Magic The Gathering Cards of types 'Enchantment' and 'Creature'

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Fear of Falling
Fear of Infinity
Leafcrown Dryad
Master of the Feast
Summon: Primal Odin
Summon: Magus Sisters
Baleful Eidolon
Summon: Anima
Fear of Burning Alive
Summon: Esper Ramuh
Skola Grovedancer
Observant Alseid
Fear of Isolation
Sightless Brawler
Hopeful Eidolon
Spirit of the Labyrinth
Nyxborn Marauder
Eidolon of Obstruction
Demolisher Spawn
Heliod's Emissary
Hero of the Nyxborn
Nimbus Naiad
Summon: Ixion
Dreamstalker Manticore
Gnarled Scarhide
Summon: Good King Mog XII
Storm God's Oracle
Shimmerwing Chimera
Fear of Missing Out
Archetype of Aggression
Glyph Elemental
Goldenhide Ox
Gravebreaker Lamia
Everflame Eidolon
Fear of Unsleeved Decks
Spearpoint Oread
Eidolon of the Great Revel
Gilded Ambusher
Overlord of the Floodpits
Golden-Tail Disciple
Flavor Disaster
Eidolon of Rhetoric
Wavebreak Hippocamp
Fear of Failed Tests
Summon: Fenrir
Enduring Vitality
Nykthos Paragon
Fear of Lost Teeth
Naiad of Hidden Coves
Herald of Torment
Nylea's Colossus
Nyxborn Wolf
Agent of Erebos
Brain Maggot
Flitterstep Eidolon
Eidolon of Countless Battles
Golden Sidekick
Overlord of the Hauntwoods
Courser of Kruphix
Nyxborn Seaguard
Weaver of Harmony
Nyxborn Colossus
Inquisitive Glimmer
Fear of Change
Chittering Illuminator
Eidolon of Astral Winds
Nyxborn Hydra
Dawn Evangel
Soulreaper of Mogis
Bearer of Memory
Fear of Surveillance
Detective's Phoenix
Demon of Fate's Design
Hypnotic Siren
Nighthowler
Summon: Shiva
Nyxborn Behemoth
Nyx-Fleece Ram
Trickster's Elk
Mischievous Chimera
Oakheart Dryads
Fear of Impostors
Enduring Friendship
Overlord of the Balemurk
Bamboo Grove Archer
Eidolon of Philosophy
Soaring Lightbringer
Summon: Titan
Summon: Valefor
Chromanticore
Silent Hallcreeper
Whitewater Naiads
Cavern Lampad
Nyx Weaver
Riptide Chimera
Summon: Knights of Round
Crystalline Nautilus
Eidolon of Blossoms
Enemy of Enlightenment
Ghostblade Eidolon
Archetype of Endurance
Archetype of Courage
Moon-Circuit Hacker
Perplexing Chimera
Fate Unraveler
Destiny Spinner
Overlord of the Mistmoors
Fear of Ridicule
Forgeborn Oreads
Colossal Skyturtle
Springheart Nantuko
Summon: Choco/Mog
Nyxbloom Ancient
Fear of Going 0-2 Drop
Akki Ember-Keeper
Eiganjo Exemplar
Glory Bearers
Fear of Abduction
A-Eiganjo Exemplar
Humbler of Mortals
Fear of the Dark
Eager Flameguide
Summon: G.F. Ifrit
Nyxborn Brute
Enduring Innocence
Enduring Tenacity
Spirited Companion
Enduring Curiosity
Fang of Shigeki
Appendage Amalgam
Summon: Kujata
Nyxborn Shieldmate
Fear of Being Hunted
Fear of Sleep Paralysis
Hateful Eidolon
Archetype of Imagination
Jukai Preserver
Nyxborn Courser
Summon: Primal Garuda
Fear of Exposure
Sanctum Weaver
Eidolon of Inspiration
Harvestguard Alseids
Underworld Coinsmith
Boon Satyr
Clammy Prowler
Greater Tanuki
Satyr Firedancer
Summon: Leviathan
Enduring Courage
Lurker in the Deep
Witness of Tomorrows
Gloomshrieker
Summon: Fat Chocobo
Summon: G.F. Cerberus
Sunblade Samurai
Ancient Cellarspawn
Nightmare Shepherd
Nyxborn Unicorn
Thassa's Devourer
Doomwake Giant
Summon: Brynhildr
Mogis's Warhound
Grasping Longneck
Lionheart Glimmer
Nyxborn Eidolon
Dryad of the Ilysian Grove
Nylea's Forerunner
Grim Guardian
Overlord of the Boilerbilges
Indebted Spirit
Jukai Naturalist
Aegis of the Gods
Wingbright Thief
A-Moon-Circuit Hacker
Nyxborn Triton
Kami of Bamboo Groves
Summon: Esper Valigarmanda
Lucent Liminid
Dreamshaper Shaman
Triton Wavebreaker
Celestial Archon
Serpent of Yawning Depths
Alseid of Life's Bounty
Noble Quarry
Valiant Emberkin
Purphoros's Emissary
Thoughtrender Lamia
Sky-Blessed Samurai
Erebos's Emissary
Spirespine
Fear of the Unknown
Lampad of Death's Vigil
Mischievous Lookout
Dreadbringer Lampads
Spiteful Returned
Archetype of Finality
Oread of Mountain's Blaze
Nyxborn Rollicker
Nylea's Emissary
Nyx Herald
Transcendent Envoy
Mindwrack Harpy
Mount Velus Manticore
Cyclops of Eternal Fury
Fear of Immobility
Thassa's Emissary
Summon: Bahamut
Dockside Chef
Summon: Yojimbo
Stinging Lionfish
Likeness of the Seeker
Seshiro's Living Legacy
Memory of Toshiro
Imperial Moth
Vision of the Unspeakable
O-Kagachi Made Manifest
Etching of Kumano
Nezumi Road Captain
Vessel of the All-Consuming
Fragment of Konda
Echo of Death's Wail
Animus of Night's Reach
Portrait of Michiko
Summon: Esper Maduin
Nameless Conqueror
Architect of Restoration
Hand of Enlightenment
Vector Glider
Summon: Alexander
Reflection of Kiki-Jiki
Dragon-Kami's Egg
Kirin-Touched Orochi
Remnant of the Rising Star
Living Breakthrough
Branch of Boseiju
Phenax, God of Deception
Sythis, Harvest's Hand
Spider
Go-Shintai of Boundless Vigor
Cleric
Calix, Guided by Fate
Erebos, God of the Dead
Kestia, the Cultivator
Thassa, Deep-Dwelling
Keranos, God of Storms
The Mindskinner
Iroas, God of Victory
The Master of Keys
Nylea, God of the Hunt
Go-Shintai of Shared Purpose
Heliod, God of the Sun
Purphoros, God of the Forge
Ephara, God of the Polis
Heliod, Sun-Crowned
Nylea, Keen-Eyed
Tymaret, Chosen from Death
Purphoros, Bronze-Blooded
Renata, Called to the Hunt
Arasta of the Endless Web
Thassa, God of the Sea
Go-Shintai of Life's Origin
Spirit
Zombie
Aphemia, the Cacophony
Snake
Karametra, God of Harvests
Anikthea, Hand of Erebos
Athreos, Shroud-Veiled
Arvinox, the Mind Flail
Daxos, Blessed by the Sun
Erebos, Bleak-Hearted
Horror
Athreos, God of Passage
Kruphix, God of Horizons
Pharika, God of Affliction
Shrine
Glimmer
Xenagos, God of Revels
Shigeki, Jukai Visionary
Soldier
Go-Shintai of Ancient Wars
Golem
Centaur
Anax, Hardened in the Forge
Elemental
Mogis, God of Slaughter
Klothys, God of Destiny
The Karst, Enchanted
Bird
Faceless One
Go-Shintai of Lost Wisdom
Callaphe, Beloved of the Sea
Go-Shintai of Hidden Cruelty
Heliod, the Radiant Dawn
Bahamut, Warden of Light
Esper Terra
Braska's Final Aeon
Ephara, Ever-Sheltering
Heliod, the Warped Eclipse
Shiva, Warden of Ice
Ifrit, Warden of Inferno
Phoenix, Warden of Fire


Fear of Falling

{3}{U}{U}

-- no image --
Enchantment Creature - Nightmare
Flying Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.
4/4

Fear of Infinity

{1}{U}{B}

-- no image --
Enchantment Creature - Nightmare
Flying, lifelink This creature can't block. Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
2/2

Leafcrown Dryad

{1}{G}

-- no image --
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
2/2

Master of the Feast

{1}{B}{B}

-- no image --
Enchantment Creature - Demon
Flying At the beginning of your upkeep, each opponent draws a card.
5/5

Summon: Primal Odin

{4}{B}{B}

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Enchantment Creature - Saga Knight
5/3

Summon: Magus Sisters

{4}{G}

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Enchantment Creature - Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random - - Combine Powers! - Put three +1/+1 counters on target creature. - Defense! - Put a shield counter on target creature. You gain 3 life. - Fight! - This creature fights up to one target creature an opponent controls. Haste
5/5

Baleful Eidolon

{1}{B}

-- no image --
Enchantment Creature - Spirit
Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.
1/1

Summon: Anima

{4}{B}{B}

-- no image --
Enchantment Creature - Saga Horror
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III - Pain - You draw a card and you lose 1 life. IV - Oblivion - Each opponent sacrifices a creature of their choice and loses 3 life. Menace
4/4

Fear of Burning Alive

{4}{R}{R}

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Enchantment Creature - Nightmare
When this creature enters, it deals 4 damage to each opponent. Delirium - Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
4/4

Summon: Esper Ramuh

{2}{R}{R}

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Enchantment Creature - Saga Wizard
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Judgment Bolt - This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III - Wizards you control get +1/+0 until end of turn.
3/3

Skola Grovedancer

{1}{G}

-- no image --
Enchantment Creature - Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. (Put the top card of your library into your graveyard.)
2/2

Observant Alseid

{2}{W}

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Enchantment Creature - Nymph
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Vigilance Enchanted creature gets +2/+2 and has vigilance.
2/2

Fear of Isolation

{1}{U}

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Enchantment Creature - Nightmare
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying
2/3

Sightless Brawler

{1}{W}

-- no image --
Enchantment Creature - Human Warrior
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
3/2

Hopeful Eidolon

{W}

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Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.
1/1

Spirit of the Labyrinth

{1}{W}

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Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3/1

Nyxborn Marauder

{2}{B}{B}

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Enchantment Creature - Minotaur
4/3

Eidolon of Obstruction

{1}{W}

-- no image --
Enchantment Creature - Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
2/1

Demolisher Spawn

{5}{G}{G}

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Enchantment Creature - Horror
Trample, haste Delirium - Whenever this creature attacks, if there are four or more card types among cards in your graveyard, other attacking creatures get +4/+4 until end of turn.
7/7

Heliod's Emissary

{3}{W}

-- no image --
Enchantment Creature - Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.
3/3

Hero of the Nyxborn

{1}{R}{W}

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Enchantment Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
2/2

Nimbus Naiad

{2}{U}

-- no image --
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
2/2

Summon: Ixion

{2}{W}

-- no image --
Enchantment Creature - Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
3/3

Dreamstalker Manticore

{2}{R}

-- no image --
Enchantment Creature - Manticore
Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to any target.
4/2

Gnarled Scarhide

{B}

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Enchantment Creature - Minotaur
Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't block. Enchanted creature gets +2/+1 and can't block.
2/1

Summon: Good King Mog XII

{4}{W}

-- no image --
Enchantment Creature - Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
4/4

Storm God's Oracle

{1}{U}{R}

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Enchantment Creature - Human Shaman
{1}: This creature gets +1/-1 until end of turn. When this creature dies, it deals 3 damage to any target.
1/3

Shimmerwing Chimera

{3}{U}

-- no image --
Enchantment Creature - Chimera
Flying At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
3/2

Fear of Missing Out

{1}{R}

-- no image --
Enchantment Creature - Nightmare
When this creature enters, discard a card, then draw a card. Delirium - Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3

Archetype of Aggression

{1}{R}{R}

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Enchantment Creature - Human Warrior
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
3/2

Glyph Elemental

{1}{W}

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Enchantment Creature - Elemental
Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall - Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.
2/2

Goldenhide Ox

{5}{G}

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Enchantment Creature - Ox
Constellation - Whenever this creature or another enchantment you control enters, target creature must be blocked this turn if able.
5/4

Gravebreaker Lamia

{4}{B}

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Enchantment Creature - Snake Lamia
Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.
4/4

Everflame Eidolon

{1}{R}

-- no image --
Enchantment Creature - Spirit
Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {R}: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.
1/1

Fear of Unsleeved Decks

{3}{G}

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Enchantment Creature - Nightmare
As long as you aren't playing with sleeves, Fear of Unsleeved Decks gets +1/+1 and has trample. (No, you can't start with sleeves and then remove them.)
4/4

Spearpoint Oread

{2}{R}

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Enchantment Creature - Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) First strike Enchanted creature gets +2/+2 and has first strike.
2/2

Eidolon of the Great Revel

{R}{R}

-- no image --
Enchantment Creature - Spirit
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
2/2

Gilded Ambusher

{1}{B}{R}

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Enchantment Creature - Lizard Glimmer
Whenever Gilded Ambusher attacks, you may sacrifice another nonland permanent. When you do, each opponent exiles a nonland, nontoken permanent they control and a random nonland card from their library, then Gilded Ambusher deals damage to them equal to the total mana value of the cards exiled this way.
4/2

Overlord of the Floodpits

{3}{U}{U}

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Enchantment Creature - Avatar Horror
Impending 4-{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
5/3

Golden-Tail Disciple

{2}{W}

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Enchantment Creature - Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
2/3

Flavor Disaster

{4}{G}

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Enchantment Creature - Elemental Pirate
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
4/3

Eidolon of Rhetoric

{2}{W}

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Enchantment Creature - Spirit
Each player can't cast more than one spell each turn.
1/4

Wavebreak Hippocamp

{2}{U}

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Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2/2

Fear of Failed Tests

{4}{U}

-- no image --
Enchantment Creature - Nightmare
Whenever this creature deals combat damage to a player, draw that many cards.
2/7

Summon: Fenrir

{2}{G}

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Enchantment Creature - Saga Wolf
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Crescent Fang - Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II - Heavenward Howl - When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III - Ecliptic Growl - Draw a card if you control the creature with the greatest power or tied for the greatest power.
3/2

Enduring Vitality

{1}{G}{G}

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Enchantment Creature - Elk Glimmer
3/3

Nykthos Paragon

{4}{W}{W}

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Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
4/6

Fear of Lost Teeth

{B}

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Enchantment Creature - Nightmare
When this creature dies, it deals 1 damage to any target and you gain 1 life.
1/1

Naiad of Hidden Coves

{2}{U}

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Enchantment Creature - Nymph
During turns other than yours, spells you cast cost {1} less to cast.
2/3

Herald of Torment

{1}{B}{B}

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Enchantment Creature - Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.
3/3

Nylea's Colossus

{6}{G}

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Enchantment Creature - Giant
Constellation - Whenever this creature or another enchantment you control enters, double target creature's power and toughness until end of turn.
6/6

Nyxborn Wolf

{2}{G}

-- no image --
Enchantment Creature - Wolf
Bestow {4}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +3/+1.
3/1

Agent of Erebos

{3}{B}

-- no image --
Enchantment Creature - Zombie
Constellation - Whenever this creature or another enchantment you control enters, exile target player's graveyard.
2/2

Brain Maggot

{1}{B}

-- no image --
Enchantment Creature - Insect
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
1/1

Flitterstep Eidolon

{1}{U}

-- no image --
Enchantment Creature - Spirit
Bestow {5}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature can't be blocked. Enchanted creature gets +1/+1 and can't be blocked.
1/1

Eidolon of Countless Battles

{1}{W}{W}

-- no image --
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0/0

Golden Sidekick

{W}{B}

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Enchantment Creature - Bat Glimmer
Flying, lifelink Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
1/3

Overlord of the Hauntwoods

{3}{G}{G}

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Enchantment Creature - Avatar Horror
Impending 4-{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5

Courser of Kruphix

{1}{G}{G}

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Enchantment Creature - Centaur
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall - Whenever a land you control enters, you gain 1 life.
2/4

Nyxborn Seaguard

{2}{U}{U}

-- no image --
Enchantment Creature - Merfolk Soldier
2/5

Weaver of Harmony

{1}{G}

-- no image --
Enchantment Creature - Snake Druid
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
2/2

Nyxborn Colossus

{3}{G}{G}{G}

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Enchantment Creature - Giant
6/7

Inquisitive Glimmer

{W}{U}

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Enchantment Creature - Fox Glimmer
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
2/3

Fear of Change

{G}{U}

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Enchantment Creature - Nightmare
When this creature enters or dies, exile another creature you control. If you do, conjure a duplicate of a random creature card with mana value X onto the battlefield, where X is 2 plus the exiled creature's mana value.
2/3

Chittering Illuminator

{G}{G}

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Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it. As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
2/2

Eidolon of Astral Winds

{2}{W}

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Enchantment Creature - Spirit
Vigilance Constellation - Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.
2/4

Nyxborn Hydra

{X}{G}

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Enchantment Creature - Hydra
Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
0/1

Dawn Evangel

{2}{W}

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Enchantment Creature - Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
2/3

Soulreaper of Mogis

{2}{B}

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Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
2/3

Bearer of Memory

{2}{G}

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Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
3/2

Fear of Surveillance

{1}{W}

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Enchantment Creature - Nightmare
Vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/2

Detective's Phoenix

{2}{R}

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Enchantment Creature - Phoenix
Bestow-{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast this card from your graveyard using its bestow ability.
2/2

Demon of Fate's Design

{4}{B}{B}

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Enchantment Creature - Demon
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
6/6

Hypnotic Siren

{U}

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Enchantment Creature - Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
1/1

Nighthowler

{1}{B}{B}

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Enchantment Creature - Horror
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0

Summon: Shiva

{3}{U}{U}

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Enchantment Creature - Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Heavenly Strike - Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III - Diamond Dust - Draw a card for each tapped creature your opponents control.
4/5

Nyxborn Behemoth

{10}{G}{G}

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Enchantment Creature - Beast
This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
10/10

Nyx-Fleece Ram

{1}{W}

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Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0/5

Trickster's Elk

{2}{G}

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Enchantment Creature - Elk
Bestow {1}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
3/3

Mischievous Chimera

{U}{R}

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Enchantment Creature - Chimera
Flying Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
2/2

Oakheart Dryads

{2}{G}

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Enchantment Creature - Nymph Dryad
Constellation - Whenever this creature or another enchantment you control enters, target creature gets +1/+1 until end of turn.
2/3

Fear of Impostors

{1}{U}{U}

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Enchantment Creature - Nightmare
Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
3/2

Enduring Friendship

{1}{U}{R}

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Enchantment Creature - Otter Glimmer
Double team Whenever you cast an instant or sorcery spell, creatures you control that are Otters and/or enchantments get +1/+1 until end of turn. When Enduring Friendship dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/2

Overlord of the Balemurk

{3}{B}{B}

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Enchantment Creature - Avatar Horror
Impending 5-{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5/5

Bamboo Grove Archer

{1}{G}

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Enchantment Creature - Snake Archer
Defender, reach Channel - {4}{G}, Discard this card: Destroy target creature with flying.
3/3

Eidolon of Philosophy

{U}

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Enchantment Creature - Spirit
{6}{U}, Sacrifice this creature: Draw three cards.
1/2

Soaring Lightbringer

{4}{W}

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Enchantment Creature - Bird Glimmer
Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
4/5

Summon: Titan

{3}{G}{G}

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Enchantment Creature - Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Mill five cards. II - Return all land cards from your graveyard to the battlefield tapped. III - Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
7/7

Summon: Valefor

{4}{U}

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Enchantment Creature - Saga Drake
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Sonic Wings - Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV - Tap up to one target creature and put a stun counter on it. Flying
5/4

Chromanticore

{W}{U}{B}{R}{G}

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Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4/4

Silent Hallcreeper

{1}{U}

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Enchantment Creature - Horror
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen - - Put two +1/+1 counters on this creature. - Draw a card. - This creature becomes a copy of another target creature you control.
1/1

Whitewater Naiads

{3}{U}{U}

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Enchantment Creature - Nymph
Constellation - Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.
4/4

Cavern Lampad

{3}{B}

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Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.
2/2

Nyx Weaver

{1}{B}{G}

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Enchantment Creature - Spider
Reach At the beginning of your upkeep, mill two cards. (Put the top two cards of your library into your graveyard.) {1}{B}{G}, Exile this creature: Return target card from your graveyard to your hand.
2/3

Riptide Chimera

{2}{U}

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Enchantment Creature - Chimera
Flying At the beginning of your upkeep, return an enchantment you control to its owner's hand.
3/4

Summon: Knights of Round

{6}{W}{W}

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Enchantment Creature - Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV - Create three 2/2 white Knight creature tokens. V - Ultimate End - Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
3/3

Crystalline Nautilus

{2}{U}

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Enchantment Creature - Nautilus
4/4

Eidolon of Blossoms

{2}{G}{G}

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Enchantment Creature - Spirit
Constellation - Whenever this creature or another enchantment you control enters, draw a card.
2/2

Enemy of Enlightenment

{5}{B}

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Enchantment Creature - Demon
Flying This creature gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
5/5

Ghostblade Eidolon

{2}{W}

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Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.
1/1

Archetype of Endurance

{6}{G}{G}

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Enchantment Creature - Boar
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
6/5