Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III - Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Kardur's Vicious Return

{2}{B}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may sacrifice a creature. When you do, this Saga deals 3 damage to any target. II - Each player discards a card. III - Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.

The Princess Takes Flight

{2}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Exile up to one target creature. II - Target creature you control gets +2/+2 and gains flying until end of turn. III - Return the exiled card to the battlefield under its owner's control.

Genesis of the Daleks

{4}{B}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV - Target opponent faces a villainous choice - Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.

Victory of the Pyrohammer

{3}{R}{R}

-- no image --
Enchantment - Saga

Summon: Knights of Round

{6}{W}{W}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens. V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3/3

The Raven's Warning

{1}{W}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 blue Bird creature token with flying. You gain 2 life. II - Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card. III - You may put a card you own from outside the game on top of your library.

Vault 101: Birthday Party

{3}{W}

-- no image --
Enchantment - Saga

The Trickster-God's Heist

{2}{U}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may exchange control of two target creatures. II - You may exchange control of two target nonbasic, noncreature permanents that share a card type. III - Target player loses 3 life and you gain 3 life.

Naktamun Shines Again

{2}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I - All creature cards you own with mana value 2 or less perpetually get +1/+0. II - Seek a creature card with mana value 2 or less and put it onto the battlefield. III - Creatures you control with mana value 2 or less gain flying until end of turn.

Arni Slays the Troll

{R}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Target creature you control fights up to one target creature you don't control. II - Add {R}. Put two +1/+1 counters on up to one target creature you control. III - You gain life equal to the greatest power among creatures you control.

The Weatherseed Treaty

{2}{G}

-- no image --
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Create a 1/1 green Saproling creature token. III - Domain - Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.

Day of the Moon

{2}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose a creature card name, then goad all creatures with a name chosen for this enchantment. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Birth of the Imperium

{2}{W}{U}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 2/2 white Astartes Warrior creature token with vigilance for each opponent you have. II - Each opponent sacrifices a creature of their choice. III - Draw two cards for each opponent who controls fewer creatures than you.

The Creation of Avacyn

{1}{B}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Search your library for a card, exile it face down, then shuffle. II - Turn the exiled card face up. If it's a creature card, you lose life equal to its mana value. III - You may put the exiled card onto the battlefield if it's a creature card. If you don't put it onto the battlefield, put it into its owner's hand.

Invasion of the Giants

{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - Draw a card. Then you may reveal a Giant card from your hand. When you do, this Saga deals 2 damage to target opponent or planeswalker. III - The next Giant spell you cast this turn costs {2} less to cast.

Battle for Bretagard

{1}{G}{W}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 white Human Warrior creature token. II - Create a 1/1 green Elf Warrior creature token. III - Choose any number of artifact tokens and/or creature tokens you control with different names. For each of them, create a token that's a copy of it.

Thunder of Unity

{R}{W}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You draw two cards and you lose 2 life. II, III - Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.

Kiora Bests the Sea God

{5}{U}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create an 8/8 blue Kraken creature token with hexproof. II - Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step. III - Gain control of target permanent an opponent controls. Untap it.

The First Tyrannic War

{2}{G}{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters with a number of +1/+1 counters on it equal to the number of lands you control. II, III - Double the number of each kind of counter on target creature you control.

Summon: Choco/Mog

{2}{W}

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Enchantment Creature - Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV - Stampede! - Other creatures you control get +1/+0 until end of turn.
3/3

The Flux

{2}{R}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I - This Saga deals 4 damage to target creature an opponent controls. II, III, IV, V - Exile the top card of your library. You may play that card this turn. VI - Add six {R}.

The Akroan War

{3}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Gain control of target creature for as long as this Saga remains on the battlefield. II - Until your next turn, creatures your opponents control attack each combat if able. III - Each tapped creature deals damage to itself equal to its power.

Vault 21: House Gambit

{1}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Discard a card, then draw a card. III - Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Time of Ice

{3}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga. III - Return all tapped creatures to their owners' hands.

An Unearthly Child

{1}{U}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Summon: G.F. Ifrit

{2}{R}

-- no image --
Enchantment Creature - Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II - You may discard a card. If you do, draw a card. III, IV - Add {R}.
3/2

Welcome to Sweettooth

{1}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create a 1/1 white Human creature token. II - Create a Food token. III - Put X +1/+1 counters on target creature you control, where X is one plus the number of Foods you control.

The Mending of Dominaria

{3}{G}{G}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Mill two cards, then you may return a creature card from your graveyard to your hand. III - Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Love Song of Night and Day

{2}{W}

-- no image --
Enchantment - Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I - You and target opponent each draw two cards. II - Create a 1/1 white Bird creature token with flying. III - Put a +1/+1 counter on each of up to two target creatures.

War of the Spark

{3}{B}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. II - Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. III - Exile up to one target Bolas. Proliferate three times.

Origin of the Hidden Ones

{3}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - This Saga deals 4 damage to any target. II - Create two 1/1 black Assassin creature tokens with menace. III - Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Song of Freyalise

{1}{G}

-- no image --
Enchantment - Saga

Summon: Kujata

{5}{R}

-- no image --
Enchantment Creature - Saga Ox
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Lightning - This creature deals 3 damage to each of up to two target creatures. II - Ice - Up to three target creatures can't block this turn. III - Fire - Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste
7/5

Roar of Endless Song

{2}{G}{U}{R}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Create a 5/5 green Elephant creature token. III - Double the power and toughness of each creature you control until end of turn.

The Three Seasons

{G}{U}

-- no image --
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill three cards. II - Return up to two target snow permanent cards from your graveyard to your hand. III - Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.