Magic The Gathering Cards of types 'Enchantment' and 'Legendary'

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Dungeon Delver
Phenax, God of Deception
Lich's Duel Mastery
Oath of Liliana
Honden of Infinite Rage
Sythis, Harvest's Hand
The Meathook Massacre
Sanctum of Fruitful Harvest
Honden of Cleansing Fire
Raised by Giants
Sanctum of Tranquil Light
Go-Shintai of Boundless Vigor
Calix, Guided by Fate
Teferi's Ageless Insight
Sanctum of Calm Waters
Erebos, God of the Dead
Genju of the Realm
Oath of Ajani
In Bolas's Clutches
Hammer of Purphoros
Kestia, the Cultivator
Scion of Halaster
Thassa, Deep-Dwelling
Keranos, God of Storms
Noble Heritage
The Mindskinner
Agent of the Iron Throne
Iroas, God of Victory
Bow of Nylea
Honden of Night's Reach
The Master of Keys
Acolyte of Bahamut
Meishin, the Mind Cage
Flowering of the White Tree
Tinybones Joins Up
Nylea, God of the Hunt
Honden of Seeing Winds
Annie Joins Up
Go-Shintai of Shared Purpose
Heliod, God of the Sun
Purphoros, God of the Forge
The Legend of Arena
Gallifrey Stands
Whip of Erebos
Oath of Chandra
Criminal Past
Ephara, God of the Polis
Sanctum of Shattered Heights
Wizard from Beyond
Passionate Archaeologist
Heliod, Sun-Crowned
Sanctum of All
Day of Destiny
Nylea, Keen-Eyed
Tymaret, Chosen from Death
Purphoros, Bronze-Blooded
Renata, Called to the Hunt
Meathook Massacre II
Haunted One
Arasta of the Endless Web
Thassa, God of the Sea
Rakdos Joins Up
Veteran Soldier
Go-Shintai of Life's Origin
Clan Crafter
Popular Entertainer
Sword Coast Sailor
Lich's Mastery
A-The Meathook Massacre
Tavern Brawler
Aphemia, the Cacophony
Oath of Kaya
Night of Souls' Betrayal
Oasis of Renewal
Karametra, God of Harvests
The Tale of Tamiyo
Anikthea, Hand of Erebos
Athreos, Shroud-Veiled
Arvinox, the Mind Flail
Kellan Joins Up
Daxos, Blessed by the Sun
Master Chef
Necrodominance
Sanctum of Stone Fangs
Honden of Life's Web
Erebos, Bleak-Hearted
Shameless Charlatan
Guild Artisan
The Rollercrusher Ride
Athreos, God of Passage
Agent of the Shadow Thieves
Kruphix, God of Horizons
The Kenriths' Royal Funeral
Proft's Eidetic Memory
Pharika, God of Affliction
Far Traveler
The Sibsig Ceremony
Cultist of the Absolute
Eye of Nidhogg
Oath of Nissa
Folk Hero
Vraska Joins Up
Xenagos, God of Revels
Shigeki, Jukai Visionary
Feywild Visitor
Flaming Fist
Hardy Outlander
Go-Shintai of Ancient Wars
Dragon Cultist
Inspiring Leader
Oath of Jace
Bident of Thassa
Anax, Hardened in the Forge
Mogis, God of Slaughter
Klothys, God of Destiny
The Karst, Enchanted
Oath of Gideon
Oath of Teferi
Faceless One
On Serra's Wings
Fires of Mount Doom
Street Urchin
Go-Shintai of Lost Wisdom
Cloakwood Hermit
Candlekeep Sage
Callaphe, Beloved of the Sea
Spear of Heliod
Go-Shintai of Hidden Cruelty
Vance's Blasting Cannons
Storm the Vault
Journey to Eternity
Hadana's Climb
Profane Procession
Arguel's Blood Fast
Heliod, the Radiant Dawn
Path of Mettle
Growing Rites of Itlimoc
Search for Azcanta
Legion's Landing
Hauken's Insight
Katilda's Rising Dawn
Bahamut, Warden of Light
Esper Terra
Rune-Tail's Essence
The Prismatic Bridge
Braska's Final Aeon
Ephara, Ever-Sheltering
Heliod, the Warped Eclipse
Shiva, Warden of Ice
Ifrit, Warden of Inferno
Erayo's Essence
Sasaya's Essence
Kuon's Essence
Phoenix, Warden of Fire
Homura's Essence
Marit Lage's Slumber


Dungeon Delver

{1}{U}

-- no image --
Legendary Enchantment - Background

Phenax, God of Deception

{3}{U}{B}

-- no image --
Legendary Enchantment Creature - God
4/7

Lich's Duel Mastery

{3}{B}{B}{B}

-- no image --
Legendary Enchantment
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.

Oath of Liliana

{2}{B}

-- no image --
Legendary Enchantment
When Oath of Liliana enters, each opponent sacrifices a creature of their choice. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.

Honden of Infinite Rage

{2}{R}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Sythis, Harvest's Hand

{G}{W}

-- no image --
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1/2

The Meathook Massacre

{X}{B}{B}

-- no image --
Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.

Sanctum of Fruitful Harvest

{2}{G}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Honden of Cleansing Fire

{3}{W}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Raised by Giants

{5}{G}

-- no image --
Legendary Enchantment - Background
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.

Sanctum of Tranquil Light

{W}

-- no image --
Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Go-Shintai of Boundless Vigor

{1}{G}

-- no image --
Legendary Enchantment Creature - Shrine
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
1/1

Calix, Guided by Fate

{1}{G}{W}

-- no image --
Legendary Enchantment Creature - Human Druid
Constellation - Whenever Calix or another enchantment you control enters, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn.
2/2

Teferi's Ageless Insight

{2}{U}{U}

-- no image --
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Sanctum of Calm Waters

{3}{U}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Erebos, God of the Dead

{3}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
5/7

Genju of the Realm

{W}{U}{B}{R}{G}

-- no image --
Legendary Enchantment - Aura
Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

Oath of Ajani

{G}{W}

-- no image --
Legendary Enchantment
When Oath of Ajani enters, put a +1/+1 counter on each creature you control. Planeswalker spells you cast cost {1} less to cast.

In Bolas's Clutches

{4}{U}{U}

-- no image --
Legendary Enchantment - Aura
Enchant permanent You control enchanted permanent. Enchanted permanent is legendary.

Hammer of Purphoros

{1}{R}{R}

-- no image --
Legendary Enchantment Artifact
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.

Kestia, the Cultivator

{1}{G}{W}{U}

-- no image --
Legendary Enchantment Creature - Nymph
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+4. Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
4/4

Scion of Halaster

{1}{B}

-- no image --
Legendary Enchantment - Background

Thassa, Deep-Dwelling

{3}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
6/5

Keranos, God of Storms

{3}{U}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
6/5

Noble Heritage

{1}{W}

-- no image --
Legendary Enchantment - Background

The Mindskinner

{U}{U}{U}

-- no image --
Legendary Enchantment Creature - Nightmare
The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
10/1

Agent of the Iron Throne

{2}{B}

-- no image --
Legendary Enchantment - Background

Iroas, God of Victory

{2}{R}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
7/4

Bow of Nylea

{1}{G}{G}

-- no image --
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one - - Put a +1/+1 counter on target creature. - Bow of Nylea deals 2 damage to target creature with flying. - You gain 3 life. - Put up to four target cards from your graveyard on the bottom of your library in any order.

Honden of Night's Reach

{3}{B}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

The Master of Keys

{X}{W}{U}{B}

-- no image --
Legendary Enchantment Creature - Horror
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
3/3

Acolyte of Bahamut

{1}{G}

-- no image --
Legendary Enchantment - Background

Meishin, the Mind Cage

{4}{U}{U}{U}

-- no image --
Legendary Enchantment
All creatures get -X/-0, where X is the number of cards in your hand.

Flowering of the White Tree

{W}{W}

-- no image --
Legendary Enchantment
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.

Tinybones Joins Up

{B}

-- no image --
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.

Nylea, God of the Hunt

{3}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.
6/6

Honden of Seeing Winds

{4}{U}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.

Annie Joins Up

{1}{R}{G}{W}

-- no image --
Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Go-Shintai of Shared Purpose

{3}{W}

-- no image --
Legendary Enchantment Creature - Shrine
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
1/3

Heliod, God of the Sun

{3}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6

Purphoros, God of the Forge

{3}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
6/5

The Legend of Arena

{1}{U}{R}{W}

-- no image --
Legendary Enchantment - Saga
The Legend of Arena can be your commander. I, II - Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III - Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.

Gallifrey Stands

{4}{W}{U}

-- no image --
Legendary Enchantment
When Gallifrey Stands enters, return all Doctor cards from your graveyard to your hand. At the beginning of your upkeep, you may put a Doctor creature card from your hand onto the battlefield. Then if you control thirteen or more Doctors, you win the game.

Whip of Erebos

{2}{B}{B}

-- no image --
Legendary Enchantment Artifact
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Oath of Chandra

{1}{R}

-- no image --
Legendary Enchantment
When Oath of Chandra enters, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

Criminal Past

{2}{B}

-- no image --
Legendary Enchantment - Background

Ephara, God of the Polis

{2}{W}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6/5

Sanctum of Shattered Heights

{2}{R}

-- no image --
Legendary Enchantment - Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Wizard from Beyond

{W}{U}{B}{R}{G}

-- no image --
Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.

Passionate Archaeologist

{1}{R}

-- no image --
Legendary Enchantment - Background

Heliod, Sun-Crowned

{2}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
5/5

Sanctum of All

{W}{U}{B}{R}{G}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Day of Destiny

{3}{W}

-- no image --
Legendary Enchantment
Legendary creatures you control get +2/+2.

Nylea, Keen-Eyed

{3}{G}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. Creature spells you cast cost {1} less to cast. {2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5/6

Tymaret, Chosen from Death

{B}{B}

-- no image --
Legendary Enchantment Creature - Demigod
Tymaret's toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) {1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
2/X

Purphoros, Bronze-Blooded

{4}{R}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. {2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7/6

Renata, Called to the Hunt

{2}{G}{G}

-- no image --
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.
X/3

Meathook Massacre II

{X}{X}{B}{B}{B}{B}

-- no image --
Legendary Enchantment
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Haunted One

{2}{B}

-- no image --
Legendary Enchantment - Background

Arasta of the Endless Web

{2}{G}{G}

-- no image --
Legendary Enchantment Creature - Spider
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
3/5

Thassa, God of the Sea

{2}{U}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
5/5

Rakdos Joins Up

{3}{B}{R}

-- no image --
Legendary Enchantment
When Rakdos Joins Up enters, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it. Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature's power to target opponent.

Veteran Soldier

{1}{W}

-- no image --
Legendary Enchantment - Background

Go-Shintai of Life's Origin

{3}{G}

-- no image --
Legendary Enchantment Creature - Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
3/4

Clan Crafter

{1}{U}

-- no image --
Legendary Enchantment - Background

Popular Entertainer

{1}{R}

-- no image --
Legendary Enchantment - Background

Sword Coast Sailor

{1}{U}

-- no image --
Legendary Enchantment - Background

Lich's Mastery

{3}{B}{B}{B}

-- no image --
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.

A-The Meathook Massacre

{X}{B}{B}

-- no image --
Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life.

Tavern Brawler

{2}{R}

-- no image --
Legendary Enchantment - Background

Aphemia, the Cacophony

{1}{B}

-- no image --
Legendary Enchantment Creature - Harpy
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
2/1

Oath of Kaya

{1}{W}{B}

-- no image --
Legendary Enchantment
When Oath of Kaya enters, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.

Night of Souls' Betrayal

{2}{B}{B}

-- no image --
Legendary Enchantment
All creatures get -1/-1.

Oasis of Renewal

{B}{G}{U}

-- no image --
Legendary Enchantment
When Oasis of Renewal enters and whenever a land card leaves your graveyard, seek a land card. This ability triggers only once each turn. When Oasis of Renewal enters and whenever a nonland card leaves your graveyard, seek a nonland card. This ability triggers only once each turn.

Karametra, God of Harvests

{3}{G}{W}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7

The Tale of Tamiyo

{2}{U}

-- no image --
Legendary Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV - Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.

Anikthea, Hand of Erebos

{2}{W}{B}{G}

-- no image --
Legendary Enchantment Creature - Demigod
Menace Other enchantment creatures you control have menace. Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
4/4

Athreos, Shroud-Veiled

{4}{W}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7

Arvinox, the Mind Flail

{4}{B}{B}{B}

-- no image --
Legendary Enchantment Creature - Horror
Arvinox isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9

Kellan Joins Up

{G}{W}{U}

-- no image --
Legendary Enchantment
When Kellan Joins Up enters, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature you control enters, put a +1/+1 counter on each creature you control.

Daxos, Blessed by the Sun

{W}{W}

-- no image --
Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
2/X

Master Chef

{2}{G}

-- no image --
Legendary Enchantment - Background

Necrodominance

{B}{B}{B}

-- no image --
Legendary Enchantment
Skip your draw step. At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards. Your maximum hand size is five. If a card or token would be put into your graveyard from anywhere, exile it instead.

Sanctum of Stone Fangs

{1}{B}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Honden of Life's Web

{4}{G}

-- no image --
Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Erebos, Bleak-Hearted

{3}{B}

-- no image --
Legendary Enchantment Creature - God
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. Whenever another creature you control dies, you may pay 2 life. If you do, draw a card. {1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
5/6

Shameless Charlatan

{1}{U}

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Legendary Enchantment - Background

Guild Artisan

{1}{R}

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Legendary Enchantment - Background

The Rollercrusher Ride

{X}{2}{R}

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Legendary Enchantment
Delirium - If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Athreos, God of Passage

{1}{W}{B}

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Legendary Enchantment Creature - God
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
5/4

Agent of the Shadow Thieves

{1}{B}

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Legendary Enchantment - Background

Kruphix, God of Horizons

{3}{G}{U}

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Legendary Enchantment Creature - God
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
4/7

The Kenriths' Royal Funeral

{2}{W}{B}

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Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way. Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.

Proft's Eidetic Memory

{1}{U}

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Legendary Enchantment
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.

Pharika, God of Affliction

{1}{B}{G}

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Legendary Enchantment Creature - God
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
5/5

Far Traveler

{2}{W}

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Legendary Enchantment - Background

The Sibsig Ceremony

{B}{B}{B}

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Legendary Enchantment
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.

Cultist of the Absolute

{B}

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Legendary Enchantment - Background

Eye of Nidhogg

{2}{B}

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Legendary Enchantment - Aura
Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

Oath of Nissa

{G}

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Legendary Enchantment
When Oath of Nissa enters, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You may spend mana as though it were mana of any color to cast planeswalker spells.

Folk Hero

{1}{W}

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Legendary Enchantment - Background