Magic The Gathering Cards of types 'Enchantment' and 'Elemental'
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Glyph Elemental
Flavor Disaster
Summon: Shiva
Nyxbloom Ancient
Humbler of Mortals
Thassa's Devourer
Lucent Liminid
Summon: Esper Maduin
Rebellion of the Flamekin
Hoofprints of the Stag
Eyes of the Wisent
Elemental
The Karst, Enchanted
Form of the Mulldrifter
Shiva, Warden of Ice
Glyph Elemental
{1}{W}
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Enchantment Creature - Elemental
Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Landfall - Whenever a land you control enters, put a +1/+1 counter on this permanent.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
2/2
Flavor Disaster
{4}{G}
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Enchantment Creature - Elemental Pirate
Reach
When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power.
Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
4/3
Summon: Shiva
{3}{U}{U}
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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III - Diamond Dust - Draw a card for each tapped creature your opponents control.
4/5
Nyxbloom Ancient
{4}{G}{G}{G}
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Enchantment Creature - Elemental
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
5/5
Humbler of Mortals
{4}{G}{G}
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Enchantment Creature - Elemental
Constellation - Whenever this creature or another enchantment you control enters, creatures you control gain trample until end of turn.
5/5
Thassa's Devourer
{4}{U}
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Enchantment Creature - Elemental
Constellation - Whenever this creature or another enchantment you control enters, target player mills two cards.
2/6
Lucent Liminid
{3}{W}{W}
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Enchantment Creature - Elemental
Flying
3/3
Summon: Esper Maduin
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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Reveal the top card of your library. If it's a permanent card, put it into your hand.
II - Add {G}{G}.
III - Other creatures you control get +2/+2 and gain trample until end of turn.
4/4
Rebellion of the Flamekin
{3}{R}
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Kindred Enchantment - Elemental
Whenever you clash, you may pay {1}. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
Hoofprints of the Stag
{1}{W}
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Kindred Enchantment - Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment.
{2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Eyes of the Wisent
{1}{G}
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Kindred Enchantment - Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
Elemental
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Token Enchantment Creature - Elemental
3/1
The Karst, Enchanted
{2}{U}{G}
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Legendary Enchantment Creature - Elemental
{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
4/4
Form of the Mulldrifter
{4}{U}
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Tribal Enchantment - Elemental
When Form of the Mulldrifter enters, draw two cards.
You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Shiva, Warden of Ice
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Legendary Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter.)
I, II - Mesmerize - Target creature can't be blocked this turn.
III - Cold Snap - Tap all lands your opponents control. Exile Shiva, then return it to the battlefield (front face up).
4/5